[Glide64] Fix compile bug
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@ -578,7 +578,7 @@ void compile_shader()
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GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader);
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GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, vertex_shader);
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GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader);
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GLuint program_object = glCreateProgram();
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shader_program.program_object = program_object;
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