Merge pull request #1110 from LuigiBlood/64dd_2
[UI] Update English and French & fix Save Slot string preventing emulation
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bfec79e047
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@ -51,6 +51,7 @@
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#132# "R&esume"
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#132# "R&esume"
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#133# "&Soft Reset"
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#133# "&Soft Reset"
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#134# "&Hard Reset"
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#134# "&Hard Reset"
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#135# "Swap &Disk"
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//Options Menu
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//Options Menu
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#140# "&Options"
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#140# "&Options"
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@ -235,6 +236,7 @@
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#466# "Speed display:"
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#466# "Speed display:"
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#467# "Check if Project64 is already running"
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#467# "Check if Project64 is already running"
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#468# "Unique Game Save Directory"
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#468# "Unique Game Save Directory"
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#469# "64DD IPL ROM Path:"
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//ROM Browser Tab
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//ROM Browser Tab
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#480# "Max # of ROMs remembered (0-10):"
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#480# "Max # of ROMs remembered (0-10):"
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@ -51,6 +51,7 @@
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#132# "R&eprendre"
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#132# "R&eprendre"
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#133# "Redémarrage &logiciel"
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#133# "Redémarrage &logiciel"
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#134# "Redémarrage &matériel"
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#134# "Redémarrage &matériel"
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#135# "Changer &disque"
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//Options Menu
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//Options Menu
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#140# "&Options"
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#140# "&Options"
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@ -96,7 +97,7 @@
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#212# "Éditer les paramètres du jeu"
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#212# "Éditer les paramètres du jeu"
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#213# "Éditer les cheats"
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#213# "Éditer les cheats"
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#214# "Plugin graphique"
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#214# "Plugin graphique"
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#215# "Lancer le Jeu avec le Disque"
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#215# "Lancer le jeu avec un disque"
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//Alternate Name to save Slot
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//Alternate Name to save Slot
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#220# "Emplacement de sauvegarde - Défaut"
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#220# "Emplacement de sauvegarde - Défaut"
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@ -234,6 +235,8 @@
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#465# "Afficher la vitesse"
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#465# "Afficher la vitesse"
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#466# "Vitesse affichée :"
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#466# "Vitesse affichée :"
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#467# "Vérifier si Project64 est déjà lancé"
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#467# "Vérifier si Project64 est déjà lancé"
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#468# "Répertoire de sauvegarde unique"
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#469# "Chemin vers 64DD IPL ROM:"
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//ROM Browser Tab
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//ROM Browser Tab
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#480# "Max de ROM à retenir (0-10) :"
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#480# "Max de ROM à retenir (0-10) :"
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@ -684,11 +684,11 @@ std::wstring CMainMenu::GetSaveSlotString(int Slot)
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{
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{
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if (Slot > 0)
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if (Slot > 0)
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{
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{
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FileName.SetNameExtension(stdstr_f("%s.pj%d",g_Settings->LoadStringVal(Game_GameName), Slot).c_str());
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FileName.SetNameExtension(stdstr_f("%s.pj%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Slot).c_str());
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}
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}
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else
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else
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{
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{
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FileName.SetNameExtension(stdstr_f("%s.pj",g_Settings->LoadStringVal(Game_GameName)).c_str());
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FileName.SetNameExtension(stdstr_f("%s.pj", g_Settings->LoadStringVal(Game_GameName).c_str()).c_str());
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}
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}
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if (g_Settings->LoadBool(Setting_AutoZipInstantSave))
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if (g_Settings->LoadBool(Setting_AutoZipInstantSave))
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