[Video] Track changes to aspect mode

This commit is contained in:
zilmar 2017-04-27 20:10:12 +10:00
parent ca7f578e2f
commit bf5dc3517d
2 changed files with 25 additions and 1 deletions

View File

@ -100,6 +100,25 @@ CSettings::CSettings() :
ReadSettings();
}
CSettings::~CSettings()
{
SettingsUnregisterChange(false, Set_Resolution, this, stSettingsChanged);
SettingsUnregisterChange(false, Set_aspect, this, stSettingsChanged);
SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Thread, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Path, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Settings, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Unknown, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Glide64, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Interface, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Resolution, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Glitch, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_VideoRDP, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_TLUT, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_OGLWrapper, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_RDPCommands, this, stLogLevelChanged);
}
void CSettings::RegisterSettings(void)
{
SetModuleName("default");
@ -220,6 +239,7 @@ void CSettings::RegisterSettings(void)
game_setting_default(Set_fb_render, "fb_render", Set_fb_render_default);
SettingsRegisterChange(false, Set_Resolution, this, stSettingsChanged);
SettingsRegisterChange(false, Set_aspect, this, stSettingsChanged);
LogLevelChanged();
SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
@ -547,6 +567,7 @@ void CSettings::ReadSettings()
m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false;
m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
m_texenh_options = GetSetting(Set_texenh_options) != 0;
m_aspectmode = (AspectMode_t)GetSetting(Set_aspect);
m_wrpVRAM = GetSetting(Set_wrpVRAM);
m_wrpFBO = GetSetting(Set_wrpFBO) != 0;
@ -805,6 +826,7 @@ void CSettings::ReadGameSettings(const char * name)
SetAspectmode((AspectMode_t)GetSetting(g_romopen ? Set_aspect : Set_aspect_default));
SetLODmode((PixelLevelOfDetail_t)GetSetting(g_romopen ? Set_lodmode : Set_lodmode_default));
m_flame_corona = hacks(hack_Zelda) && !fb_depth_render_enabled();
m_aspectmode = (AspectMode_t)GetSetting(g_romopen ? Set_aspect : Set_aspect_default);
}
void CSettings::WriteSettings(void)
@ -891,6 +913,7 @@ void CSettings::game_setting_default(short setting_ID, const char * name, short
void CSettings::SettingsChanged(void)
{
m_ScreenRes = GetSetting(Set_Resolution);
m_aspectmode = (AspectMode_t)GetSetting(Set_aspect);
}
void CSettings::LogLevelChanged(void)

View File

@ -15,6 +15,7 @@ class CSettings
{
public:
CSettings();
~CSettings();
//Frame buffer emulation options
enum fb_bits_t