Add support for ViStatusChanged in LoadState
Calls ViStatusChanged if the value of VI_STATUS_REG changes after loading a save state.
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@ -1576,9 +1576,10 @@ bool CN64System::LoadState()
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bool CN64System::LoadState(LPCSTR FileName)
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bool CN64System::LoadState(LPCSTR FileName)
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{
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{
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DWORD dwRead, Value,SaveRDRAMSize, NextVITimer = 0;
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DWORD dwRead, Value,SaveRDRAMSize, NextVITimer = 0, old_status;
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bool LoadedZipFile = false, AudioResetOnLoad;
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bool LoadedZipFile = false, AudioResetOnLoad;
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old_status = g_Reg->VI_STATUS_REG;
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WriteTraceF((TraceType)(TraceDebug | TraceRecompiler),__FUNCTION__ "(%s): Start",FileName);
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WriteTraceF((TraceType)(TraceDebug | TraceRecompiler),__FUNCTION__ "(%s): Start",FileName);
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char drive[_MAX_DRIVE] ,dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT];
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char drive[_MAX_DRIVE] ,dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT];
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@ -1753,6 +1754,11 @@ bool CN64System::LoadState(LPCSTR FileName)
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m_Audio.SetFrequency(m_Reg.AI_DACRATE_REG, g_System->SystemType());
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m_Audio.SetFrequency(m_Reg.AI_DACRATE_REG, g_System->SystemType());
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}
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}
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if (old_status != g_Reg->VI_STATUS_REG)
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{
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g_Plugins->Gfx()->ViStatusChanged();
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}
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//Fix Random Register
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//Fix Random Register
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while ((int)m_Reg.RANDOM_REGISTER < (int)m_Reg.WIRED_REGISTER)
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while ((int)m_Reg.RANDOM_REGISTER < (int)m_Reg.WIRED_REGISTER)
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{
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{
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