Temporarily force interpreter mode when running 64-bit PJ64.

This commit is contained in:
unknown 2015-09-15 17:47:01 -04:00
parent 59b1880324
commit bd21c8ab54
1 changed files with 3 additions and 0 deletions

View File

@ -911,8 +911,11 @@ void CN64System::ExecuteCPU()
switch ((CPU_TYPE)g_Settings->LoadDword(Game_CpuType)) switch ((CPU_TYPE)g_Settings->LoadDword(Game_CpuType))
{ {
// Currently the compiler is 32-bit only. We might have to ignore that RDB setting for now.
#ifndef _WIN64
case CPU_Recompiler: ExecuteRecompiler(); break; case CPU_Recompiler: ExecuteRecompiler(); break;
case CPU_SyncCores: ExecuteSyncCPU(); break; case CPU_SyncCores: ExecuteSyncCPU(); break;
#endif
default: ExecuteInterpret(); break; default: ExecuteInterpret(); break;
} }
g_Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false); g_Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false);