diff --git a/Source/Android/PluginRSP/cicx105.cpp b/Source/Android/PluginRSP/cicx105.cpp index 39c2cf41d..45dfc1b23 100644 --- a/Source/Android/PluginRSP/cicx105.cpp +++ b/Source/Android/PluginRSP/cicx105.cpp @@ -1,36 +1,30 @@ -// Project64 - A Nintendo 64 emulator -// http://www.pj64-emu.com/ -// Copyright(C) 2001-2021 Project64 -// Copyright(C) 2012 Bobby Smiles -// Copyright(C) 2009 Richard Goedeken -// Copyright(C) 2002 Hacktarux -// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include "stdafx.h" #include -/** -* During IPL3 stage of CIC x105 games, the RSP performs some checks and transactions -* necessary for booting the game. -* -* We only implement the needed DMA transactions for booting. -* -* Found in Banjo-Tooie, Zelda, Perfect Dark, ...) -**/ +/* +During IPL3 stage of CIC x105 games, the RSP performs some checks and transactions +necessary for booting the game. + +We only implement the needed DMA transactions for booting. + +Found in Banjo-Tooie, Zelda, Perfect Dark, ...) +*/ + void cicx105_ucode(CHle * hle) { - /* memcpy is okay to use because access constrains are met (alignment, size) */ + // memcpy is okay to use because access constraints are met (alignment, size) unsigned int i; unsigned char *dst = hle->dram() + 0x2fb1f0; unsigned char *src = hle->imem() + 0x120; - /* dma_read(0x1120, 0x1e8, 0x1e8) */ + // dma_read(0x1120, 0x1e8, 0x1e8) memcpy(hle->imem() + 0x120, hle->dram() + 0x1e8, 0x1f0); - /* dma_write(0x1120, 0x2fb1f0, 0xfe817000) */ + // dma_write(0x1120, 0x2fb1f0, 0xfe817000) for (i = 0; i < 24; ++i) { memcpy(dst, src, 8); dst += 0xff0; src += 0x8; } -} \ No newline at end of file +}