Project64: Fix bug - Loading RSP plugin selection per game.
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@ -92,7 +92,7 @@ void CPlugins::CreatePlugins( void )
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if (m_RSP == NULL)
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{
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m_RSPFile = g_Settings->LoadString(Plugin_RSP_Current);
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m_RSPFile = g_Settings->LoadString(Game_Plugin_RSP);
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CPath RspPluginFile(m_PluginDir.c_str(),m_RSPFile.c_str());
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WriteTraceF(TraceRSP,__FUNCTION__ "(%s): RSP Loading",(LPCTSTR)RspPluginFile);
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m_RSP = new CRSP_Plugin(RspPluginFile);
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