[Glide64] Make force_microcheck private
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@ -69,7 +69,7 @@ CSettings::CSettings() :
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m_texture_correction(false), // enable perspective texture correction emulation. is on by default
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m_stipple_mode(STIPPLE_Disable), //used for dithered alpha emulation
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m_stipple_pattern(0), //used for dithered alpha emulation
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force_microcheck(0), //check microcode each frame, for mixed F3DEX-S2DEX games
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m_force_microcheck(false), //check microcode each frame, for mixed F3DEX-S2DEX games
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force_quad3d(0), //force 0xb5 command to be quad, not line 3d
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clip_zmin(0), //enable near z clipping
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clip_zmax(0), //enable far plane clipping;
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@ -170,7 +170,7 @@ void CSettings::RegisterSettings(void)
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game_setting(Set_stipple_mode, "stipple_mode", STIPPLE_Rotate);
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game_setting(Set_stipple_pattern, "stipple_pattern", 0x3E0F83E0);
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game_setting(Set_force_microcheck, "force_microcheck", 0);
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game_setting(Set_force_microcheck, "force_microcheck", false);
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game_setting(Set_force_quad3d, "force_quad3d", 0);
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game_setting(Set_clip_zmin, "clip_zmin", 0);
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game_setting(Set_clip_zmax, "clip_zmax", 1);
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@ -723,7 +723,7 @@ void CSettings::ReadGameSettings(const char * name)
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m_stipple_mode = (StippleMode_t)GetSetting(Set_stipple_mode);
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int stipple_pattern = GetSetting(Set_stipple_pattern);
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m_stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0;
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g_settings->force_microcheck = GetSetting(Set_force_microcheck);
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m_force_microcheck = GetSetting(Set_force_microcheck) != 0;
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g_settings->force_quad3d = GetSetting(Set_force_quad3d);
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g_settings->clip_zmin = GetSetting(Set_clip_zmin);
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g_settings->clip_zmax = GetSetting(Set_clip_zmax);
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@ -243,7 +243,7 @@ public:
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inline bool texture_correction(void) const { return m_texture_correction; } // enable perspective texture correction emulation. is on by default
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inline StippleMode_t stipple_mode(void) const { return m_stipple_mode; } //used for dithered alpha emulation
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inline uint32_t stipple_pattern(void) const { return m_stipple_pattern; } //used for dithered alpha emulation
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int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games
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inline bool force_microcheck(void) const { return m_force_microcheck; } //check microcode each frame, for mixed F3DEX-S2DEX games
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int force_quad3d; //force 0xb5 command to be quad, not line 3d
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int clip_zmin; //enable near z clipping
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int clip_zmax; //enable far plane clipping;
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@ -362,6 +362,7 @@ private:
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bool m_texture_correction;
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StippleMode_t m_stipple_mode;
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uint32_t m_stipple_pattern;
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bool m_force_microcheck;
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hacks_t m_hacks;
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};
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@ -586,7 +586,7 @@ EXPORT void CALL ProcessDList(void)
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else
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memset(microcode, 0, 4096);
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}
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else if ((g_old_ucode == CSettings::ucode_S2DEX && g_settings->ucode() == CSettings::ucode_F3DEX) || g_settings->force_microcheck)
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else if ((g_old_ucode == CSettings::ucode_S2DEX && g_settings->ucode() == CSettings::ucode_F3DEX) || g_settings->force_microcheck())
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{
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uint32_t startUcode = *(uint32_t*)(gfx.DMEM + 0xFD0);
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memcpy(microcode, gfx.RDRAM + startUcode, 4096);
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