Core: Move m_DMAUsed into PeripheralInterfaceHandler
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@ -35,9 +35,11 @@ PeripheralInterfaceHandler::PeripheralInterfaceHandler(CN64System & System, CMip
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m_Domain2Address2Handler(Domain2Address2Handler),
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m_MMU(MMU),
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m_Reg(Reg),
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m_PC(Reg.m_PROGRAM_COUNTER)
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m_PC(Reg.m_PROGRAM_COUNTER),
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m_DMAUsed(false)
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{
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System.RegisterCallBack(CN64SystemCB_Reset, this, (CN64System::CallBackFunction)stSystemReset);
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System.RegisterCallBack(CN64SystemCB_LoadedGameState, this, (CN64System::CallBackFunction)stLoadedGameState);
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}
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bool PeripheralInterfaceHandler::Read32(uint32_t Address, uint32_t & Value)
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@ -166,10 +168,16 @@ bool PeripheralInterfaceHandler::Write32(uint32_t Address, uint32_t Value, uint3
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return true;
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}
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void PeripheralInterfaceHandler::LoadedGameState(void)
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{
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m_DMAUsed = true;
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}
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void PeripheralInterfaceHandler::SystemReset(void)
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{
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PI_RD_LEN_REG = 0x0000007F;
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PI_WR_LEN_REG = 0x0000007F;
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m_DMAUsed = false;
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}
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void PeripheralInterfaceHandler::OnFirstDMA()
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@ -282,9 +290,9 @@ void PeripheralInterfaceHandler::PI_DMA_READ()
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}
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PI_CART_ADDR_REG += 0x10000000;
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if (!g_System->DmaUsed())
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if (!m_DMAUsed)
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{
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g_System->SetDmaUsed(true);
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m_DMAUsed = true;
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OnFirstDMA();
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}
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if (g_Recompiler && g_System->bSMM_PIDMA())
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@ -335,9 +343,9 @@ void PeripheralInterfaceHandler::PI_DMA_WRITE()
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g_Debugger->PIDMAWriteStarted();
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}
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if (!g_System->DmaUsed())
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if (!m_DMAUsed)
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{
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g_System->SetDmaUsed(true);
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m_DMAUsed = true;
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OnFirstDMA();
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}
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@ -69,9 +69,11 @@ private:
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PeripheralInterfaceHandler & operator=(const PeripheralInterfaceHandler &);
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static void stSystemReset(PeripheralInterfaceHandler * _this) { _this->SystemReset(); }
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static void stLoadedGameState(PeripheralInterfaceHandler * _this) { _this->LoadedGameState(); }
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void PI_DMA_READ();
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void PI_DMA_WRITE();
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void LoadedGameState(void);
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void SystemReset(void);
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void OnFirstDMA();
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void ReadBlock(uint32_t Address, uint8_t * Block, uint32_t BlockLen);
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@ -80,4 +82,6 @@ private:
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CMipsMemoryVM & m_MMU;
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CRegisters & m_Reg;
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uint32_t & m_PC;
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bool m_DMAUsed;
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};
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@ -39,7 +39,6 @@ CN64System::CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesR
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m_SystemTimer(*this),
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m_bCleanFrameBox(true),
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m_RspBroke(true),
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m_DMAUsed(false),
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m_TestTimer(false),
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m_PipelineStage(PIPELINE_STAGE_NORMAL),
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m_JumpToLocation(0),
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@ -912,7 +911,6 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
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m_AlistCount = 0;
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m_DlistCount = 0;
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m_UnknownCount = 0;
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m_DMAUsed = false;
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m_RspBroke = true;
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m_SyncCount = 0;
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@ -97,8 +97,6 @@ public:
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void SyncSystem();
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void SyncSystemPC();
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bool DmaUsed() const { return m_DMAUsed; }
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void SetDmaUsed(bool DMAUsed) { m_DMAUsed = DMAUsed; }
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CPlugins * GetPlugins() { return m_Plugins; }
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PIPELINE_STAGE PipelineStage() const { return m_PipelineStage; }
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uint32_t JumpToLocation() const { return m_JumpToLocation; }
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@ -174,7 +172,6 @@ private:
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CSystemTimer m_SystemTimer;
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bool m_bCleanFrameBox;
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bool m_RspBroke;
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bool m_DMAUsed;
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uint32_t m_Buttons[4];
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bool m_TestTimer;
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PIPELINE_STAGE m_PipelineStage;
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