[Video[ remove voodoo.num_tmu

This commit is contained in:
zilmar 2017-05-17 18:01:54 +10:00
parent f6915aa608
commit 9e0a875290
17 changed files with 802 additions and 957 deletions

View File

@ -11,6 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include <string.h>
#include "Gfx_1.3.h"
#include "Util.h"
@ -122,7 +123,7 @@ COMBINE cmb;
cmb.tex |= 1, \
cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL
#define USE_T1() \
if (voodoo.num_tmu > 1) { \
if ((nbTextureUnits > 2 ? 2 : 1) > 1) { \
rdp.best_tex = 1; \
cmb.tex |= 2, \
cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \
@ -467,7 +468,7 @@ COMBINE cmb;
cmb.tex |= 1, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL
#define A_USE_T1() \
if (voodoo.num_tmu > 1) { \
if ((nbTextureUnits > 2 ? 2 : 1) > 1) { \
cmb.tex |= 2, \
cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \
cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \

View File

@ -11,6 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include <string.h>
#include <Common/StdString.h>
#include "Gfx_1.3.h"
@ -268,7 +269,7 @@ void guLoadTextures()
rdp.texbufs[0].count = 0;
rdp.texbufs[0].clear_allowed = TRUE;
offset_font = tbuf_size;
if (voodoo.num_tmu > 1)
if ((nbTextureUnits > 2 ? 2 : 1) > 1)
{
rdp.texbufs[1].tmu = GR_TMU1;
rdp.texbufs[1].begin = voodoo.tex_UMA ? rdp.texbufs[0].end : voodoo.tex_min_addr[GR_TMU1];
@ -534,13 +535,10 @@ int InitGfx()
GfxInitDone = TRUE;
to_fullscreen = FALSE;
// get the # of TMUs available
grGet(GR_NUM_TMU, 4, (FxI32*)&voodoo.num_tmu);
// get maximal texture size
grGet(GR_MAX_TEXTURE_SIZE, 4, (FxI32*)&voodoo.max_tex_size);
voodoo.sup_large_tex = (voodoo.max_tex_size > 256 && !g_settings->hacks(CSettings::hack_PPL));
//num_tmu = 1;
if (voodoo.tex_UMA)
{
GetTexAddr = GetTexAddrUMA;
@ -576,12 +574,10 @@ int InitGfx()
InitCombine();
#ifdef SIMULATE_VOODOO1
voodoo.num_tmu = 1;
voodoo.sup_mirroring = 0;
#endif
#ifdef SIMULATE_BANSHEE
voodoo.num_tmu = 1;
voodoo.sup_mirroring = 1;
#endif
@ -986,7 +982,6 @@ that there is a waiting interrupt.
int CALL InitiateGFX(GFX_INFO Gfx_Info)
{
WriteTrace(TraceInterface, TraceDebug, "Start");
voodoo.num_tmu = 2;
// Assume scale of 1 for debug purposes
rdp.scale_x = 1.0f;

View File

@ -48,6 +48,8 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Gfx_1.3.h" />
<ClInclude Include="Renderer\Renderer.h" />
<ClInclude Include="Renderer\types.h" />
<ClInclude Include="ScreenResolution.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="SettingsID.h" />
@ -137,6 +139,7 @@
<ClCompile Include="Renderer\OGLgeometry.cpp" />
<ClCompile Include="Renderer\OGLglitchmain.cpp" />
<ClCompile Include="Renderer\OGLtextures.cpp" />
<ClCompile Include="Renderer\Renderer.cpp" />
<ClCompile Include="ScreenResolution.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="TexCache.cpp" />

View File

@ -154,6 +154,12 @@
<ClInclude Include="TextureEnhancer\TxReSample.h" />
<ClInclude Include="TextureEnhancer\TxTexCache.h" />
<ClInclude Include="TextureEnhancer\TxUtil.h" />
<ClInclude Include="Renderer\Renderer.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="Renderer\types.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CRC.cpp">
@ -266,6 +272,9 @@
<ClCompile Include="ucodeFB.cpp">
<Filter>ucode</Filter>
</ClCompile>
<ClCompile Include="Renderer\Renderer.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="gpl.txt">

View File

@ -11,7 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/types.h>
#include <Project64-video/Renderer/Renderer.h>
#ifdef _WIN32
#include <windows.h>

View File

@ -368,154 +368,11 @@ grDrawTriangle(const void *a, const void *b, const void *c)
FX_ENTRY void FX_CALL
grDrawPoint(const void *pt)
{
/*
float *x = (float*)pt + xy_off/sizeof(float);
float *y = (float*)pt + xy_off/sizeof(float) + 1;
float *z = (float*)pt + z_off/sizeof(float);
float *q = (float*)pt + q_off/sizeof(float);
unsigned char *pargb = (unsigned char*)pt + pargb_off;
float *s0 = (float*)pt + st0_off/sizeof(float);
float *t0 = (float*)pt + st0_off/sizeof(float) + 1;
float *s1 = (float*)pt + st1_off/sizeof(float);
float *t1 = (float*)pt + st1_off/sizeof(float) + 1;
float *fog = (float*)pt + fog_ext_off/sizeof(float);
WriteTrace(TraceGlitch, TraceDebug,"grDrawPoint()\r\n");
if(nvidia_viewport_hack && !render_to_texture)
{
glViewport(0, g_viewport_offset, viewport_width, viewport_height);
nvidia_viewport_hack = 0;
}
reloadTexture();
if(need_to_compile) compile_shader();
glBegin(GL_POINTS);
if (nbTextureUnits > 2)
{
if (st0_en)
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width,
ytex(0, *t0 / *q / (float)tex1_height));
if (st1_en)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width,
ytex(1, *t1 / *q / (float)tex0_height));
}
else
{
if (st0_en)
glTexCoord2f(*s0 / *q / (float)tex0_width,
ytex(0, *t0 / *q / (float)tex0_height));
}
if (pargb_en)
glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f);
if (fog_enabled && fog_coord_support)
{
if(!fog_ext_en || fog_enabled != 2)
glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f);
else
glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f);
}
glVertex4f((*x - (float)widtho) / (float)(width/2) / *q,
-(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z ,*q), 1.0f / *q);
glEnd();
*/
}
FX_ENTRY void FX_CALL
grDrawLine(const void *a, const void *b)
{
/*
float *a_x = (float*)a + xy_off/sizeof(float);
float *a_y = (float*)a + xy_off/sizeof(float) + 1;
float *a_z = (float*)a + z_off/sizeof(float);
float *a_q = (float*)a + q_off/sizeof(float);
unsigned char *a_pargb = (unsigned char*)a + pargb_off;
float *a_s0 = (float*)a + st0_off/sizeof(float);
float *a_t0 = (float*)a + st0_off/sizeof(float) + 1;
float *a_s1 = (float*)a + st1_off/sizeof(float);
float *a_t1 = (float*)a + st1_off/sizeof(float) + 1;
float *a_fog = (float*)a + fog_ext_off/sizeof(float);
float *b_x = (float*)b + xy_off/sizeof(float);
float *b_y = (float*)b + xy_off/sizeof(float) + 1;
float *b_z = (float*)b + z_off/sizeof(float);
float *b_q = (float*)b + q_off/sizeof(float);
unsigned char *b_pargb = (unsigned char*)b + pargb_off;
float *b_s0 = (float*)b + st0_off/sizeof(float);
float *b_t0 = (float*)b + st0_off/sizeof(float) + 1;
float *b_s1 = (float*)b + st1_off/sizeof(float);
float *b_t1 = (float*)b + st1_off/sizeof(float) + 1;
float *b_fog = (float*)b + fog_ext_off/sizeof(float);
WriteTrace(TraceGlitch, TraceDebug,"grDrawLine()\r\n");
if(nvidia_viewport_hack && !render_to_texture)
{
glViewport(0, g_viewport_offset, viewport_width, viewport_height);
nvidia_viewport_hack = 0;
}
reloadTexture();
if(need_to_compile) compile_shader();
glBegin(GL_LINES);
if (nbTextureUnits > 2)
{
if (st0_en)
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height));
if (st1_en)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height));
}
else
{
if (st0_en)
glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height));
}
if (pargb_en)
glColor4f(a_pargb[2]/255.0f, a_pargb[1]/255.0f, a_pargb[0]/255.0f, a_pargb[3]/255.0f);
if (fog_enabled && fog_coord_support)
{
if(!fog_ext_en || fog_enabled != 2)
glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f);
else
glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f);
}
glVertex4f((*a_x - (float)widtho) / (float)(width/2) / *a_q,
-(*a_y - (float)heighto) / (float)(height/2) / *a_q, ZCALC(*a_z, *a_q), 1.0f / *a_q);
if (nbTextureUnits > 2)
{
if (st0_en)
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width,
ytex(0, *b_t0 / *b_q / (float)tex1_height));
if (st1_en)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width,
ytex(1, *b_t1 / *b_q / (float)tex0_height));
}
else
{
if (st0_en)
glTexCoord2f(*b_s0 / *b_q / (float)tex0_width,
ytex(0, *b_t0 / *b_q / (float)tex0_height));
}
if (pargb_en)
glColor4f(b_pargb[2]/255.0f, b_pargb[1]/255.0f, b_pargb[0]/255.0f, b_pargb[3]/255.0f);
if (fog_enabled && fog_coord_support)
{
if(!fog_ext_en || fog_enabled != 2)
glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f);
else
glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f);
}
glVertex4f((*b_x - (float)widtho) / (float)(width/2) / *b_q,
-(*b_y - (float)heighto) / (float)(height/2) / *b_q, ZCALC(*b_z, *b_q), 1.0f / *b_q);
glEnd();
*/
}
FX_ENTRY void FX_CALL

View File

@ -11,7 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/types.h>
#include <Project64-video/Renderer/Renderer.h>
#define SAVE_CBUFFER
@ -138,7 +138,6 @@ typedef struct
int buff_clear;
} fb;
int nbTextureUnits;
int nbAuxBuffers, current_buffer;
int g_scr_res_x, g_width, widtho, heighto, g_scr_res_y, g_height;
int g_res_x, g_res_y;
@ -393,32 +392,13 @@ FX_ENTRY GrContext_t FX_CALL grSstWinOpen(GrColorFormat_t color_format, GrOrigin
#endif // _WIN32
nbTextureUnits = 4;
//glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits);
if (nbTextureUnits == 1) WriteTrace(TraceGlitch, TraceWarning, "You need a video card that has at least 2 texture units");
nbAuxBuffers = 4;
//glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers);
if (nbAuxBuffers > 0)
printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers);
#ifdef VOODOO1
nbTextureUnits = 2;
#endif
blend_func_separate_support = 1;
packed_pixels_support = 0;
/*
if (isExtensionSupported("GL_EXT_blend_func_separate") == 0)
blend_func_separate_support = 0;
else
blend_func_separate_support = 1;
if (isExtensionSupported("GL_EXT_packed_pixels") == 0)
packed_pixels_support = 0;
else {
printf("packed pixels extension used\n");
packed_pixels_support = 1;
}
*/
if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0)
npot_support = 0;
@ -984,19 +964,7 @@ grGet(FxU32 pname, FxU32 plength, FxI32 *params)
break;
case GR_NUM_TMU:
if (plength < 4 || params == NULL) return 0;
if (!nbTextureUnits)
{
grSstWinOpen(GR_COLORFORMAT_ARGB, GR_ORIGIN_UPPER_LEFT, 2, 1);
grSstWinClose(0);
}
#ifdef VOODOO1
params[0] = 1;
#else
if (nbTextureUnits > 2)
params[0] = 2;
else
params[0] = 1;
#endif
return 4;
break;
case GR_NUM_BOARDS:
@ -1019,7 +987,7 @@ grGet(FxU32 pname, FxU32 plength, FxI32 *params)
break;
case GR_MEMORY_UMA:
if (plength < 4 || params == NULL) return 0;
params[0] = 16 * 1024 * 1024 * nbTextureUnits;
params[0] = 16 * 1024 * 1024 * 4;
return 4;
break;
case GR_BITS_RGBA:
@ -1622,7 +1590,7 @@ grLfbLock(GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode,
}
return FXTRUE;
}
}
FX_ENTRY FxBool FX_CALL
grLfbUnlock(GrLock_t type, GrBuffer_t buffer)
@ -1856,7 +1824,7 @@ grLfbWriteRegion(GrBuffer_t dst_buffer,
//glDrawBuffer(current_buffer);
//glPopAttrib();
return FXTRUE;
}
}
/* wrapper-specific glide extensions */

View File

@ -34,7 +34,7 @@
#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
#define GR_TEXTFMT_RGB_888 0xFF
int TMU_SIZE = 8*2048*2048;
int TMU_SIZE = 8 * 2048 * 2048;
static unsigned char* texture = NULL;
int packed_pixels_support = -1;
@ -78,7 +78,7 @@ void remove_tex(unsigned int idmin, unsigned int idmax)
while (aux && aux->id >= idmin && aux->id < idmax)
{
if (n >= sz)
t = (unsigned int *) realloc(t, ++sz*sizeof(int));
t = (unsigned int *)realloc(t, ++sz * sizeof(int));
t[n++] = aux->id;
aux = aux->next;
free(list);
@ -91,7 +91,7 @@ void remove_tex(unsigned int idmin, unsigned int idmax)
{
texlist *aux2 = aux->next->next;
if (n >= sz)
t = (unsigned int *) realloc(t, ++sz*sizeof(int));
t = (unsigned int *)realloc(t, ++sz * sizeof(int));
t[n++] = aux->next->id;
free(aux->next);
aux->next = aux2;
@ -104,7 +104,6 @@ void remove_tex(unsigned int idmin, unsigned int idmax)
//printf("RMVTEX nbtex is now %d (%06x - %06x)\n", nbTex, idmin, idmax);
}
void add_tex(unsigned int id)
{
texlist *aux = list;
@ -136,7 +135,7 @@ void init_textures()
// list = NULL;
// nbTex = 0;
if (!texture) texture = (unsigned char*)malloc(2048*2048*4);
if (!texture) texture = (unsigned char*)malloc(2048 * 2048 * 4);
}
void free_textures()
@ -152,7 +151,7 @@ void free_textures()
}
FX_ENTRY FxU32 FX_CALL
grTexMinAddress( GrChipID_t tmu )
grTexMinAddress(GrChipID_t tmu)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d", tmu);
if (UMAmode)
@ -162,18 +161,18 @@ grTexMinAddress( GrChipID_t tmu )
}
FX_ENTRY FxU32 FX_CALL
grTexMaxAddress( GrChipID_t tmu )
grTexMaxAddress(GrChipID_t tmu)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d", tmu);
if (UMAmode)
return TMU_SIZE*2 - 1;
return TMU_SIZE * 2 - 1;
else
return tmu*TMU_SIZE + TMU_SIZE - 1;
}
FX_ENTRY FxU32 FX_CALL
grTexTextureMemRequired( FxU32 evenOdd,
GrTexInfo *info )
grTexTextureMemRequired(FxU32 evenOdd,
GrTexInfo *info)
{
WriteTrace(TraceGlitch, TraceDebug, "evenOdd = %d", evenOdd);
int width, height;
@ -190,7 +189,7 @@ grTexTextureMemRequired( FxU32 evenOdd,
height = width >> info->aspectRatioLog2;
}
switch(info->format)
switch (info->format)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
@ -201,19 +200,19 @@ grTexTextureMemRequired( FxU32 evenOdd,
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
return (width*height)<<1;
return (width*height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
return (width*height)<<2;
return (width*height) << 2;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1);
return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GR_TEXFMT_ARGB_CMP_DXT3:
return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_DXT5:
return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_FXT1:
return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1);
return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", info->format);
}
@ -240,7 +239,7 @@ grTexCalcMemRequired(
height = width >> aspect;
}
switch(fmt)
switch (fmt)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
@ -251,19 +250,19 @@ grTexCalcMemRequired(
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
return (width*height)<<1;
return (width*height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
return (width*height)<<2;
return (width*height) << 2;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1);
return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GR_TEXFMT_ARGB_CMP_DXT3:
return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_DXT5:
return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_FXT1:
return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1);
return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", fmt);
}
@ -273,7 +272,7 @@ grTexCalcMemRequired(
int grTexFormatSize(int fmt)
{
int factor = -1;
switch(fmt) {
switch (fmt) {
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
factor = 1;
@ -320,7 +319,7 @@ int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpac
*glpixfmt = GL_RGBA;
*glpackfmt = GL_UNSIGNED_BYTE;
return 0;
/*
/*
int factor = -1;
switch(fmt) {
case GR_TEXFMT_ALPHA_8:
@ -398,14 +397,14 @@ int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpac
WriteTrace(TraceGlitch, TraceWarning, "grTexFormat2GLPackedFmt : unknown texture format: %x", fmt);
}
return factor;
*/
*/
}
FX_ENTRY void FX_CALL
grTexDownloadMipMap( GrChipID_t tmu,
grTexDownloadMipMap(GrChipID_t tmu,
FxU32 startAddress,
FxU32 evenOdd,
GrTexInfo *info )
GrTexInfo *info)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, startAddress: %d evenOdd: %d", tmu, startAddress, evenOdd);
int width, height, i, j;
@ -431,16 +430,15 @@ grTexDownloadMipMap( GrChipID_t tmu,
factor = grTexFormat2GLPackedFmt(info->format, &gltexfmt, &glpixfmt, &glpackfmt);
if (factor < 0) {
// VP fixed the texture conversions to be more accurate, also swapped
// the for i/j loops so that is is less likely to break the memory cache
register int n = 0, m = 0;
switch(info->format)
switch (info->format)
{
case GR_TEXFMT_ALPHA_8:
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
texel |= (texel << 8);
@ -454,9 +452,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
glformat = GL_RGBA;
break;
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
texel |= (0xFF000000 | (texel << 16) | (texel << 8));
@ -470,9 +468,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
#if 1
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
#if 1
@ -496,9 +494,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
#endif
break;
case GR_TEXFMT_RGB_565:
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
unsigned int B = texel & 0x0000F800;
@ -518,9 +516,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
glformat = GL_RGB;
break;
case GR_TEXFMT_ARGB_1555:
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
unsigned int A = texel & 0x00008000 ? 0xFF000000 : 0;
@ -541,9 +539,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
glformat = GL_RGBA;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int AI = (unsigned int)((unsigned short*)info->data)[m];
unsigned int I = (unsigned int)(AI & 0x000000FF);
@ -557,9 +555,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
break;
case GR_TEXFMT_ARGB_4444:
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
unsigned int A = texel & 0x0000F000;
@ -580,9 +578,9 @@ grTexDownloadMipMap( GrChipID_t tmu,
glformat = GL_RGBA;
break;
case GR_TEXFMT_ARGB_8888:
for (i=0; i<height; i++)
for (i = 0; i < height; i++)
{
for (j=0; j<width; j++)
for (j = 0; j < width; j++)
{
unsigned int texel = ((unsigned int*)info->data)[m];
unsigned int A = texel & 0xFF000000;
@ -597,7 +595,7 @@ grTexDownloadMipMap( GrChipID_t tmu,
factor = 4;
glformat = GL_RGBA;
break;
/*
/*
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
factor = 8; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
@ -614,38 +612,35 @@ grTexDownloadMipMap( GrChipID_t tmu,
factor = 8;
glformat = GL_COMPRESSED_RGBA_FXT1_3DFX;
break;
*/
*/
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMap : unknown texture format: %x", info->format);
factor = 0;
}
}
if (nbTextureUnits <= 2)
glActiveTexture(GL_TEXTURE1);
else
glActiveTexture(GL_TEXTURE2);
switch(info->format)
switch (info->format)
{
case GR_TEXFMT_ARGB_CMP_DXT1:
case GR_TEXFMT_ARGB_CMP_DXT3:
case GR_TEXFMT_ARGB_CMP_DXT5:
case GR_TEXFMT_ARGB_CMP_FXT1:
remove_tex(startAddress+1, startAddress+1+((width*height*factor)>>4));
remove_tex(startAddress + 1, startAddress + 1 + ((width*height*factor) >> 4));
break;
default:
remove_tex(startAddress+1, startAddress+1+(width*height*factor));
remove_tex(startAddress + 1, startAddress + 1 + (width*height*factor));
}
add_tex(startAddress+1);
glBindTexture(GL_TEXTURE_2D, startAddress+1);
add_tex(startAddress + 1);
glBindTexture(GL_TEXTURE_2D, startAddress + 1);
if (largest_supported_anisotropy > 1.0f)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
/*
/*
switch(info->format)
{
case GR_TEXFMT_ARGB_CMP_DXT1:
@ -660,24 +655,23 @@ grTexDownloadMipMap( GrChipID_t tmu,
} else
glTexImage2D(GL_TEXTURE_2D, 0, gltexfmt, width, height, 0, glpixfmt, glpackfmt, info->data);
}
*/
*/
glBindTexture(GL_TEXTURE_2D, default_texture);
}
int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info );
int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info);
FX_ENTRY void FX_CALL
grTexSource( GrChipID_t tmu,
grTexSource(GrChipID_t tmu,
FxU32 startAddress,
FxU32 evenOdd,
GrTexInfo *info )
GrTexInfo *info)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, startAddress: %d evenOdd: %d", tmu, startAddress, evenOdd);
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
if (tmu == GR_TMU1)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
glActiveTexture(GL_TEXTURE0);
if (info->aspectRatioLog2 < 0)
@ -691,9 +685,9 @@ grTexSource( GrChipID_t tmu,
tex0_height = tex0_width >> info->aspectRatioLog2;
}
glBindTexture(GL_TEXTURE_2D, startAddress+1);
glBindTexture(GL_TEXTURE_2D, startAddress + 1);
#ifdef VPDEBUG
dump_tex(startAddress+1);
dump_tex(startAddress + 1);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
@ -715,23 +709,23 @@ grTexSource( GrChipID_t tmu,
tex1_height = tex1_width >> info->aspectRatioLog2;
}
glBindTexture(GL_TEXTURE_2D, startAddress+1);
glBindTexture(GL_TEXTURE_2D, startAddress + 1);
#ifdef VPDEBUG
dump_tex(startAddress+1);
dump_tex(startAddress + 1);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);
}
if(!CheckTextureBufferFormat(tmu, startAddress+1, info))
if (!CheckTextureBufferFormat(tmu, startAddress + 1, info))
{
if(tmu == 0 && blackandwhite1 != 0)
if (tmu == 0 && blackandwhite1 != 0)
{
blackandwhite1 = 0;
need_to_compile = 1;
}
if(tmu == 1 && blackandwhite0 != 0)
if (tmu == 1 && blackandwhite0 != 0)
{
blackandwhite0 = 0;
need_to_compile = 1;
@ -741,7 +735,7 @@ grTexSource( GrChipID_t tmu,
#if 0
extern int auxbuffer;
static int oldbuffer;
FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer );
FX_ENTRY void FX_CALL grAuxBufferExt(GrBuffer_t buffer);
if (auxbuffer == GR_BUFFER_AUXBUFFER && auxbuffer != oldbuffer)
grAuxBufferExt(auxbuffer);
oldbuffer = auxbuffer;
@ -754,7 +748,7 @@ grTexDetailControl(
int lod_bias,
FxU8 detail_scale,
float detail_max
)
)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, lod_bias: %d detail_scale: %d detail_max: %d", tmu, lod_bias, detail_scale, detail_max);
if (lod_bias != 31 && detail_scale != 7)
@ -764,17 +758,17 @@ grTexDetailControl(
WriteTrace(TraceGlitch, TraceWarning, "grTexDetailControl : %d, %d, %f", lod_bias, detail_scale, detail_max);
}
lambda = detail_max;
if(lambda > 1.0f)
if (lambda > 1.0f)
{
lambda = 1.0f - (255.0f - lambda);
}
if(lambda > 1.0f) WriteTrace(TraceGlitch, TraceWarning, "lambda:%f", lambda);
if (lambda > 1.0f) WriteTrace(TraceGlitch, TraceWarning, "lambda:%f", lambda);
set_lambda();
}
FX_ENTRY void FX_CALL
grTexLodBiasValue(GrChipID_t tmu, float bias )
grTexLodBiasValue(GrChipID_t tmu, float bias)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, bias: %f", tmu, bias);
}
@ -784,12 +778,11 @@ grTexFilterMode(
GrChipID_t tmu,
GrTextureFilterMode_t minfilter_mode,
GrTextureFilterMode_t magfilter_mode
)
)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, bias: %d magfilter_mode: %d", tmu, minfilter_mode, magfilter_mode);
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
if (tmu == GR_TMU1)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter0 = GL_NEAREST;
else min_filter0 = GL_LINEAR;
@ -819,13 +812,12 @@ grTexClampMode(
GrChipID_t tmu,
GrTextureClampMode_t s_clampmode,
GrTextureClampMode_t t_clampmode
)
)
{
WriteTrace(TraceGlitch, TraceDebug, "tmu = %d, s_clampmode: %d t_clampmode: %d", tmu, s_clampmode, t_clampmode);
if (tmu == GR_TMU1 || nbTextureUnits <= 2)
if (tmu == GR_TMU1)
{
if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
switch(s_clampmode)
switch (s_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_s0 = GL_REPEAT;
@ -839,7 +831,7 @@ grTexClampMode(
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexClampMode : unknown s_clampmode : %x", s_clampmode);
}
switch(t_clampmode)
switch (t_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_t0 = GL_REPEAT;
@ -859,7 +851,7 @@ grTexClampMode(
}
else
{
switch(s_clampmode)
switch (s_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_s1 = GL_REPEAT;
@ -873,7 +865,7 @@ grTexClampMode(
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexClampMode : unknown s_clampmode : %x", s_clampmode);
}
switch(t_clampmode)
switch (t_clampmode)
{
case GR_TEXTURECLAMP_WRAP:
wrap_t1 = GL_REPEAT;

View File

@ -11,7 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/types.h>
#include <Project64-video/Renderer/Renderer.h>
#ifdef _WIN32
#include <windows.h>

View File

@ -11,7 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/types.h>
#include <Project64-video/Renderer/Renderer.h>
#define SAVE_CBUFFER
@ -281,7 +281,6 @@ typedef struct
int buff_clear;
} fb;
int nbTextureUnits;
int nbAuxBuffers, current_buffer;
int g_scr_res_x, g_width, widtho, heighto, g_scr_res_y, g_height;
int g_res_x, g_res_y;
@ -2079,7 +2078,7 @@ grLfbWriteRegion(GrBuffer_t dst_buffer,
grDisplayGLError("grLfbWriteRegion");
return FXTRUE;
}
}
/* wrapper-specific glide extensions */
@ -2404,7 +2403,7 @@ grGetGammaTableExt(FxU32 /*nentries*/, FxU32 *red, FxU32 *green, FxU32 *blue)
blue[i] = aGammaRamp[2][i] >> 8;
}
}
}
}
FX_ENTRY void FX_CALL
guGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
@ -2419,7 +2418,7 @@ guGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
aGammaRamp[2][i] = (((FxU16)((pow(i / 255.0F, 1.0F / gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
}
CorrectGamma(aGammaRamp);
}
}
FX_ENTRY void FX_CALL
grDitherMode(GrDitherMode_t /*mode*/)

View File

@ -0,0 +1,16 @@
/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
int32_t nbTextureUnits = 0;

View File

@ -0,0 +1,17 @@
/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#pragma once
#include <Project64-video/Renderer/types.h>
extern int32_t nbTextureUnits;

View File

@ -11,6 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include <string.h>
#include "Gfx_1.3.h"
#include "TexBuffer.h"
@ -130,7 +131,7 @@ static TBUFF_COLOR_IMAGE * AllocateTextureBuffer(COLOR_IMAGE & cimage)
uint32_t required = grTexCalcMemRequired(texbuf.info.smallLodLog2, texbuf.info.largeLodLog2,
texbuf.info.aspectRatioLog2, texbuf.info.format);
//find free space
for (int i = 0; i < voodoo.num_tmu; i++)
for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1); i++)
{
uint32_t available = 0;
uint32_t top = 0;
@ -230,7 +231,7 @@ int OpenTextureBuffer(COLOR_IMAGE & cimage)
}
if (search)
{
for (int i = 0; (i < voodoo.num_tmu) && !found; i++)
for (int i = 0; (i < (nbTextureUnits > 2 ? 2 : 1)) && !found; i++)
{
for (int j = 0; (j < rdp.texbufs[i].count) && !found; j++)
{
@ -662,7 +663,7 @@ int FindTextureBuffer(uint32_t addr, uint16_t width)
WriteTrace(TraceRDP, TraceDebug, "FindTextureBuffer. addr: %08lx, width: %d, scale_x: %f", addr, width, rdp.scale_x);
int found = FALSE;
uint32_t shift = 0;
for (int i = 0; i < voodoo.num_tmu && !found; i++)
for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1) && !found; i++)
{
uint8_t index = rdp.cur_tex_buf^i;
for (int j = 0; j < rdp.texbufs[index].count && !found; j++)

View File

@ -11,6 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include "Gfx_1.3.h"
#include "TexCache.h"
@ -474,8 +475,8 @@ int ChooseBestTmu(int tmu1, int tmu2)
if (!GfxInitDone) return tmu1;
if (voodoo.tex_UMA) return 0;
if (tmu1 >= voodoo.num_tmu) return tmu2;
if (tmu2 >= voodoo.num_tmu) return tmu1;
if (tmu1 >= (nbTextureUnits > 2 ? 2 : 1)) return tmu2;
if (tmu2 >= (nbTextureUnits > 2 ? 2 : 1)) return tmu1;
if (voodoo.tex_max_addr[tmu1] - voodoo.tmem_ptr[tmu1] >
voodoo.tex_max_addr[tmu2] - voodoo.tmem_ptr[tmu2])
@ -655,7 +656,7 @@ void TexCache()
// little change to make single-tmu cards look better, use first texture no matter what
if (voodoo.num_tmu == 1)
if ((nbTextureUnits > 2 ? 2 : 1) == 1)
{
if (rdp.best_tex == 0)
{
@ -709,7 +710,7 @@ void TexCache()
return;
}
if (tmu_1 < voodoo.num_tmu)
if (tmu_1 < (nbTextureUnits > 2 ? 2 : 1))
{
if (cmb.tex_cmb_ext_use)
{
@ -737,7 +738,7 @@ void TexCache()
grTexDetailControl(tmu_1, cmb.dc1_lodbias, cmb.dc1_detailscale, cmb.dc1_detailmax);
grTexLodBiasValue(tmu_1, cmb.lodbias1);
}
if (tmu_0 < voodoo.num_tmu)
if (tmu_0 < (nbTextureUnits > 2 ? 2 : 1))
{
if (cmb.tex_cmb_ext_use)
{
@ -767,7 +768,7 @@ void TexCache()
}
}
if ((rdp.tex & 1) && tmu_0 < voodoo.num_tmu)
if ((rdp.tex & 1) && tmu_0 < (nbTextureUnits > 2 ? 2 : 1))
{
if (aTBuff[0] && aTBuff[0]->cache)
{
@ -798,7 +799,7 @@ void TexCache()
else
LoadTex(0, tmu_0);
}
if ((rdp.tex & 2) && tmu_1 < voodoo.num_tmu)
if ((rdp.tex & 2) && tmu_1 < (nbTextureUnits > 2 ? 2 : 1))
{
if (aTBuff[1] && aTBuff[1]->cache)
{
@ -840,7 +841,7 @@ void TexCache()
{
const int tmu = tmu_v[i];
if (tmu >= voodoo.num_tmu) continue;
if (tmu >= (nbTextureUnits > 2 ? 2 : 1)) continue;
int tile = rdp.cur_tile + i;

View File

@ -11,6 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include <math.h>
#include <string.h>
@ -118,7 +119,7 @@ int cull_tri(VERTEX **v) // type changed to VERTEX** [Dave2001]
{
case 1: // cull front
// if ((x1*y2 - y1*x2) < 0.0f) //counter-clockwise, positive
if ((y1*x2-x1*y2) < 0.0f) //counter-clockwise, positive
if ((y1*x2 - x1*y2) < 0.0f) //counter-clockwise, positive
{
WriteTrace(TraceRDP, TraceDebug, " culled!");
return TRUE;
@ -126,7 +127,7 @@ int cull_tri(VERTEX **v) // type changed to VERTEX** [Dave2001]
return FALSE;
case 2: // cull back
// if ((x1*y2 - y1*x2) >= 0.0f) //clockwise, negative
if ((y1*x2-x1*y2) >= 0.0f) //clockwise, negative
if ((y1*x2 - x1*y2) >= 0.0f) //clockwise, negative
{
WriteTrace(TraceRDP, TraceDebug, " culled!");
return TRUE;
@ -926,21 +927,6 @@ static void InterpolateColors3(VERTEX &v1, VERTEX &v2, VERTEX &v3, VERTEX &out)
static void CalculateLOD(VERTEX *v, int n)
{
//rdp.update |= UPDATE_TEXTURE;
/*
if (rdp.lod_calculated)
{
float detailmax;
if (dc0_detailmax < 0.5)
detailmax = rdp.lod_fraction;
else
detailmax = 1.0f - rdp.lod_fraction;
grTexDetailControl (GR_TMU0, dc0_lodbias, dc0_detailscale, detailmax);
if (num_tmu == 2)
grTexDetailControl (GR_TMU1, dc1_lodbias, dc1_detailscale, detailmax);
return;
}
*/
float deltaS, deltaT;
float deltaX, deltaY;
double deltaTexels, deltaPixels, lodFactor = 0;
@ -994,7 +980,7 @@ static void CalculateLOD(VERTEX *v, int n)
else
detailmax = 1.0f - lod_fraction;
grTexDetailControl(GR_TMU0, cmb.dc0_lodbias, cmb.dc0_detailscale, detailmax);
if (voodoo.num_tmu == 2)
if ((nbTextureUnits > 2 ? 2 : 1) == 2)
grTexDetailControl(GR_TMU1, cmb.dc1_lodbias, cmb.dc1_detailscale, detailmax);
WriteTrace(TraceRDP, TraceDebug, "CalculateLOD factor: %f, tile: %d, lod_fraction: %f", (float)lodFactor, lod_tile, lod_fraction);
}

View File

@ -11,6 +11,7 @@
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#include <Project64-video/Renderer/Renderer.h>
#include <math.h>
#include <string.h>
@ -696,7 +697,7 @@ EXPORT void CALL ProcessDList(void)
CI_SET = FALSE;
}
WriteTrace(TraceRDP, TraceDebug, "ProcessDList end");
}
}
// undef - undefined instruction, always ignore
void undef()
@ -1521,7 +1522,7 @@ void rdp_loadtlut()
{
//the buffer is definitely wrong, as there must be no CI frame buffers
//find and remove it
for (int i = 0; i < voodoo.num_tmu; i++)
for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1); i++)
{
for (int j = 0; j < rdp.texbufs[i].count; j++)
{
@ -3328,7 +3329,7 @@ void DetectFrameBufferUsage()
if (g_settings->fb_hwfbe_enabled())
{
for (i = 0; i < voodoo.num_tmu; i++)
for (i = 0; i < (nbTextureUnits > 2 ? 2 : 1); i++)
{
rdp.texbufs[i].clear_allowed = TRUE;
for (int j = 0; j < 256; j++)

View File

@ -153,7 +153,6 @@ typedef struct {
typedef struct
{
int num_tmu;
int max_tex_size;
int sup_large_tex;
int sup_mirroring;