Temporarily force interpreter mode when running 64-bit PJ64.
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@ -911,8 +911,11 @@ void CN64System::ExecuteCPU()
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switch ((CPU_TYPE)g_Settings->LoadDword(Game_CpuType))
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switch ((CPU_TYPE)g_Settings->LoadDword(Game_CpuType))
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{
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{
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// Currently the compiler is 32-bit only. We might have to ignore that RDB setting for now.
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#ifndef _WIN64
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case CPU_Recompiler: ExecuteRecompiler(); break;
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case CPU_Recompiler: ExecuteRecompiler(); break;
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case CPU_SyncCores: ExecuteSyncCPU(); break;
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case CPU_SyncCores: ExecuteSyncCPU(); break;
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#endif
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default: ExecuteInterpret(); break;
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default: ExecuteInterpret(); break;
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}
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}
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g_Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false);
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g_Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false);
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