[Video] Rename grLoadGammaTable to gfxLoadGammaTable
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@ -638,7 +638,7 @@ void ReleaseGfx()
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if (voodoo.gamma_correction)
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{
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if (voodoo.gamma_table_r)
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grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
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gfxLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
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else
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guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
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voodoo.gamma_correction = 0;
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@ -1425,7 +1425,7 @@ void newSwapBuffers()
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if (voodoo.gamma_correction)
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{
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if (voodoo.gamma_table_r)
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grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
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gfxLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b);
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else
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guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop
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voodoo.gamma_correction = 0;
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@ -1674,8 +1674,7 @@ void gfxEnable(GrEnableMode_t mode)
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UMAmode = 1;
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}
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FX_ENTRY void FX_CALL
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grLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
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void gfxLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
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{
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}
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@ -1961,8 +1961,7 @@ static void CorrectGamma(const FxU16 aGammaRamp[3][256])
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}
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#endif
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FX_ENTRY void FX_CALL
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grLoadGammaTable(FxU32 /*nentries*/, FxU32 *red, FxU32 *green, FxU32 *blue)
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void gfxLoadGammaTable(FxU32 /*nentries*/, FxU32 *red, FxU32 *green, FxU32 *blue)
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{
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WriteTrace(TraceGlitch, TraceDebug, "-");
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FxU16 aGammaRamp[3][256];
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@ -65,6 +65,7 @@ FxBool gfxLfbReadRegion(GrBuffer_t src_buffer, FxU32 src_x, FxU32 src_y, FxU32 s
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FxBool gfxLfbWriteRegion(GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbSrcFmt_t src_format, FxU32 src_width, FxU32 src_height, FxBool pixelPipeline, FxI32 src_stride, void *src_data);
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FxU32 gfxTexCalcMemRequired(GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt);
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void gfxEnable(GrEnableMode_t mode);
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void gfxLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue);
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extern uint32_t nbTextureUnits;
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extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;
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