use functions to free cache space & smaller DLL (finished)
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@ -1632,28 +1632,28 @@ void CALL PluginLoaded (void)
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game_setting(Set_pal230, "pal230", 0);
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game_setting(Set_stipple_mode, "stipple_mode", 2);
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game_setting(Set_stipple_pattern,Data_DWORD_Game,"stipple_pattern",NULL,0x3E0F83E0,NULL);
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game_setting(Set_force_microcheck,Data_DWORD_Game,"force_microcheck",NULL,0,NULL);
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game_setting(Set_force_quad3d,Data_DWORD_Game,"force_quad3d",NULL,0,NULL);
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game_setting(Set_clip_zmin,Data_DWORD_Game,"clip_zmin",NULL,0,NULL);
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game_setting(Set_clip_zmax,Data_DWORD_Game,"clip_zmax",NULL,1,NULL);
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game_setting(Set_fast_crc,Data_DWORD_Game,"fast_crc",NULL,1,NULL);
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game_setting(Set_adjust_aspect,Data_DWORD_Game,"adjust_aspect",NULL,1,NULL);
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game_setting(Set_zmode_compare_less,Data_DWORD_Game,"zmode_compare_less",NULL,0,NULL);
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game_setting(Set_old_style_adither,Data_DWORD_Game,"old_style_adither",NULL,0,NULL);
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game_setting(Set_n64_z_scale,Data_DWORD_Game,"n64_z_scale",NULL,0,NULL);
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game_setting(Set_optimize_texrect,Data_DWORD_Game,"optimize_texrect",NULL,1,NULL);
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game_setting(Set_ignore_aux_copy,Data_DWORD_Game,"ignore_aux_copy",NULL,(unsigned int)-1,NULL);
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game_setting(Set_hires_buf_clear,Data_DWORD_Game,"hires_buf_clear",NULL,1,NULL);
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game_setting(Set_fb_read_alpha,Data_DWORD_Game,"fb_read_alpha",NULL,0,NULL);
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game_setting(Set_useless_is_useless,Data_DWORD_Game,"useless_is_useless",NULL,(unsigned int)-1,NULL);
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game_setting(Set_fb_crc_mode,Data_DWORD_Game,"fb_crc_mode",NULL,1,NULL);
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game_setting(Set_filtering,Data_DWORD_Game,"filtering",NULL,0,NULL);
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game_setting(Set_fog,Data_DWORD_Game,"fog",NULL,1,NULL);
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game_setting(Set_buff_clear,Data_DWORD_Game,"buff_clear",NULL,1,NULL);
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game_setting(Set_swapmode,Data_DWORD_Game,"swapmode",NULL,1,NULL);
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game_setting(Set_aspect,Data_DWORD_Game,"aspect",NULL,0,NULL);
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game_setting(Set_lodmode,Data_DWORD_Game,"lodmode",NULL,0,NULL);
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game_setting(Set_stipple_pattern, "stipple_pattern", 0x3E0F83E0);
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game_setting(Set_force_microcheck, "force_microcheck", 0);
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game_setting(Set_force_quad3d, "force_quad3d", 0);
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game_setting(Set_clip_zmin, "clip_zmin", 0);
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game_setting(Set_clip_zmax, "clip_zmax", 1);
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game_setting(Set_fast_crc, "fast_crc", 1);
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game_setting(Set_adjust_aspect, "adjust_aspect", 1);
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game_setting(Set_zmode_compare_less, "zmode_compare_less", 0);
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game_setting(Set_old_style_adither, "old_style_adither", 0);
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game_setting(Set_n64_z_scale, "n64_z_scale", 0);
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game_setting(Set_optimize_texrect, "optimize_texrect", 1);
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game_setting(Set_ignore_aux_copy, "ignore_aux_copy", (unsigned int)-1);
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game_setting(Set_hires_buf_clear, "hires_buf_clear", 1);
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game_setting(Set_fb_read_alpha, "fb_read_alpha", 0);
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game_setting(Set_useless_is_useless, "useless_is_useless", (unsigned int)-1);
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game_setting(Set_fb_crc_mode, "fb_crc_mode", 1);
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game_setting(Set_filtering, "filtering", 0);
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game_setting(Set_fog, "fog", 1);
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game_setting(Set_buff_clear, "buff_clear", 1);
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game_setting(Set_swapmode, "swapmode", 1);
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game_setting(Set_aspect, "aspect", 0);
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game_setting(Set_lodmode, "lodmode", 0);
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game_setting(Set_fb_smart, "fb_smart", 1);
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game_setting(Set_fb_hires, "fb_hires", 1);
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