Project64-input: Add scanning game pad
This commit is contained in:
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2b049a2a53
commit
bdb670f48c
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@ -72,8 +72,7 @@ void CProject64Input::GetKeys(int32_t Control, BUTTONS * Keys)
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Keys->U_CBUTTON = m_DirectInput->IsButtonPressed(Controller.U_CBUTTON);
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Keys->R_TRIG = m_DirectInput->IsButtonPressed(Controller.R_TRIG);
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Keys->L_TRIG = m_DirectInput->IsButtonPressed(Controller.L_TRIG);
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Keys->Y_AXIS = m_DirectInput->AxisPos(Controller.U_ANALOG, Controller.D_ANALOG, Controller.Range);
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Keys->X_AXIS = m_DirectInput->AxisPos(Controller.R_ANALOG, Controller.L_ANALOG, Controller.Range);
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m_DirectInput->GetAxis(Controller, Keys);
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}
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void CProject64Input::StartScanDevices(int32_t DisplayCtrlId)
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@ -178,13 +178,9 @@ CDirectInput::ScanResult CDirectInput::ScanDevices(BUTTON & Button)
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{
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Result = ScanKeyboard(itr->first, device.didHandle, device.State.Keyboard, Button);
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}
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else if (DeviceType == DI8DEVTYPE_MOUSE)
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else if (DeviceType != DI8DEVTYPE_MOUSE)
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{
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//dwReturn = ScanMouse(&g_devList[i], lpdwCounter, pButton);
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}
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else
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{
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// dwReturn = ScanGamePad(&g_devList[i], lpdwCounter, pButton, i);
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Result = ScanGamePad(itr->first, device.didHandle, device.State.Joy, Button);
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}
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if (Result != SCAN_FAILED)
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@ -197,6 +193,64 @@ CDirectInput::ScanResult CDirectInput::ScanDevices(BUTTON & Button)
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std::wstring CDirectInput::ButtonAssignment(BUTTON & Button)
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{
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static const char * iGamepad[] =
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{
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"X-axis",
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"Y-axis",
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"Z-axis",
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"X-rotation",
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"Y-rotation",
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"Z-rotation",
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"Slider",
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"Slider",
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"PoV",
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"PoV",
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"PoV",
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"PoV",
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"Button"
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};
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static const char * AxeID[] =
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{
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" +",
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" -",
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" /\\",
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" >",
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" \\/",
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" <"
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};
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if (Button.BtnType == BTNTYPE_JOYBUTTON)
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{
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return stdstr_f("Button %u", Button.Offset).ToUTF16();
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}
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if (Button.BtnType == BTNTYPE_JOYAXE)
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{
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stdstr_f Offset("%u", Button.Offset);
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if (Button.Offset < (sizeof(iGamepad) / sizeof(iGamepad[0])))
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{
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Offset = iGamepad[Button.Offset];
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}
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stdstr_f AxisId(" %u", Button.AxisID);
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if (Button.AxisID < (sizeof(AxeID) / sizeof(AxeID[0])))
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{
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AxisId = AxeID[Button.AxisID];
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}
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return stdstr_f("%s%s", Offset.c_str(), AxisId.c_str()).ToUTF16();
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}
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if (Button.BtnType == BTNTYPE_JOYPOV)
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{
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stdstr_f Offset("%u", Button.Offset);
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if (Button.Offset < (sizeof(iGamepad) / sizeof(iGamepad[0])))
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{
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Offset = iGamepad[Button.Offset];
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}
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stdstr_f AxisId(" %u", Button.AxisID);
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if ((Button.AxisID + 2) < (sizeof(AxeID) / sizeof(AxeID[0])))
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{
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AxisId = AxeID[Button.AxisID + 2];
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}
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return stdstr_f("%s%s", Offset.c_str(), AxisId.c_str()).ToUTF16();
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}
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if (Button.BtnType == BTNTYPE_KEYBUTTON)
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{
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DEVICE_MAP::iterator itr = m_Devices.find(GUID_SysKeyboard);
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@ -229,37 +283,110 @@ bool CDirectInput::IsButtonPressed(BUTTON & Button)
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{
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case BTNTYPE_KEYBUTTON:
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return (Device.State.Keyboard[Button.Offset] & 0x80) != 0;
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case BTNTYPE_JOYBUTTON:
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return (Device.State.Joy.rgbButtons[Button.Offset] & 0x80) != 0;
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case BTNTYPE_JOYPOV:
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return JoyPadPovPressed((AI_POV)Button.AxisID, ((uint32_t *)&Device.State.Joy)[Button.Offset]);
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}
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return false;
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}
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int8_t CDirectInput::AxisPos(BUTTON & PosBtn, BUTTON & NegBtn, uint8_t Range)
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void CDirectInput::GetAxis(N64CONTROLLER & Controller, BUTTONS * Keys)
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{
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int8_t Pos = 0;
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if (PosBtn.Device != nullptr)
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enum
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{
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DEVICE & Device = *(DEVICE *)PosBtn.Device;
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switch (PosBtn.BtnType)
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N64DIVIDER = 258,
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};
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Keys->X_AXIS = 0;
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Keys->Y_AXIS = 0;
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bool b_Value;
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long l_Value = 0;
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long lAxisValueX = 0;
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long lAxisValueY = 0;
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int bPadDeadZone = 5;
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long lDeadZoneValue = bPadDeadZone * RANGE_RELATIVE / 100;
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float fDeadZoneRelation = (float)RANGE_RELATIVE / (float)(RANGE_RELATIVE - lDeadZoneValue);
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struct
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{
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BUTTON & Button;
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bool Negative;
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}
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Buttons[] =
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{
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{ Controller.R_ANALOG, false },
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{ Controller.L_ANALOG, true },
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{ Controller.D_ANALOG, true },
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{ Controller.U_ANALOG, false },
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};
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for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
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{
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bool fNegInput = Buttons[i].Negative;
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BUTTON & btnButton = Buttons[i].Button;
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if (btnButton.Device == nullptr)
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{
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continue;
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}
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DEVICE & Device = *(DEVICE *)btnButton.Device;
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LPLONG plRawState = (LPLONG)&Device.State.Joy;
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switch (btnButton.BtnType)
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{
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case BTNTYPE_JOYSLIDER:
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case BTNTYPE_JOYAXE:
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l_Value = (plRawState[btnButton.Offset] - MAX_AXIS_VALUE) * -1;
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OutputDebugString(stdstr_f("%d: l_Value: %d\n", i, l_Value).ToUTF16().c_str());
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if (btnButton.AxisID == AI_AXE_NEGATIVE)
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{
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fNegInput = !fNegInput;
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b_Value = (l_Value <= -lDeadZoneValue);
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if (b_Value)
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l_Value = (long)((float)(l_Value + lDeadZoneValue) * fDeadZoneRelation);
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}
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else
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{
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b_Value = (l_Value >= lDeadZoneValue);
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if (b_Value)
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l_Value = (long)((float)(l_Value - lDeadZoneValue) * fDeadZoneRelation);
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}
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break;
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case BTNTYPE_KEYBUTTON:
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Pos += (Device.State.Keyboard[PosBtn.Offset] & 0x80) != 0 ? 127 : 0;
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}
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}
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if (NegBtn.Device != nullptr)
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if ((Device.State.Keyboard[btnButton.Offset] & 0x80) != 0)
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{
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DEVICE & Device = *(DEVICE *)NegBtn.Device;
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switch (NegBtn.BtnType)
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{
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case BTNTYPE_KEYBUTTON:
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Pos -= (Device.State.Keyboard[NegBtn.Offset] & 0x80) != 0 ? 127 : 0;
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b_Value = true;
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l_Value = MAX_AXIS_VALUE;
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}
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else
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{
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b_Value = false;
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}
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break;
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default:
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b_Value = false;
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}
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if (Pos != 0)
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if (b_Value)
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{
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Pos = (int8_t)(Pos * (Range / 100.0));
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if (fNegInput)
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l_Value = -l_Value;
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if (i < 2)
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lAxisValueX += l_Value;
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else
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lAxisValueY += l_Value;
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}
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return Pos;
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}
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if (lAxisValueX > MAX_AXIS_VALUE) { lAxisValueX = MAX_AXIS_VALUE; }
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if (lAxisValueY > MAX_AXIS_VALUE) { lAxisValueY = MAX_AXIS_VALUE; }
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Keys->X_AXIS = lAxisValueX / N64DIVIDER;
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Keys->Y_AXIS = lAxisValueY / N64DIVIDER;
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}
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void CDirectInput::UpdateDeviceData(void)
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@ -343,6 +470,122 @@ CDirectInput::ScanResult CDirectInput::ScanKeyboard(const GUID & DeviceGuid, LPD
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return SCAN_FAILED;
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}
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CDirectInput::ScanResult CDirectInput::ScanGamePad(const GUID & DeviceGuid, LPDIRECTINPUTDEVICE8 didHandle, DIJOYSTATE & BaseState, BUTTON & pButton)
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{
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DIJOYSTATE JoyState = { 0 };
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HRESULT hr = didHandle->GetDeviceState(sizeof(DIJOYSTATE), &JoyState);
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if (FAILED(hr))
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{
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didHandle->Acquire();
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return SCAN_FAILED;
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}
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uint32_t JoyPad[][2] =
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{
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{ FIELD_OFFSET(DIJOYSTATE, lX) / sizeof(uint32_t), BTNTYPE_JOYAXE },
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{ FIELD_OFFSET(DIJOYSTATE, lY) / sizeof(uint32_t), BTNTYPE_JOYAXE },
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{ FIELD_OFFSET(DIJOYSTATE, lZ) / sizeof(uint32_t), BTNTYPE_JOYAXE },
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{ FIELD_OFFSET(DIJOYSTATE, lRx) / sizeof(uint32_t), BTNTYPE_JOYAXE },
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{ FIELD_OFFSET(DIJOYSTATE, lRy) / sizeof(uint32_t), BTNTYPE_JOYAXE },
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{ FIELD_OFFSET(DIJOYSTATE, lRz) / sizeof(uint32_t), BTNTYPE_JOYAXE },
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{ FIELD_OFFSET(DIJOYSTATE, rglSlider[0]) / sizeof(uint32_t), BTNTYPE_JOYSLIDER },
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{ FIELD_OFFSET(DIJOYSTATE, rglSlider[1]) / sizeof(uint32_t), BTNTYPE_JOYSLIDER },
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{ FIELD_OFFSET(DIJOYSTATE, rgdwPOV[0]) / sizeof(uint32_t), BTNTYPE_JOYPOV },
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{ FIELD_OFFSET(DIJOYSTATE, rgdwPOV[1]) / sizeof(uint32_t), BTNTYPE_JOYPOV },
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{ FIELD_OFFSET(DIJOYSTATE, rgdwPOV[2]) / sizeof(uint32_t), BTNTYPE_JOYPOV },
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{ FIELD_OFFSET(DIJOYSTATE, rgdwPOV[3]) / sizeof(uint32_t), BTNTYPE_JOYPOV }
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};
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uint8_t bAxeDirection = 0;
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int32_t foundJoyPad = -1;
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for (int32_t i = 0, n = sizeof(JoyPad) / sizeof(JoyPad[0]); i < n; i++)
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{
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uint32_t lValue = ((int32_t*)&JoyState)[JoyPad[i][0]];
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uint32_t BaseValue = ((int32_t*)&BaseState)[JoyPad[i][0]];
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if (lValue == BaseValue)
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{
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continue;
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}
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((int32_t*)&(BaseState))[JoyPad[i][0]] = lValue;
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if ((JoyPad[i][1] == BTNTYPE_JOYAXE) || (JoyPad[i][1] == BTNTYPE_JOYSLIDER))
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{
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enum
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{
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AXIS_TOP_VALUE = MAX_AXIS_VALUE / 2,
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AXIS_BOTTOM_VALUE = MAX_AXIS_VALUE + AXIS_TOP_VALUE,
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};
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if (lValue < AXIS_TOP_VALUE && BaseValue >= AXIS_TOP_VALUE)
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{
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bAxeDirection = AI_AXE_POSITIVE;
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foundJoyPad = i;
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break;
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}
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else if (lValue > AXIS_BOTTOM_VALUE && BaseValue <= AXIS_BOTTOM_VALUE)
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{
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bAxeDirection = AI_AXE_NEGATIVE;
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foundJoyPad = i;
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break;
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}
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}
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if (JoyPad[i][1] == BTNTYPE_JOYPOV)
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{
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AI_POV pov[] =
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{
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AI_POV_UP,
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AI_POV_DOWN,
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AI_POV_LEFT,
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AI_POV_RIGHT,
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};
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for (size_t p = 0; p < (sizeof(pov) / sizeof(pov[0])); p++)
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{
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if (JoyPadPovPressed(pov[p], lValue) && !JoyPadPovPressed(pov[p], BaseValue))
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{
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bAxeDirection = (uint8_t)pov[p];
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foundJoyPad = i;
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break;
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}
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}
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if (foundJoyPad >= 0)
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{
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break;
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}
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}
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}
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if (foundJoyPad >= 0)
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{
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pButton.Offset = (uint8_t)JoyPad[foundJoyPad][0];
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pButton.AxisID = (uint8_t)bAxeDirection;
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pButton.BtnType = (BtnType)JoyPad[foundJoyPad][1];
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pButton.DeviceGuid = DeviceGuid;
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pButton.Device = nullptr;
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return SCAN_SUCCEED;
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}
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for (uint8_t i = 0, n = sizeof(JoyState.rgbButtons) / sizeof(JoyState.rgbButtons[0]); i < n; i++)
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{
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if (BaseState.rgbButtons[i] == JoyState.rgbButtons[i])
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{
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continue;
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}
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BaseState.rgbButtons[i] = JoyState.rgbButtons[i];
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if ((JoyState.rgbButtons[i] & 0x80) == 0)
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{
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continue;
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}
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pButton.Offset = i;
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pButton.AxisID = 0;
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pButton.BtnType = BTNTYPE_JOYBUTTON;
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pButton.DeviceGuid = DeviceGuid;
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pButton.Device = nullptr;
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return SCAN_SUCCEED;
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}
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return SCAN_FAILED;
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}
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bool CDirectInput::AcquireDevice(LPDIRECTINPUTDEVICE8 lpDirectInputDevice)
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{
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HRESULT hResult = lpDirectInputDevice->Acquire();
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@ -364,3 +607,29 @@ bool CDirectInput::AcquireDevice(LPDIRECTINPUTDEVICE8 lpDirectInputDevice)
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}
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return false;
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}
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bool CDirectInput::JoyPadPovPressed(AI_POV Pov, int32_t Angle)
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{
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enum
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{
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POV_ANGLE_THRESH = 5675
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};
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if (LOWORD(Angle) == 0xFFFF)
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{
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return false;
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}
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switch (Pov)
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{
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case AI_POV_UP:
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return ((Angle >= 36000 - POV_ANGLE_THRESH) || (Angle <= 0 + POV_ANGLE_THRESH));
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case AI_POV_RIGHT:
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return ((Angle >= 9000 - POV_ANGLE_THRESH) && (Angle <= 9000 + POV_ANGLE_THRESH));
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case AI_POV_DOWN:
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return ((Angle >= 18000 - POV_ANGLE_THRESH) && (Angle <= 18000 + POV_ANGLE_THRESH));
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case AI_POV_LEFT:
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return ((Angle >= 27000 - POV_ANGLE_THRESH) && (Angle <= 27000 + POV_ANGLE_THRESH));
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}
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return false;
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}
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@ -11,6 +11,25 @@
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class CDirectInput
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{
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enum
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{
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CONFIG_THRESHOLD = 50,
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MAX_AXIS_VALUE = 0x7FFF,
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RANGE_RELATIVE = 0x8000,
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AI_AXE_POSITIVE = 0,
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AI_AXE_NEGATIVE = 1,
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THRESHOLD = 50,
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ABS_THRESHOLD = (RANGE_RELATIVE * THRESHOLD / 100)
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};
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enum AI_POV
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{
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AI_POV_UP = 0,
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AI_POV_RIGHT = 1,
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AI_POV_DOWN = 2,
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AI_POV_LEFT = 3,
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};
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public:
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enum ScanResult
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{
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@ -27,7 +46,7 @@ public:
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ScanResult ScanDevices(BUTTON & Button);
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std::wstring ButtonAssignment(BUTTON & Button);
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bool IsButtonPressed(BUTTON & Button);
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int8_t AxisPos(BUTTON & PosBtn, BUTTON & NegBtn, uint8_t Range);
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void GetAxis(N64CONTROLLER & Controller, BUTTONS * Keys);
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void UpdateDeviceData(void);
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void DevicesChanged(void);
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@ -39,8 +58,10 @@ private:
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static BOOL CALLBACK stEnumMakeDeviceList(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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BOOL EnumMakeDeviceList(LPCDIDEVICEINSTANCE lpddi);
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ScanResult ScanKeyboard(const GUID & DeviceGuid, LPDIRECTINPUTDEVICE8 didHandle, uint8_t * KeyboardState, BUTTON & pButton);
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ScanResult ScanGamePad(const GUID & DeviceGuid, LPDIRECTINPUTDEVICE8 didHandle, DIJOYSTATE & BaseState, BUTTON & pButton);
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bool AcquireDevice(LPDIRECTINPUTDEVICE8 lpDirectInputDevice);
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void RefreshDeviceList(void);
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bool JoyPadPovPressed(AI_POV Pov, int32_t Angle);
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typedef struct
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{
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