Core: Add a setting for fpu reg caching
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cba01b2063
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ab8b004b71
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@ -293,7 +293,8 @@
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#5441# "Turbo"
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#5441# "Turbo"
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#5442# "Slow"
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#5442# "Slow"
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#5443# "Memory size (Known):"
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#5443# "Memory size (Known):"
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#5443# "Memory size (Unknown):"
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#5444# "Memory size (Unknown):"
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#5445# "FPU register caching:"
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// Core styles
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// Core styles
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#540# "Interpreter"
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#540# "Interpreter"
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@ -158,6 +158,7 @@ CJniBridegSettings::CJniBridegSettings()
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ADD_SETTING(Game_FastSP);
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ADD_SETTING(Game_FastSP);
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ADD_SETTING(Game_FuncLookupMode);
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ADD_SETTING(Game_FuncLookupMode);
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ADD_SETTING(Game_RegCache);
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ADD_SETTING(Game_RegCache);
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ADD_SETTING(Game_FPURegCache);
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ADD_SETTING(Game_BlockLinking);
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ADD_SETTING(Game_BlockLinking);
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ADD_SETTING(Game_ScreenHertz);
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ADD_SETTING(Game_ScreenHertz);
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ADD_SETTING(Game_RspAudioSignal);
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ADD_SETTING(Game_RspAudioSignal);
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@ -330,6 +330,7 @@ enum LanguageStringID
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ROM_DISK_SEEK_TIMING_SLOW = 5442,
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ROM_DISK_SEEK_TIMING_SLOW = 5442,
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ROM_MEM_SIZE_KNOWN = 5443,
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ROM_MEM_SIZE_KNOWN = 5443,
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ROM_MEM_SIZE_UNKNOWN = 5444,
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ROM_MEM_SIZE_UNKNOWN = 5444,
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ROM_FPU_REG_CACHE = 5445,
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// Core styles
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// Core styles
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CORE_INTERPTER = 540,
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CORE_INTERPTER = 540,
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@ -278,6 +278,7 @@ void CLanguage::LoadDefaultStrings(void)
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DEF_STR(ROM_DISK_SEEK_TIMING_SLOW, "Slow");
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DEF_STR(ROM_DISK_SEEK_TIMING_SLOW, "Slow");
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DEF_STR(ROM_MEM_SIZE_KNOWN, "Memory size (Known):");
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DEF_STR(ROM_MEM_SIZE_KNOWN, "Memory size (Known):");
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DEF_STR(ROM_MEM_SIZE_UNKNOWN, "Memory size (Unknown):");
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DEF_STR(ROM_MEM_SIZE_UNKNOWN, "Memory size (Unknown):");
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DEF_STR(ROM_FPU_REG_CACHE, "FPU register caching");
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// Core styles
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// Core styles
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DEF_STR(CORE_INTERPTER, "Interpreter");
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DEF_STR(CORE_INTERPTER, "Interpreter");
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@ -327,8 +327,10 @@ void CX86RecompilerOps::PostCompileOpcode(void)
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{
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{
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m_RegWorkingSet.WriteBackRegisters();
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m_RegWorkingSet.WriteBackRegisters();
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}
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}
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if (!g_System->bFPURegCaching())
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{
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m_RegWorkingSet.UnMap_AllFPRs();
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m_RegWorkingSet.UnMap_AllFPRs();
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}
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/*if (m_CompilePC >= 0x800933B4 && m_CompilePC <= 0x80093414 && (m_PipelineStage == PIPELINE_STAGE_NORMAL || m_PipelineStage == PIPELINE_STAGE_DO_DELAY_SLOT))
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/*if (m_CompilePC >= 0x800933B4 && m_CompilePC <= 0x80093414 && (m_PipelineStage == PIPELINE_STAGE_NORMAL || m_PipelineStage == PIPELINE_STAGE_DO_DELAY_SLOT))
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{
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{
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m_Assembler.MoveConstToVariable(&g_Reg->m_PROGRAM_COUNTER, "PROGRAM_COUNTER", m_CompilePC + 4);
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m_Assembler.MoveConstToVariable(&g_Reg->m_PROGRAM_COUNTER, "PROGRAM_COUNTER", m_CompilePC + 4);
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@ -162,6 +162,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz", (uint32_t)0));
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AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz", (uint32_t)0));
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AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind", (uint32_t)FuncFind_PhysicalLookup));
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AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind", (uint32_t)FuncFind_PhysicalLookup));
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AddHandler(Rdb_RegCache, new CSettingTypeRDB("Reg Cache", true));
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AddHandler(Rdb_RegCache, new CSettingTypeRDB("Reg Cache", true));
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AddHandler(Rdb_FpuRegCache, new CSettingTypeRDB("FPU Reg Cache", false));
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#ifdef ANDROID
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#ifdef ANDROID
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AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking", false));
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AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking", false));
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#else
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#else
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@ -221,6 +222,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Game_ScreenHertz, new CSettingTypeGame("ScreenHertz", Rdb_ScreenHertz));
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AddHandler(Game_ScreenHertz, new CSettingTypeGame("ScreenHertz", Rdb_ScreenHertz));
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AddHandler(Game_FuncLookupMode, new CSettingTypeGame("FuncFind", Rdb_FuncLookupMode));
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AddHandler(Game_FuncLookupMode, new CSettingTypeGame("FuncFind", Rdb_FuncLookupMode));
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AddHandler(Game_RegCache, new CSettingTypeGame("Reg Cache", Rdb_RegCache));
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AddHandler(Game_RegCache, new CSettingTypeGame("Reg Cache", Rdb_RegCache));
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AddHandler(Game_FPURegCache, new CSettingTypeGame("FPU Reg Cache", Rdb_FpuRegCache));
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AddHandler(Game_BlockLinking, new CSettingTypeGame("Linking", Rdb_BlockLinking));
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AddHandler(Game_BlockLinking, new CSettingTypeGame("Linking", Rdb_BlockLinking));
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AddHandler(Game_SMM_StoreInstruc, new CSettingTypeGame("SMM-StoreInst", Rdb_SMM_StoreInstruc));
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AddHandler(Game_SMM_StoreInstruc, new CSettingTypeGame("SMM-StoreInst", Rdb_SMM_StoreInstruc));
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AddHandler(Game_SMM_Cache, new CSettingTypeGame("SMM-Cache", Rdb_SMM_Cache));
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AddHandler(Game_SMM_Cache, new CSettingTypeGame("SMM-Cache", Rdb_SMM_Cache));
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@ -24,6 +24,7 @@ bool CGameSettings::m_bFastSP = true;
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bool CGameSettings::m_b32Bit = true;
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bool CGameSettings::m_b32Bit = true;
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bool CGameSettings::m_RspAudioSignal;
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bool CGameSettings::m_RspAudioSignal;
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bool CGameSettings::m_RegCaching;
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bool CGameSettings::m_RegCaching;
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bool CGameSettings::m_FPURegCaching;
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bool CGameSettings::m_bLinkBlocks;
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bool CGameSettings::m_bLinkBlocks;
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uint32_t CGameSettings::m_LookUpMode; //FUNC_LOOKUP_METHOD
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uint32_t CGameSettings::m_LookUpMode; //FUNC_LOOKUP_METHOD
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SYSTEM_TYPE CGameSettings::m_SystemType = SYSTEM_NTSC;
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SYSTEM_TYPE CGameSettings::m_SystemType = SYSTEM_NTSC;
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@ -82,6 +83,7 @@ void CGameSettings::RefreshGameSettings()
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#endif
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#endif
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m_RspAudioSignal = g_Settings->LoadBool(Game_RspAudioSignal);
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m_RspAudioSignal = g_Settings->LoadBool(Game_RspAudioSignal);
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m_RegCaching = g_Settings->LoadBool(Game_RegCache);
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m_RegCaching = g_Settings->LoadBool(Game_RegCache);
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m_FPURegCaching = g_Settings->LoadBool(Game_FPURegCache);
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m_bLinkBlocks = g_Settings->LoadBool(Game_BlockLinking);
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m_bLinkBlocks = g_Settings->LoadBool(Game_BlockLinking);
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m_LookUpMode = g_Settings->LoadDword(Game_FuncLookupMode);
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m_LookUpMode = g_Settings->LoadDword(Game_FuncLookupMode);
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m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
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m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
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@ -15,6 +15,10 @@ public:
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{
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{
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return m_UseHleGfx;
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return m_UseHleGfx;
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}
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}
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inline static bool bFPURegCaching(void)
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{
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return m_FPURegCaching;
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}
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inline static bool bRegCaching(void)
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inline static bool bRegCaching(void)
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{
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{
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return m_RegCaching;
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return m_RegCaching;
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@ -140,6 +144,7 @@ private:
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// Settings that can be changed on the fly
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// Settings that can be changed on the fly
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static bool m_UseHleGfx;
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static bool m_UseHleGfx;
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static bool m_RegCaching;
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static bool m_RegCaching;
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static bool m_FPURegCaching;
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static bool m_bLinkBlocks;
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static bool m_bLinkBlocks;
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static uint32_t m_LookUpMode; //FUNC_LOOKUP_METHOD
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static uint32_t m_LookUpMode; //FUNC_LOOKUP_METHOD
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static uint32_t m_CountPerOp;
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static uint32_t m_CountPerOp;
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@ -97,6 +97,7 @@ enum SettingID
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Rdb_ScreenHertz,
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Rdb_ScreenHertz,
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Rdb_FuncLookupMode,
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Rdb_FuncLookupMode,
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Rdb_RegCache,
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Rdb_RegCache,
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Rdb_FpuRegCache,
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Rdb_BlockLinking,
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Rdb_BlockLinking,
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Rdb_SMM_StoreInstruc,
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Rdb_SMM_StoreInstruc,
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Rdb_SMM_Cache,
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Rdb_SMM_Cache,
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@ -152,6 +153,7 @@ enum SettingID
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Game_FastSP,
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Game_FastSP,
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Game_FuncLookupMode,
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Game_FuncLookupMode,
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Game_RegCache,
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Game_RegCache,
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Game_FPURegCache,
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Game_BlockLinking,
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Game_BlockLinking,
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Game_ScreenHertz,
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Game_ScreenHertz,
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Game_RspAudioSignal,
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Game_RspAudioSignal,
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@ -15,6 +15,7 @@ CGameRecompilePage::CGameRecompilePage(HWND hParent, const RECT & rcDispay)
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SetDlgItemText(IDC_FUNCFIND_TEXT, wGS(ROM_FUNC_FIND).c_str());
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SetDlgItemText(IDC_FUNCFIND_TEXT, wGS(ROM_FUNC_FIND).c_str());
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SetDlgItemText(IDC_ROM_REGCACHE, wGS(ROM_REG_CACHE).c_str());
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SetDlgItemText(IDC_ROM_REGCACHE, wGS(ROM_REG_CACHE).c_str());
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SetDlgItemText(IDC_ROM_FPUREGCACHE, wGS(ROM_FPU_REG_CACHE).c_str());
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SetDlgItemText(IDC_BLOCK_LINKING, wGS(ADVANCE_ABL).c_str());
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SetDlgItemText(IDC_BLOCK_LINKING, wGS(ADVANCE_ABL).c_str());
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SetDlgItemText(IDC_ROM_FASTSP, wGS(ROM_FAST_SP).c_str());
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SetDlgItemText(IDC_ROM_FASTSP, wGS(ROM_FAST_SP).c_str());
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SetDlgItemText(IDC_ROM_32BIT, wGS(ROM_32BIT).c_str());
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SetDlgItemText(IDC_ROM_32BIT, wGS(ROM_32BIT).c_str());
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@ -29,6 +30,7 @@ CGameRecompilePage::CGameRecompilePage(HWND hParent, const RECT & rcDispay)
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE), Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE), Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_ROM_FPUREGCACHE), Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING), Game_BlockLinking);
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AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING), Game_BlockLinking);
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AddModCheckBox(GetDlgItem(IDC_SMM_CACHE), Game_SMM_Cache);
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AddModCheckBox(GetDlgItem(IDC_SMM_CACHE), Game_SMM_Cache);
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AddModCheckBox(GetDlgItem(IDC_SMM_DMA), Game_SMM_PIDMA);
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AddModCheckBox(GetDlgItem(IDC_SMM_DMA), Game_SMM_PIDMA);
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@ -567,15 +567,16 @@ BEGIN
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CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,6,42,208,1
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CONTROL "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,6,42,208,1
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CONTROL "Register caching",IDC_ROM_REGCACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,49,95,10
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CONTROL "Register caching",IDC_ROM_REGCACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,49,95,10
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CONTROL "Advanced Block Linking",IDC_BLOCK_LINKING,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,113,49,95,10
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CONTROL "Advanced Block Linking",IDC_BLOCK_LINKING,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,113,49,95,10
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CONTROL "Fast SP",IDC_ROM_FASTSP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,62,91,10
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CONTROL "Fast SP",IDC_ROM_FASTSP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,75,91,10
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CONTROL "32 Bit Engine",IDC_ROM_32BIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,113,62,95,10
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CONTROL "32 Bit Engine",IDC_ROM_32BIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,113,62,95,10
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GROUPBOX "Self Mod Methods",IDC_SMM_FRAME,4,79,208,54
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GROUPBOX "Self Mod Methods",IDC_SMM_FRAME,4,87,208,54
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CONTROL "Cache",IDC_SMM_CACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,91,89,10
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CONTROL "Cache",IDC_SMM_CACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,99,89,10
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CONTROL "Store Instruction",IDC_SMM_STORE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,116,91,89,10
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CONTROL "Store Instruction",IDC_SMM_STORE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,116,99,89,10
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CONTROL "PI DMA",IDC_SMM_DMA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,103,89,10
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CONTROL "PI DMA",IDC_SMM_DMA,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,111,89,10
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CONTROL "TLB Unmapping",IDC_SMM_TLB,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,116,103,89,10
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CONTROL "TLB Unmapping",IDC_SMM_TLB,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,116,111,89,10
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CONTROL "Start Changed",IDC_SMM_VALIDATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,115,89,10
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CONTROL "Start Changed",IDC_SMM_VALIDATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,123,89,10
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CONTROL "Protect Memory",IDC_SMM_PROTECT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,116,115,89,10
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CONTROL "Protect Memory",IDC_SMM_PROTECT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,116,123,89,10
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CONTROL "FPU Register caching",IDC_ROM_FPUREGCACHE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,62,95,10
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END
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END
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IDD_Settings_GamePlugin DIALOGEX 0, 0, 231, 206
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IDD_Settings_GamePlugin DIALOGEX 0, 0, 231, 206
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@ -252,6 +252,7 @@
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#define IDC_CONT_NAME 1100
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#define IDC_CONT_NAME 1100
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#define IDC_COUNTPERBYTE 1100
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#define IDC_COUNTPERBYTE 1100
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#define ID_SUPPORT_PJ64 1100
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#define ID_SUPPORT_PJ64 1100
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#define IDC_ROM_FPUREGCACHE 1100
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#define IDC_DIR_FRAME1 1101
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#define IDC_DIR_FRAME1 1101
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#define IDC_ROM_FASTSP 1101
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#define IDC_ROM_FASTSP 1101
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#define IDC_INFO 1101
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#define IDC_INFO 1101
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