Merge pull request #1110 from LuigiBlood/64dd_2

[UI] Update English and French & fix Save Slot string preventing emulation
This commit is contained in:
zilmar 2016-06-06 08:03:56 +10:00
commit bfec79e047
3 changed files with 8 additions and 3 deletions

View File

@ -51,6 +51,7 @@
#132# "R&esume"
#133# "&Soft Reset"
#134# "&Hard Reset"
#135# "Swap &Disk"
//Options Menu
#140# "&Options"
@ -235,6 +236,7 @@
#466# "Speed display:"
#467# "Check if Project64 is already running"
#468# "Unique Game Save Directory"
#469# "64DD IPL ROM Path:"
//ROM Browser Tab
#480# "Max # of ROMs remembered (0-10):"

View File

@ -51,6 +51,7 @@
#132# "R&eprendre"
#133# "Redémarrage &logiciel"
#134# "Redémarrage &matériel"
#135# "Changer &disque"
//Options Menu
#140# "&Options"
@ -96,7 +97,7 @@
#212# "Éditer les paramètres du jeu"
#213# "Éditer les cheats"
#214# "Plugin graphique"
#215# "Lancer le Jeu avec le Disque"
#215# "Lancer le jeu avec un disque"
//Alternate Name to save Slot
#220# "Emplacement de sauvegarde - Défaut"
@ -234,6 +235,8 @@
#465# "Afficher la vitesse"
#466# "Vitesse affichée :"
#467# "Vérifier si Project64 est déjà lancé"
#468# "Répertoire de sauvegarde unique"
#469# "Chemin vers 64DD IPL ROM:"
//ROM Browser Tab
#480# "Max de ROM à retenir (0-10) :"

View File

@ -684,11 +684,11 @@ std::wstring CMainMenu::GetSaveSlotString(int Slot)
{
if (Slot > 0)
{
FileName.SetNameExtension(stdstr_f("%s.pj%d",g_Settings->LoadStringVal(Game_GameName), Slot).c_str());
FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Slot).c_str());
}
else
{
FileName.SetNameExtension(stdstr_f("%s.pj",g_Settings->LoadStringVal(Game_GameName)).c_str());
FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Game_GameName).c_str()).c_str());
}
if (g_Settings->LoadBool(Setting_AutoZipInstantSave))