[Video] Track changes to aspect mode
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@ -100,6 +100,25 @@ CSettings::CSettings() :
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ReadSettings();
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}
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CSettings::~CSettings()
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{
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SettingsUnregisterChange(false, Set_Resolution, this, stSettingsChanged);
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SettingsUnregisterChange(false, Set_aspect, this, stSettingsChanged);
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SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Thread, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Path, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Settings, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Unknown, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Glide64, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Interface, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Resolution, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Glitch, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_VideoRDP, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_TLUT, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_OGLWrapper, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_RDPCommands, this, stLogLevelChanged);
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}
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void CSettings::RegisterSettings(void)
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{
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SetModuleName("default");
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@ -220,6 +239,7 @@ void CSettings::RegisterSettings(void)
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game_setting_default(Set_fb_render, "fb_render", Set_fb_render_default);
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SettingsRegisterChange(false, Set_Resolution, this, stSettingsChanged);
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SettingsRegisterChange(false, Set_aspect, this, stSettingsChanged);
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LogLevelChanged();
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SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
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@ -547,7 +567,8 @@ void CSettings::ReadSettings()
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m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false;
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m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
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m_texenh_options = GetSetting(Set_texenh_options) != 0;
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m_aspectmode = (AspectMode_t)GetSetting(Set_aspect);
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m_wrpVRAM = GetSetting(Set_wrpVRAM);
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m_wrpFBO = GetSetting(Set_wrpFBO) != 0;
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m_wrpAnisotropic = GetSetting(Set_wrpAnisotropic) != 0;
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@ -805,6 +826,7 @@ void CSettings::ReadGameSettings(const char * name)
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SetAspectmode((AspectMode_t)GetSetting(g_romopen ? Set_aspect : Set_aspect_default));
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SetLODmode((PixelLevelOfDetail_t)GetSetting(g_romopen ? Set_lodmode : Set_lodmode_default));
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m_flame_corona = hacks(hack_Zelda) && !fb_depth_render_enabled();
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m_aspectmode = (AspectMode_t)GetSetting(g_romopen ? Set_aspect : Set_aspect_default);
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}
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void CSettings::WriteSettings(void)
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@ -891,6 +913,7 @@ void CSettings::game_setting_default(short setting_ID, const char * name, short
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void CSettings::SettingsChanged(void)
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{
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m_ScreenRes = GetSetting(Set_Resolution);
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m_aspectmode = (AspectMode_t)GetSetting(Set_aspect);
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}
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void CSettings::LogLevelChanged(void)
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@ -15,6 +15,7 @@ class CSettings
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{
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public:
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CSettings();
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~CSettings();
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//Frame buffer emulation options
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enum fb_bits_t
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