Merge pull request #307 from AmbientMalice/patch-1

Fixes and cleanup related to Glide64.
This commit is contained in:
zilmar 2015-03-24 05:09:53 +11:00
commit ac890f4250
3 changed files with 8 additions and 354 deletions

File diff suppressed because it is too large Load Diff

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@ -4611,7 +4611,7 @@ Status=Compatible
Good Name=Quake II (E)
Internal Name=QUAKE II
Status=Compatible
Plugin Note=[video] depth problem, flicker; use Glide64 (see GameFAQ)
Plugin Note=[video] Glide64 Underwater Depth issues.
Counter Factor=1
RDRAM Size=8
@ -4619,7 +4619,7 @@ RDRAM Size=8
Good Name=Quake II (U)
Internal Name=QUAKE II
Status=Compatible
Plugin Note=[video] depth problem, flicker; use Glide64 (see GameFAQ)
Plugin Note=[video] Glide64 Underwater Depth issues.
Counter Factor=1
Culling=1
RDRAM Size=8

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@ -1655,13 +1655,13 @@ void CALL PluginLoaded (void)
RegisterSetting(Set_aspect,Data_DWORD_Game,"aspect",NULL,0l,NULL);
RegisterSetting(Set_lodmode,Data_DWORD_Game,"lodmode",NULL,0l,NULL);
RegisterSetting(Set_fb_smart,Data_DWORD_Game,"fb_smart",NULL,0l,NULL);
RegisterSetting(Set_fb_smart,Data_DWORD_Game,"fb_smart",NULL,1l,NULL);
RegisterSetting(Set_fb_hires,Data_DWORD_Game,"fb_hires",NULL,1,NULL);
RegisterSetting(Set_fb_read_always,Data_DWORD_Game,"fb_read_always",NULL,0l,NULL);
RegisterSetting(Set_read_back_to_screen,Data_DWORD_Game,"read_back_to_screen",NULL,0l,NULL);
RegisterSetting(Set_detect_cpu_write,Data_DWORD_Game,"detect_cpu_write",NULL,0l,NULL);
RegisterSetting(Set_fb_get_info,Data_DWORD_Game,"fb_get_info",NULL,0l,NULL);
RegisterSetting(Set_fb_render,Data_DWORD_Game,"fb_render",NULL,0,NULL);
RegisterSetting(Set_fb_render,Data_DWORD_Game,"fb_render",NULL,1,NULL);
}
/******************************************************************