Core: Move audio code into AudioInterfaceHandler

This commit is contained in:
zilmar 2022-03-21 13:14:56 +10:30
parent fcdda04da5
commit c28bc27c27
6 changed files with 126 additions and 202 deletions

View File

@ -19,8 +19,14 @@ AudioInterfaceHandler::AudioInterfaceHandler(CN64System & System, CRegisters & R
m_System(System), m_System(System),
m_Reg(Reg), m_Reg(Reg),
m_Plugins(System.GetPlugins()), m_Plugins(System.GetPlugins()),
m_PC(Reg.m_PROGRAM_COUNTER) m_PC(Reg.m_PROGRAM_COUNTER),
m_Status(0),
m_SecondBuff(0),
m_BytesPerSecond(0),
m_CountsPerByte(System.AiCountPerBytes()),
m_FramesPerSecond(60)
{ {
SystemReset();
System.RegisterCallBack(CN64SystemCB_Reset, this, (CN64System::CallBackFunction)stSystemReset); System.RegisterCallBack(CN64SystemCB_Reset, this, (CN64System::CallBackFunction)stSystemReset);
System.RegisterCallBack(CN64SystemCB_LoadedGameState, this, (CN64System::CallBackFunction)stLoadedGameState); System.RegisterCallBack(CN64SystemCB_LoadedGameState, this, (CN64System::CallBackFunction)stLoadedGameState);
} }
@ -38,7 +44,7 @@ bool AudioInterfaceHandler::Read32(uint32_t Address, uint32_t & Value)
case 0x04500004: case 0x04500004:
if (bFixedAudio()) if (bFixedAudio())
{ {
Value = m_Audio.GetLength(); Value = GetLength();
} }
else else
{ {
@ -55,7 +61,7 @@ bool AudioInterfaceHandler::Read32(uint32_t Address, uint32_t & Value)
case 0x0450000C: case 0x0450000C:
if (bFixedAudio()) if (bFixedAudio())
{ {
Value = m_Audio.GetStatus(); Value = GetStatus();
} }
else else
{ {
@ -118,7 +124,7 @@ bool AudioInterfaceHandler::Write32(uint32_t Address, uint32_t Value, uint32_t M
AI_LEN_REG = (AI_LEN_REG & ~Mask) | (MaskedValue); AI_LEN_REG = (AI_LEN_REG & ~Mask) | (MaskedValue);
if (bFixedAudio()) if (bFixedAudio())
{ {
m_Audio.LenChanged(); LenChanged();
} }
else else
{ {
@ -139,7 +145,7 @@ bool AudioInterfaceHandler::Write32(uint32_t Address, uint32_t Value, uint32_t M
m_Plugins->Audio()->DacrateChanged(m_System.SystemType()); m_Plugins->Audio()->DacrateChanged(m_System.SystemType());
if (bFixedAudio()) if (bFixedAudio())
{ {
m_Audio.SetFrequency(AI_DACRATE_REG, m_System.SystemType()); SetFrequency(AI_DACRATE_REG, m_System.SystemType());
} }
break; break;
case 0x04500014: AI_DACRATE_REG = (AI_BITRATE_REG & ~Mask) | (MaskedValue); break; case 0x04500014: AI_DACRATE_REG = (AI_BITRATE_REG & ~Mask) | (MaskedValue); break;
@ -154,43 +160,144 @@ bool AudioInterfaceHandler::Write32(uint32_t Address, uint32_t Value, uint32_t M
void AudioInterfaceHandler::TimerInterrupt(void) void AudioInterfaceHandler::TimerInterrupt(void)
{ {
m_Audio.InterruptTimerDone(); WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff);
m_Status &= ~AI_STATUS_FIFO_FULL;
g_Reg->MI_INTR_REG |= MI_INTR_AI;
g_Reg->CheckInterrupts();
if (m_SecondBuff != 0)
{
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, m_SecondBuff * m_CountsPerByte, false);
m_SecondBuff = 0;
}
else
{
m_Status &= ~AI_STATUS_DMA_BUSY;
}
WriteTrace(TraceAudio, TraceDebug, "Done");
} }
void AudioInterfaceHandler::TimerBusy(void) void AudioInterfaceHandler::TimerBusy(void)
{ {
m_Audio.BusyTimerDone(); WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff);
g_Notify->BreakPoint(__FILE__, __LINE__);
m_Status &= ~AI_STATUS_DMA_BUSY;
} }
void AudioInterfaceHandler::SetViIntr(uint32_t VI_INTR_TIME) void AudioInterfaceHandler::SetViIntr(uint32_t VI_INTR_TIME)
{ {
m_Audio.SetViIntr(VI_INTR_TIME); double CountsPerSecond = (uint32_t)((double)VI_INTR_TIME * m_FramesPerSecond);
if (m_BytesPerSecond != 0 && (g_System->AiCountPerBytes() == 0))
{
m_CountsPerByte = (int32_t)((double)CountsPerSecond / (double)m_BytesPerSecond);
}
} }
void AudioInterfaceHandler::SetFrequency(uint32_t Dacrate, uint32_t System) void AudioInterfaceHandler::SetFrequency(uint32_t Dacrate, uint32_t System)
{ {
m_Audio.SetFrequency(Dacrate, System); WriteTrace(TraceAudio, TraceDebug, "(Dacrate: %X System: %d): AI_BITRATE_REG = %X", Dacrate, System, g_Reg->AI_BITRATE_REG);
uint32_t Frequency;
switch (System)
{
case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break;
case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break;
default: Frequency = 48681812 / (Dacrate + 1); break;
}
//nBlockAlign = 16 / 8 * 2;
m_BytesPerSecond = Frequency * 4;
//m_BytesPerSecond = 194532;
//m_BytesPerSecond = 128024;
m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60;
} }
void AudioInterfaceHandler::LoadedGameState(void) void AudioInterfaceHandler::LoadedGameState(void)
{ {
if (bFixedAudio()) if (bFixedAudio())
{ {
m_Audio.SetFrequency(m_Reg.AI_DACRATE_REG, SystemType()); SetFrequency(m_Reg.AI_DACRATE_REG, SystemType());
} }
} }
void AudioInterfaceHandler::SystemReset(void) void AudioInterfaceHandler::SystemReset(void)
{ {
m_Audio.Reset(); m_SecondBuff = 0;
m_BytesPerSecond = 0;
m_CountsPerByte = g_System->AiCountPerBytes();
if (m_CountsPerByte == 0)
{
m_CountsPerByte = 500;
}
m_FramesPerSecond = 60;
} }
uint32_t AudioInterfaceHandler::GetLength(void) uint32_t AudioInterfaceHandler::GetLength(void)
{ {
return m_Audio.GetLength(); WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff);
uint32_t TimeLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt), Res = 0;
if (TimeLeft > 0)
{
Res = (TimeLeft / m_CountsPerByte)&~7;
}
WriteTrace(TraceAudio, TraceDebug, "Done (res = %d, TimeLeft = %d)", Res, TimeLeft);
return Res;
} }
uint32_t AudioInterfaceHandler::GetStatus(void) uint32_t AudioInterfaceHandler::GetStatus(void)
{ {
return m_Audio.GetStatus(); WriteTrace(TraceAudio, TraceDebug, "m_Status = %X", m_Status);
return m_Status;
} }
void AudioInterfaceHandler::LenChanged()
{
WriteTrace(TraceAudio, TraceDebug, "Start (g_Reg->AI_LEN_REG = %d)", g_Reg->AI_LEN_REG);
if (g_Reg->AI_LEN_REG != 0)
{
if (g_Reg->AI_LEN_REG >= 0x40000)
{
WriteTrace(TraceAudio, TraceDebug, "Ignoring write, to large (%X)", g_Reg->AI_LEN_REG);
}
else
{
m_Status |= AI_STATUS_DMA_BUSY;
uint32_t AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt);
if (m_SecondBuff == 0)
{
if (AudioLeft == 0)
{
WriteTrace(TraceAudio, TraceDebug, "Set timer AI_LEN_REG: %d m_CountsPerByte: %d", g_Reg->AI_LEN_REG, m_CountsPerByte);
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, g_Reg->AI_LEN_REG * m_CountsPerByte, false);
}
else
{
WriteTrace(TraceAudio, TraceDebug, "Increasing second buffer (m_SecondBuff %d Increase: %d)", m_SecondBuff, g_Reg->AI_LEN_REG);
m_SecondBuff += g_Reg->AI_LEN_REG;
m_Status |= AI_STATUS_FIFO_FULL;
}
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
}
}
else
{
WriteTrace(TraceAudio, TraceDebug, "Reset timer to 0");
g_SystemTimer->StopTimer(CSystemTimer::AiTimerBusy);
g_SystemTimer->StopTimer(CSystemTimer::AiTimerInterrupt);
m_SecondBuff = 0;
m_Status = 0;
}
if (g_Plugins->Audio()->AiLenChanged != nullptr)
{
WriteTrace(TraceAudio, TraceDebug, "Calling plugin AiLenChanged");
g_Plugins->Audio()->AiLenChanged();
WriteTrace(TraceAudio, TraceDebug, "Plugin AiLenChanged Done");
}
WriteTrace(TraceAudio, TraceDebug, "Done");
}

View File

@ -1,6 +1,5 @@
#pragma once #pragma once
#include "MemoryHandler.h" #include "MemoryHandler.h"
#include <Project64-core/N64System/Mips/Audio.h>
#include <Project64-core\Settings\DebugSettings.h> #include <Project64-core\Settings\DebugSettings.h>
#include <Project64-core\Settings\GameSettings.h> #include <Project64-core\Settings\GameSettings.h>
#include <Project64-core\Logging.h> #include <Project64-core\Logging.h>
@ -34,7 +33,6 @@ private:
class CRegisters; class CRegisters;
class CN64System; class CN64System;
class CPlugins; class CPlugins;
class CAudio;
class AudioInterfaceHandler : class AudioInterfaceHandler :
public MemoryHandler, public MemoryHandler,
@ -67,10 +65,15 @@ private:
void LoadedGameState(void); void LoadedGameState(void);
void SystemReset(void); void SystemReset(void);
void LenChanged();
CN64System & m_System; CN64System & m_System;
CRegisters & m_Reg; CRegisters & m_Reg;
CPlugins * m_Plugins; CPlugins * m_Plugins;
CAudio m_Audio;
uint32_t & m_PC; uint32_t & m_PC;
uint32_t m_Status;
uint32_t m_SecondBuff;
uint32_t m_BytesPerSecond;
int32_t m_CountsPerByte;
int32_t m_FramesPerSecond;
}; };

View File

@ -1,146 +0,0 @@
#include "stdafx.h"
#include <Project64-core/N64System/Mips/Audio.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/N64System.h>
CAudio::CAudio()
{
Reset();
}
CAudio::~CAudio()
{
}
void CAudio::Reset()
{
m_SecondBuff = 0;
m_Status = 0;
m_BytesPerSecond = 0;
m_CountsPerByte = g_System->AiCountPerBytes(); // Should be calculated, see below, instead allow from user settings
if (m_CountsPerByte == 0) m_CountsPerByte = 500; // If the user has no defined value, grant a default and we will calculate
m_FramesPerSecond = 60;
}
uint32_t CAudio::GetLength()
{
WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff);
uint32_t TimeLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt), Res = 0;
if (TimeLeft > 0)
{
Res = (TimeLeft / m_CountsPerByte)&~7;
}
WriteTrace(TraceAudio, TraceDebug, "Done (res = %d, TimeLeft = %d)", Res, TimeLeft);
return Res;
}
uint32_t CAudio::GetStatus()
{
WriteTrace(TraceAudio, TraceDebug, "m_Status = %X", m_Status);
return m_Status;
}
void CAudio::LenChanged()
{
WriteTrace(TraceAudio, TraceDebug, "Start (g_Reg->AI_LEN_REG = %d)", g_Reg->AI_LEN_REG);
if (g_Reg->AI_LEN_REG != 0)
{
if (g_Reg->AI_LEN_REG >= 0x40000)
{
WriteTrace(TraceAudio, TraceDebug, "Ignoring write, to large (%X)", g_Reg->AI_LEN_REG);
}
else
{
m_Status |= ai_busy;
uint32_t AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt);
if (m_SecondBuff == 0)
{
if (AudioLeft == 0)
{
WriteTrace(TraceAudio, TraceDebug, "Set timer AI_LEN_REG: %d m_CountsPerByte: %d", g_Reg->AI_LEN_REG, m_CountsPerByte);
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, g_Reg->AI_LEN_REG * m_CountsPerByte, false);
}
else
{
WriteTrace(TraceAudio, TraceDebug, "Increasing second buffer (m_SecondBuff %d Increase: %d)", m_SecondBuff, g_Reg->AI_LEN_REG);
m_SecondBuff += g_Reg->AI_LEN_REG;
m_Status |= ai_full;
}
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
}
}
else
{
WriteTrace(TraceAudio, TraceDebug, "Reset timer to 0");
g_SystemTimer->StopTimer(CSystemTimer::AiTimerBusy);
g_SystemTimer->StopTimer(CSystemTimer::AiTimerInterrupt);
m_SecondBuff = 0;
m_Status = 0;
}
if (g_Plugins->Audio()->AiLenChanged != nullptr)
{
WriteTrace(TraceAudio, TraceDebug, "Calling plugin AiLenChanged");
g_Plugins->Audio()->AiLenChanged();
WriteTrace(TraceAudio, TraceDebug, "Plugin AiLenChanged Done");
}
WriteTrace(TraceAudio, TraceDebug, "Done");
}
void CAudio::InterruptTimerDone()
{
WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff);
m_Status &= ~ai_full;
g_Reg->MI_INTR_REG |= MI_INTR_AI;
g_Reg->CheckInterrupts();
if (m_SecondBuff != 0)
{
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, m_SecondBuff * m_CountsPerByte, false);
m_SecondBuff = 0;
}
else
{
m_Status &= ~ai_busy;
}
WriteTrace(TraceAudio, TraceDebug, "Done");
}
void CAudio::BusyTimerDone()
{
WriteTrace(TraceAudio, TraceDebug, "Start (m_SecondBuff = %d)", m_SecondBuff);
g_Notify->BreakPoint(__FILE__, __LINE__);
m_Status &= ~ai_busy;
}
void CAudio::SetViIntr(uint32_t VI_INTR_TIME)
{
double CountsPerSecond = (uint32_t)((double)VI_INTR_TIME * m_FramesPerSecond);
if (m_BytesPerSecond != 0 && (g_System->AiCountPerBytes() == 0))
{
m_CountsPerByte = (int32_t)((double)CountsPerSecond / (double)m_BytesPerSecond);
}
}
void CAudio::SetFrequency(uint32_t Dacrate, uint32_t System)
{
WriteTrace(TraceAudio, TraceDebug, "(Dacrate: %X System: %d): AI_BITRATE_REG = %X", Dacrate, System, g_Reg->AI_BITRATE_REG);
uint32_t Frequency;
switch (System)
{
case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break;
case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break;
default: Frequency = 48681812 / (Dacrate + 1); break;
}
//nBlockAlign = 16 / 8 * 2;
m_BytesPerSecond = Frequency * 4;
//m_BytesPerSecond = 194532;
//m_BytesPerSecond = 128024;
m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60;
}

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@ -1,32 +0,0 @@
#pragma once
class CAudio
{
enum
{
ai_full = 0x80000000,
ai_busy = 0x40000000,
};
public:
CAudio();
~CAudio();
uint32_t GetLength();
uint32_t GetStatus();
void LenChanged();
void InterruptTimerDone();
void BusyTimerDone();
void Reset();
void SetViIntr(uint32_t VI_INTR_TIME);
void SetFrequency(uint32_t Dacrate, uint32_t System);
private:
CAudio(const CAudio&);
CAudio& operator=(const CAudio&);
uint32_t m_SecondBuff;
uint32_t m_Status;
uint32_t m_BytesPerSecond;
int32_t m_CountsPerByte;
int32_t m_FramesPerSecond;
};

View File

@ -61,7 +61,6 @@
<ClCompile Include="N64System\MemoryHandler\RDRAMRegistersHandler.cpp" /> <ClCompile Include="N64System\MemoryHandler\RDRAMRegistersHandler.cpp" />
<ClCompile Include="N64System\MemoryHandler\SPRegistersHandler.cpp" /> <ClCompile Include="N64System\MemoryHandler\SPRegistersHandler.cpp" />
<ClCompile Include="N64System\MemoryHandler\VideoInterfaceHandler.cpp" /> <ClCompile Include="N64System\MemoryHandler\VideoInterfaceHandler.cpp" />
<ClCompile Include="N64System\Mips\Audio.cpp" />
<ClCompile Include="N64System\Mips\Disk.cpp" /> <ClCompile Include="N64System\Mips\Disk.cpp" />
<ClCompile Include="N64System\Mips\Dma.cpp" /> <ClCompile Include="N64System\Mips\Dma.cpp" />
<ClCompile Include="N64System\Mips\Eeprom.cpp" /> <ClCompile Include="N64System\Mips\Eeprom.cpp" />
@ -165,7 +164,6 @@
<ClInclude Include="N64System\MemoryHandler\RDRAMRegistersHandler.h" /> <ClInclude Include="N64System\MemoryHandler\RDRAMRegistersHandler.h" />
<ClInclude Include="N64System\MemoryHandler\SPRegistersHandler.h" /> <ClInclude Include="N64System\MemoryHandler\SPRegistersHandler.h" />
<ClInclude Include="N64System\MemoryHandler\VideoInterfaceHandler.h" /> <ClInclude Include="N64System\MemoryHandler\VideoInterfaceHandler.h" />
<ClInclude Include="N64System\Mips\Audio.h" />
<ClInclude Include="N64System\Mips\Disk.h" /> <ClInclude Include="N64System\Mips\Disk.h" />
<ClInclude Include="N64System\Mips\Dma.h" /> <ClInclude Include="N64System\Mips\Dma.h" />
<ClInclude Include="N64System\Mips\Eeprom.h" /> <ClInclude Include="N64System\Mips\Eeprom.h" />

View File

@ -243,9 +243,6 @@
<ClCompile Include="N64System\Recompiler\SectionInfo.cpp"> <ClCompile Include="N64System\Recompiler\SectionInfo.cpp">
<Filter>Source Files\N64 System\Recompiler</Filter> <Filter>Source Files\N64 System\Recompiler</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="N64System\Mips\Audio.cpp">
<Filter>Source Files\N64 System\Mips</Filter>
</ClCompile>
<ClCompile Include="N64System\Mips\Dma.cpp"> <ClCompile Include="N64System\Mips\Dma.cpp">
<Filter>Source Files\N64 System\Mips</Filter> <Filter>Source Files\N64 System\Mips</Filter>
</ClCompile> </ClCompile>
@ -566,9 +563,6 @@
<ClInclude Include="N64System\Recompiler\SectionInfo.h"> <ClInclude Include="N64System\Recompiler\SectionInfo.h">
<Filter>Header Files\N64 System\Recompiler</Filter> <Filter>Header Files\N64 System\Recompiler</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="N64System\Mips\Audio.h">
<Filter>Header Files\N64 System\Mips</Filter>
</ClInclude>
<ClInclude Include="N64System\Mips\Dma.h"> <ClInclude Include="N64System\Mips\Dma.h">
<Filter>Header Files\N64 System\Mips</Filter> <Filter>Header Files\N64 System\Mips</Filter>
</ClInclude> </ClInclude>