RDB: update timing settings for dk64
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@ -1,5 +1,5 @@
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// ============ RDB for PJ64 v1.7. GoodN64 v202b ====================================
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// ============ RDB for PJ64 v2.0. GoodN64 v202b ====================================
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// Project64 v1.7 Official RDB
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// Project64 v2.0 Official RDB
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// BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA
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// BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA
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// Not for distribution to non-members
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// Not for distribution to non-members
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// Not for use with PJ64 v1.6 or previous.
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// Not for use with PJ64 v1.6 or previous.
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@ -1504,7 +1504,6 @@ Emulate Clear=0
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Good Name=Donkey Kong 64 (J)
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Good Name=Donkey Kong 64 (J)
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Internal Name=DONKEY KONG 64
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Internal Name=DONKEY KONG 64
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RDRAM Size=8
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RDRAM Size=8
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Counter Factor=1
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Save Type=16kbit Eeprom
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Save Type=16kbit Eeprom
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Status=Compatible
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Status=Compatible
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Core Note=(see GameFAQ)
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Core Note=(see GameFAQ)
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@ -1515,7 +1514,6 @@ Plugin Note=[video] (see GameFAQ)
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Good Name=Donkey Kong 64 (U)
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Good Name=Donkey Kong 64 (U)
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Internal Name=DONKEY KONG 64
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Internal Name=DONKEY KONG 64
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RDRAM Size=8
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RDRAM Size=8
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Counter Factor=1
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Save Type=16kbit Eeprom
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Save Type=16kbit Eeprom
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Status=Compatible
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Status=Compatible
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Core Note=(see GameFAQ)
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Core Note=(see GameFAQ)
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@ -1526,6 +1524,8 @@ Primary Frame Buffer=1
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Culling=1
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Culling=1
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Emulate Clear=1
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Emulate Clear=1
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32bit=No
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32bit=No
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AiCountPerBytes=625
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[2C739EAC-9EF77726-C:50]
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[2C739EAC-9EF77726-C:50]
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Good Name=Doom 64 (E)
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Good Name=Doom 64 (E)
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