Include string.h where needed.
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fa90c2a472
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@ -37,6 +37,7 @@
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//
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//****************************************************************
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "Util.h"
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#include "Combine.h"
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//
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//****************************************************************
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "Util.h"
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#include "Debugger.h"
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//
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//****************************************************************
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#include <string.h>
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#include <Common/StdString.h>
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#include "Gfx_1.3.h"
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#include "Version.h"
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@ -41,6 +41,8 @@
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//
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//****************************************************************
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#include <string.h>
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static inline void mirror32bS(uint8_t *tex, uint8_t *start, int width, int height, int mask, int line, int full, int count)
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{
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uint32_t *v8;
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@ -42,6 +42,7 @@
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//
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//****************************************************************
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "TexBuffer.h"
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#include "CRC.h"
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#include "TexLoad16b.h"
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#include "TexLoad32b.h"
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#include <string.h>
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uint32_t LoadNone(uintptr_t /*dst*/, uintptr_t /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int /*tile*/)
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{
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memset(texture, 0, 4096 * 4);
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@ -38,6 +38,8 @@
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//****************************************************************
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#include <math.h>
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "Util.h"
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#include "Combine.h"
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//****************************************************************
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#include <math.h>
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#include <string.h>
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#include "Gfx_1.3.h"
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#include "3dmath.h"
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#include "Util.h"
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