[Video] Change GR_TEXFMT_* to GFX_TEXFMT_*

This commit is contained in:
zilmar 2017-05-17 20:34:55 +10:00
parent 87db4f678e
commit 99173496c2
25 changed files with 370 additions and 396 deletions

View File

@ -15674,7 +15674,7 @@ void Combine()
else
grChromakeyMode(GR_CHROMAKEY_DISABLE);
if (aTBuff[0] && aTBuff[0]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
if (aTBuff[0] && aTBuff[0]->info.format == GFX_TEXFMT_ALPHA_INTENSITY_88)
{
if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
{
@ -15689,7 +15689,7 @@ void Combine()
cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
}
if (aTBuff[1] && aTBuff[1]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
if (aTBuff[1] && aTBuff[1]->info.format == GFX_TEXFMT_ALPHA_INTENSITY_88)
{
if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
{

View File

@ -94,28 +94,6 @@ typedef unsigned char boolean;
#define LET_TEXARTISTS_FLY 0x40000000 /* a little freedom for texture artists */
#define DUMP_TEX 0x80000000
#ifndef __GLIDE_H__ /* GLIDE3 */
/* from 3Dfx Interactive Inc. glide.h */
#define GR_TEXFMT_ALPHA_8 0x2
#define GR_TEXFMT_INTENSITY_8 0x3
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
#define GR_TEXFMT_P_8 0x5
#define GR_TEXFMT_RGB_565 0xa
#define GR_TEXFMT_ARGB_1555 0xb
#define GR_TEXFMT_ARGB_4444 0xc
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
/* from 3Dfx Interactive Inc. g3ext.h */
#define GR_TEXFMT_ARGB_CMP_FXT1 0x11
#define GR_TEXFMT_ARGB_8888 0x12
#define GR_TEXFMT_ARGB_CMP_DXT1 0x16
#define GR_TEXFMT_ARGB_CMP_DXT3 0x18
#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
#endif /* GLIDE3 */
struct GHQTexInfo {
unsigned char *data;

View File

@ -145,7 +145,7 @@ static void DrawRE2Video256(FB_TO_SCREEN_INFO & fb_info)
}
src += (fb_info.width - 256);
}
t_info.format = GR_TEXFMT_RGB_565;
t_info.format = GFX_TEXFMT_RGB_565;
t_info.data = tex;
int tmu = SetupFBtoScreenCombiner(grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info), fb_info.opaque);
grTexDownloadMipMap(tmu,
@ -175,7 +175,7 @@ static void DrawFrameBufferToScreen256(FB_TO_SCREEN_INFO & fb_info)
uint32_t height256 = ((height - 1) >> 8) + 1;
t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_256;
t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
t_info.format = GR_TEXFMT_ARGB_1555;
t_info.format = GFX_TEXFMT_ARGB_1555;
uint16_t * tex = (uint16_t*)texture_buffer;
t_info.data = tex;
uint32_t tex_size = grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info);
@ -336,7 +336,7 @@ bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
}
if (empty)
return false;
t_info.format = GR_TEXFMT_ARGB_1555;
t_info.format = GFX_TEXFMT_ARGB_1555;
t_info.data = tex;
}
else
@ -360,7 +360,7 @@ bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
}
dst += texwidth - width;
}
t_info.format = GR_TEXFMT_ARGB_8888;
t_info.format = GFX_TEXFMT_ARGB_8888;
t_info.data = tex;
}
@ -409,7 +409,7 @@ static void DrawDepthBufferToScreen256(FB_TO_SCREEN_INFO & fb_info)
uint32_t height256 = ((height - 1) >> 8) + 1;
t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_256;
t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
t_info.format = GR_TEXFMT_ALPHA_INTENSITY_88;
t_info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
uint16_t * tex = (uint16_t*)texture_buffer;
t_info.data = tex;
uint32_t tex_size = grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info);
@ -481,7 +481,7 @@ static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
scale = 0.125f;
LOD = GR_LOD_LOG2_2048;
}
t_info.format = GR_TEXFMT_ALPHA_INTENSITY_88;
t_info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
t_info.smallLodLog2 = t_info.largeLodLog2 = LOD;
t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
grConstantColorValue(rdp.fog_color);
@ -592,7 +592,7 @@ void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info)
}
dst += texwidth - width;
}
t_info.format = GR_TEXFMT_ALPHA_INTENSITY_88;
t_info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
t_info.data = tex;
int tmu = SetupFBtoScreenCombiner(grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info), fb_info.opaque);

View File

@ -231,16 +231,16 @@ void guLoadTextures()
if (voodoo.max_tex_size <= 256)
{
grTextureBufferExt(GR_TMU1, voodoo.tex_min_addr[GR_TMU1], GR_LOD_LOG2_256, GR_LOD_LOG2_256,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = 8 * grTexCalcMemRequired(GR_LOD_LOG2_256, GR_LOD_LOG2_256,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
}
else if (g_scr_res_x <= 1024)
{
grTextureBufferExt(GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_1024, GR_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_1024, GR_LOD_LOG2_1024,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grBufferClear(0, 0, 0xFFFF);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
@ -248,9 +248,9 @@ void guLoadTextures()
else
{
grTextureBufferExt(GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_2048, GR_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_2048, GR_LOD_LOG2_2048,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grBufferClear(0, 0, 0xFFFF);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
@ -284,7 +284,7 @@ void guLoadTextures()
fontTex.smallLodLog2 = fontTex.largeLodLog2 = GR_LOD_LOG2_256;
fontTex.aspectRatioLog2 = GR_ASPECT_LOG2_4x1;
fontTex.format = GR_TEXFMT_ALPHA_8;
fontTex.format = GFX_TEXFMT_ALPHA_8;
fontTex.data = tex8;
// Decompression: [1-bit inverse alpha --> 8-bit alpha]
@ -324,7 +324,7 @@ void guLoadTextures()
cursorTex.smallLodLog2 = cursorTex.largeLodLog2 = GR_LOD_LOG2_32;
cursorTex.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
cursorTex.format = GR_TEXFMT_ARGB_1555;
cursorTex.format = GFX_TEXFMT_ARGB_1555;
cursorTex.data = tex16;
// Conversion: [16-bit 1555 (swapped) --> 16-bit 1555]

View File

@ -910,7 +910,7 @@ int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info
else
invtex[tmu] = 0;
if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88) {
if (info->format == GFX_TEXFMT_ALPHA_INTENSITY_88) {
if (!found) {
return 0;
}

View File

@ -21,18 +21,6 @@
#include <stdio.h>
#include <Project64-video/trace.h>
/* Napalm extensions to GrTextureFormat_t */
#define GR_TEXFMT_ARGB_CMP_FXT1 0x11
#define GR_TEXFMT_ARGB_8888 0x12
#define GR_TEXFMT_YUYV_422 0x13
#define GR_TEXFMT_UYVY_422 0x14
#define GR_TEXFMT_AYUV_444 0x15
#define GR_TEXFMT_ARGB_CMP_DXT1 0x16
#define GR_TEXFMT_ARGB_CMP_DXT2 0x17
#define GR_TEXFMT_ARGB_CMP_DXT3 0x18
#define GR_TEXFMT_ARGB_CMP_DXT4 0x19
#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
#define GR_TEXTFMT_RGB_888 0xFF
int TMU_SIZE = 8 * 2048 * 2048;
static unsigned char* texture = NULL;
@ -191,27 +179,27 @@ grTexTextureMemRequired(FxU32 evenOdd,
switch (info->format)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_INTENSITY_44:
return width*height;
break;
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_RGB_565:
return (width*height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
return (width*height) << 2;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GR_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT3:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", info->format);
@ -241,27 +229,27 @@ grTexCalcMemRequired(
switch (fmt)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_INTENSITY_44:
return width*height;
break;
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_RGB_565:
return (width*height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
return (width*height) << 2;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GR_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT3:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", fmt);
@ -273,38 +261,38 @@ int grTexFormatSize(int fmt)
{
int factor = -1;
switch (fmt) {
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
factor = 1;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
factor = 1;
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
factor = 2;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
factor = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
factor = 2;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
factor = 2;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
factor = 4;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
factor = 8; // HACKALERT: factor holds block bytes
break;
case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
factor = 16; // HACKALERT: factor holds block bytes
break;
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
factor = 16;
break;
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
factor = 8;
break;
default:
@ -322,72 +310,72 @@ int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpac
/*
int factor = -1;
switch(fmt) {
case GR_TEXFMT_ALPHA_8:
case GFX_TEXFMT_ALPHA_8:
factor = 1;
*gltexfmt = GL_INTENSITY8;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
factor = 1;
*gltexfmt = GL_LUMINANCE8;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
factor = 2;
*gltexfmt = GL_RGB;
*glpixfmt = GL_RGB;
*glpackfmt = GL_UNSIGNED_SHORT_5_6_5;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
if (ati_sucks > 0) return -1; // ATI sucks as usual (fixes slowdown on ATI)
factor = 2;
*gltexfmt = GL_RGB5_A1;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
factor = 2;
*gltexfmt = GL_LUMINANCE8_ALPHA8;
*glpixfmt = GL_LUMINANCE_ALPHA;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
factor = 2;
*gltexfmt = GL_RGBA4;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
factor = 4;
*gltexfmt = GL_RGBA8;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
// HACKALERT: 3Dfx Glide uses GR_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha.
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
// HACKALERT: 3Dfx Glide uses GFX_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha.
// GlideHQ compiled with GLIDE64_DXTN option enabled, uses opaqe DXT1 only.
factor = 8; // HACKALERT: factor holds block bytes
*gltexfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // these variables aren't used
*glpixfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
*glpackfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT3:
factor = 16;
*gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
*glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
*glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
factor = 16;
*gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
factor = 8;
*gltexfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
*glpixfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
@ -435,7 +423,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
register int n = 0, m = 0;
switch (info->format)
{
case GR_TEXFMT_ALPHA_8:
case GFX_TEXFMT_ALPHA_8:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -451,7 +439,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 1;
glformat = GL_RGBA;
break;
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -466,7 +454,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 1;
glformat = GL_ALPHA;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
#if 1
for (i = 0; i < height; i++)
{
@ -493,7 +481,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
glformat = GL_LUMINANCE_ALPHA;
#endif
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -515,7 +503,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_RGB;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -538,7 +526,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_RGBA;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -553,7 +541,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_LUMINANCE_ALPHA;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
for (i = 0; i < height; i++)
{
@ -577,7 +565,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_RGBA;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -596,19 +584,19 @@ grTexDownloadMipMap(GrChipID_t tmu,
glformat = GL_RGBA;
break;
/*
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
factor = 8; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
factor = 16; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
factor = 16;
glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
factor = 8;
glformat = GL_COMPRESSED_RGBA_FXT1_3DFX;
break;
@ -623,10 +611,10 @@ grTexDownloadMipMap(GrChipID_t tmu,
switch (info->format)
{
case GR_TEXFMT_ARGB_CMP_DXT1:
case GR_TEXFMT_ARGB_CMP_DXT3:
case GR_TEXFMT_ARGB_CMP_DXT5:
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_FXT1:
remove_tex(startAddress + 1, startAddress + 1 + ((width*height*factor) >> 4));
break;
default:
@ -643,10 +631,10 @@ grTexDownloadMipMap(GrChipID_t tmu,
/*
switch(info->format)
{
case GR_TEXFMT_ARGB_CMP_DXT1:
case GR_TEXFMT_ARGB_CMP_DXT3:
case GR_TEXFMT_ARGB_CMP_DXT5:
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_FXT1:
glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, (glformat ? glformat : gltexfmt), width, height, 0, (width*height*factor)>>4, info->data);
break;
default:

View File

@ -1203,7 +1203,7 @@ int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info
else
invtex[tmu] = 0;
if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88) {
if (info->format == GFX_TEXFMT_ALPHA_INTENSITY_88) {
if (!found) {
return 0;
}

View File

@ -23,19 +23,6 @@
#include <stdlib.h>
#include <Project64-video/trace.h>
/* Napalm extensions to GrTextureFormat_t */
#define GR_TEXFMT_ARGB_CMP_FXT1 0x11
#define GR_TEXFMT_ARGB_8888 0x12
#define GR_TEXFMT_YUYV_422 0x13
#define GR_TEXFMT_UYVY_422 0x14
#define GR_TEXFMT_AYUV_444 0x15
#define GR_TEXFMT_ARGB_CMP_DXT1 0x16
#define GR_TEXFMT_ARGB_CMP_DXT2 0x17
#define GR_TEXFMT_ARGB_CMP_DXT3 0x18
#define GR_TEXFMT_ARGB_CMP_DXT4 0x19
#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
#define GR_TEXTFMT_RGB_888 0xFF
int TMU_SIZE = 8 * 2048 * 2048;
static unsigned char* texture = NULL;
@ -193,27 +180,27 @@ grTexTextureMemRequired(FxU32 evenOdd,
switch (info->format)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_INTENSITY_44:
return width*height;
break;
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_RGB_565:
return (width*height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
return (width*height) << 2;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GR_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT3:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", info->format);
@ -243,27 +230,27 @@ grTexCalcMemRequired(
switch (fmt)
{
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_INTENSITY_44:
return width*height;
break;
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_RGB_565:
return (width*height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
return (width*height) << 2;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
return ((((width + 0x3)&~0x3)*((height + 0x3)&~0x3)) >> 1);
case GR_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT3:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
return ((width + 0x3)&~0x3)*((height + 0x3)&~0x3);
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
return ((((width + 0x7)&~0x7)*((height + 0x3)&~0x3)) >> 1);
default:
WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", fmt);
@ -275,38 +262,38 @@ int grTexFormatSize(int fmt)
{
int factor = -1;
switch (fmt) {
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
factor = 1;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
factor = 1;
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
factor = 2;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
factor = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
factor = 2;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
factor = 2;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
factor = 4;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
factor = 8; // HACKALERT: factor holds block bytes
break;
case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
factor = 16; // HACKALERT: factor holds block bytes
break;
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
factor = 16;
break;
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
factor = 8;
break;
default:
@ -319,72 +306,72 @@ int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpac
{
int factor = -1;
switch (fmt) {
case GR_TEXFMT_ALPHA_8:
case GFX_TEXFMT_ALPHA_8:
factor = 1;
*gltexfmt = GL_INTENSITY8;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
factor = 1;
*gltexfmt = GL_LUMINANCE8;
*glpixfmt = GL_LUMINANCE;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
factor = 2;
*gltexfmt = GL_RGB;
*glpixfmt = GL_RGB;
*glpackfmt = GL_UNSIGNED_SHORT_5_6_5;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
if (ati_sucks > 0) return -1; // ATI sucks as usual (fixes slowdown on ATI)
factor = 2;
*gltexfmt = GL_RGB5_A1;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
factor = 2;
*gltexfmt = GL_LUMINANCE8_ALPHA8;
*glpixfmt = GL_LUMINANCE_ALPHA;
*glpackfmt = GL_UNSIGNED_BYTE;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
factor = 2;
*gltexfmt = GL_RGBA4;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
factor = 4;
*gltexfmt = GL_RGBA8;
*glpixfmt = GL_BGRA;
*glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
// HACKALERT: 3Dfx Glide uses GR_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha.
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
// HACKALERT: 3Dfx Glide uses GFX_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha.
// GlideHQ compiled with GLIDE64_DXTN option enabled, uses opaqe DXT1 only.
factor = 8; // HACKALERT: factor holds block bytes
*gltexfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // these variables aren't used
*glpixfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
*glpackfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT3:
factor = 16;
*gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
*glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
*glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
factor = 16;
*gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
factor = 8;
*gltexfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
*glpixfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
@ -432,7 +419,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
register int n = 0, m = 0;
switch (info->format)
{
case GR_TEXFMT_ALPHA_8:
case GFX_TEXFMT_ALPHA_8:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -448,7 +435,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 1;
glformat = GL_INTENSITY8;
break;
case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
case GFX_TEXFMT_INTENSITY_8: // I8 support - H.Morii
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -463,7 +450,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 1;
glformat = GL_LUMINANCE8;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
#if 1
for (i = 0; i < height; i++)
{
@ -490,7 +477,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
glformat = GL_LUMINANCE4_ALPHA4;
#endif
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -512,7 +499,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_RGB;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -535,7 +522,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_RGB5_A1;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -550,7 +537,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_LUMINANCE8_ALPHA8;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
for (i = 0; i < height; i++)
{
@ -574,7 +561,7 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 2;
glformat = GL_RGBA4;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
for (i = 0; i < height; i++)
{
for (j = 0; j < width; j++)
@ -592,19 +579,19 @@ grTexDownloadMipMap(GrChipID_t tmu,
factor = 4;
glformat = GL_RGBA8;
break;
case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
factor = 8; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
case GFX_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
factor = 16; // HACKALERT: factor holds block bytes
glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT5:
factor = 16;
glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
factor = 8;
glformat = GL_COMPRESSED_RGBA_FXT1_3DFX;
break;
@ -621,10 +608,10 @@ grTexDownloadMipMap(GrChipID_t tmu,
switch (info->format)
{
case GR_TEXFMT_ARGB_CMP_DXT1:
case GR_TEXFMT_ARGB_CMP_DXT3:
case GR_TEXFMT_ARGB_CMP_DXT5:
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_FXT1:
remove_tex(startAddress + 1, startAddress + 1 + ((width*height*factor) >> 4));
break;
default:
@ -639,10 +626,10 @@ grTexDownloadMipMap(GrChipID_t tmu,
switch (info->format)
{
case GR_TEXFMT_ARGB_CMP_DXT1:
case GR_TEXFMT_ARGB_CMP_DXT3:
case GR_TEXFMT_ARGB_CMP_DXT5:
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_FXT1:
glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, (glformat ? glformat : gltexfmt), width, height, 0, (width*height*factor) >> 4, info->data);
break;
default:

View File

@ -16,3 +16,40 @@
#include <Common/stdtypes.h>
typedef uint8_t gfxAlpha_t;
enum gfxTextureFormat_t
{
GFX_TEXFMT_8BIT = 0x0,
GFX_TEXFMT_RGB_332 = GFX_TEXFMT_8BIT,
GFX_TEXFMT_YIQ_422 = 0x1,
GFX_TEXFMT_ALPHA_8 = 0x2, /* (0..0xFF) alpha */
GFX_TEXFMT_INTENSITY_8 = 0x3, /* (0..0xFF) intensity */
GFX_TEXFMT_ALPHA_INTENSITY_44 = 0x4,
GFX_TEXFMT_P_8 = 0x5, /* 8-bit palette */
GFX_TEXFMT_RSVD0 = 0x6, /* GFX_TEXFMT_P_8_RGBA */
GFX_TEXFMT_P_8_6666 = GFX_TEXFMT_RSVD0,
GFX_TEXFMT_P_8_6666_EXT = GFX_TEXFMT_RSVD0,
GFX_TEXFMT_RSVD1 = 0x7,
GFX_TEXFMT_16BIT = 0x8,
GFX_TEXFMT_ARGB_8332 = GFX_TEXFMT_16BIT,
GFX_TEXFMT_AYIQ_8422 = 0x9,
GFX_TEXFMT_RGB_565 = 0xa,
GFX_TEXFMT_ARGB_1555 = 0xb,
GFX_TEXFMT_ARGB_4444 = 0xc,
GFX_TEXFMT_ALPHA_INTENSITY_88 = 0xd,
GFX_TEXFMT_AP_88 = 0xe, /* 8-bit alpha 8-bit palette */
GFX_TEXFMT_RSVD2 = 0xf,
GFX_TEXFMT_RSVD4 = GFX_TEXFMT_RSVD2,
GFX_TEXFMT_ARGB_CMP_FXT1 = 0x11,
GFX_TEXFMT_ARGB_8888 = 0x12,
GFX_TEXFMT_YUYV_422 = 0x13,
GFX_TEXFMT_UYVY_422 = 0x14,
GFX_TEXFMT_AYUV_444 = 0x15,
GFX_TEXFMT_ARGB_CMP_DXT1 = 0x16,
GFX_TEXFMT_ARGB_CMP_DXT2 = 0x17,
GFX_TEXFMT_ARGB_CMP_DXT3 = 0x18,
GFX_TEXFMT_ARGB_CMP_DXT4 = 0x19,
GFX_TEXFMT_ARGB_CMP_DXT5 = 0x1A,
GFX_TEXFMT_RGB_888 = 0xFF,
GFX_TEXFMT_GZ = 0x8000,
};

View File

@ -106,9 +106,9 @@ static TBUFF_COLOR_IMAGE * AllocateTextureBuffer(COLOR_IMAGE & cimage)
}
}
if ((cimage.format != 0))// && (cimage.width <= 64))
texbuf.info.format = GR_TEXFMT_ALPHA_INTENSITY_88;
texbuf.info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
else
texbuf.info.format = GR_TEXFMT_RGB_565;
texbuf.info.format = GFX_TEXFMT_RGB_565;
texbuf.lr_u = 256.0f * texbuf.scr_width / (float)tex_size;// + 1.0f;
texbuf.lr_v = 256.0f * texbuf.scr_height / (float)tex_size;// + 1.0f;
@ -241,9 +241,9 @@ int OpenTextureBuffer(COLOR_IMAGE & cimage)
texbuf->drawn = FALSE;
texbuf->format = (uint16_t)cimage.format;
if ((cimage.format != 0))
texbuf->info.format = GR_TEXFMT_ALPHA_INTENSITY_88;
texbuf->info.format = GFX_TEXFMT_ALPHA_INTENSITY_88;
else
texbuf->info.format = GR_TEXFMT_RGB_565;
texbuf->info.format = GFX_TEXFMT_RGB_565;
texbuf->crc = 0;
texbuf->t_mem = 0;
texbuf->tile = 0;
@ -344,12 +344,12 @@ static GrTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE)
grDepthMask(FXFALSE);
grCullMode(GR_CULL_DISABLE);
grFogMode(GR_FOG_DISABLE);
GrTextureFormat_t buf_format = (rdp.tbuff_tex) ? rdp.tbuff_tex->info.format : GR_TEXFMT_RGB_565;
GrTextureFormat_t buf_format = (rdp.tbuff_tex) ? rdp.tbuff_tex->info.format : GFX_TEXFMT_RGB_565;
GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL;
if (!force_rgb && rdp.black_ci_index > 0 && rdp.black_ci_index <= rdp.copy_ci_index)
{
color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
buf_format = GR_TEXFMT_ALPHA_INTENSITY_88;
buf_format = GFX_TEXFMT_ALPHA_INTENSITY_88;
}
if (rdp.tbuff_tex->tmu == GR_TMU0)
{
@ -462,7 +462,7 @@ int CopyTextureBuffer(COLOR_IMAGE & fb_from, COLOR_IMAGE & fb_to)
}
rdp.tbuff_tex->crc = 0;
GrTextureFormat_t buf_format = rdp.tbuff_tex->info.format;
rdp.tbuff_tex->info.format = GR_TEXFMT_RGB_565;
rdp.tbuff_tex->info.format = GFX_TEXFMT_RGB_565;
TexBufSetupCombiner(TRUE);
float ul_x = 0.0f;
float ul_y = 0.0f;
@ -516,7 +516,7 @@ int CopyDepthBuffer()
}
rdp.tbuff_tex = &(rdp.texbufs[0].images[0]);
rdp.tbuff_tex->tmu = rdp.texbufs[0].tmu;
rdp.tbuff_tex->info.format = GR_TEXFMT_RGB_565;
rdp.tbuff_tex->info.format = GFX_TEXFMT_RGB_565;
rdp.tbuff_tex->info.smallLodLog2 = rdp.tbuff_tex->info.largeLodLog2 = LOD;
rdp.tbuff_tex->info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
TexBufSetupCombiner(TRUE);
@ -541,12 +541,12 @@ int CopyDepthBuffer()
grTexSource(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, GR_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info));
grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grTextureBufferExt(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
grDrawTriangle(&v[0], &v[2], &v[1]);
grDrawTriangle(&v[2], &v[3], &v[1]);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
grTextureAuxBufferExt(rdp.texbufs[1].tmu, rdp.texbufs[1].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
grAuxBufferExt(GR_BUFFER_TEXTUREAUXBUFFER_EXT);
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE;

View File

@ -1010,7 +1010,7 @@ void LoadTex(int id, int tmu)
AddToList(&cachelut[cache->crc >> 16], cache->crc, uintptr_t(cache), tmu, rdp.n_cached[tmu]);
// temporary
cache->t_info.format = GR_TEXFMT_ARGB_1555;
cache->t_info.format = GFX_TEXFMT_ARGB_1555;
// Calculate lod and aspect
uint32_t size_x = rdp.tiles[td].width;
@ -1439,34 +1439,34 @@ void LoadTex(int id, int tmu)
if (mod && !modifyPalette && !ghqTexInfo.data)
{
// Convert the texture to ARGB 4444
if (LOWORD(result) == GR_TEXFMT_ARGB_1555)
if (LOWORD(result) == GFX_TEXFMT_ARGB_1555)
{
TexConv_ARGB1555_ARGB4444((texture), (tex2), real_x, real_y);
texture = tex2;
}
else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_88)
else if (LOWORD(result) == GFX_TEXFMT_ALPHA_INTENSITY_88)
{
TexConv_AI88_ARGB4444((texture), (tex2), real_x, real_y);
texture = tex2;
}
else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_44)
else if (LOWORD(result) == GFX_TEXFMT_ALPHA_INTENSITY_44)
{
TexConv_AI44_ARGB4444((texture), (tex2), real_x, real_y);
texture = tex2;
}
else if (LOWORD(result) == GR_TEXFMT_ALPHA_8)
else if (LOWORD(result) == GFX_TEXFMT_ALPHA_8)
{
TexConv_A8_ARGB4444((texture), (tex2), real_x, real_y);
texture = tex2;
}
/*else if (LOWORD(result) == GR_TEXFMT_ARGB_4444)
/*else if (LOWORD(result) == GFX_TEXFMT_ARGB_4444)
{
memcpy (tex2, texture, (real_x*real_y) << 1);
texture = tex2;
}*/ // we can skip memcpy since "texture" won't be swapped between "tex1" and "tex2" after this.
// Hiroshi Morii <koolsmoky@users.sourceoforge.net>
result = (1 << 16) | GR_TEXFMT_ARGB_4444;
result = (1 << 16) | GFX_TEXFMT_ARGB_4444;
// Now convert the color to the same
modcolor = ((modcolor & 0xF0000000) >> 16) | ((modcolor & 0x00F00000) >> 12) |

View File

@ -22,7 +22,7 @@
uint32_t LoadNone(uintptr_t /*dst*/, uintptr_t /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int /*tile*/)
{
memset(texture, 0, 4096 * 4);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
return (1 << 16) | GFX_TEXFMT_ARGB_1555;
}
typedef uint32_t(*texfunc)(uintptr_t, uintptr_t, int, int, int, int, int);

View File

@ -142,7 +142,7 @@ uint32_t Load16bRGBA(uintptr_t dst, uintptr_t src, int wid_64, int height, int l
load16bRGBA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
return (1 << 16) | GFX_TEXFMT_ARGB_1555;
}
//****************************************************************
@ -157,7 +157,7 @@ uint32_t Load16bIA(uintptr_t dst, uintptr_t src, int wid_64, int height, int lin
load16bIA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88;
return (1 << 16) | GFX_TEXFMT_ALPHA_INTENSITY_88;
}
//****************************************************************
@ -221,5 +221,5 @@ uint32_t Load16bYUV(uintptr_t dst, uintptr_t /*src*/, int /*wid_64*/, int /*heig
c = yuv_to_rgb565(y1, u, v);
*(tex++) = c;
}
return (1 << 16) | GR_TEXFMT_RGB_565;
return (1 << 16) | GFX_TEXFMT_RGB_565;
}

View File

@ -60,9 +60,9 @@ uint32_t Load32bRGBA(uintptr_t dst, uintptr_t src, int wid_64, int height, int l
b = (c >> 4) & 0xF;
tex16[i] = (a << 12) | (r << 8) | (g << 4) | b;
}
return (1 << 16) | GR_TEXFMT_ARGB_4444;
return (1 << 16) | GFX_TEXFMT_ARGB_4444;
}
return (2 << 16) | GR_TEXFMT_ARGB_8888;
return (2 << 16) | GFX_TEXFMT_ARGB_8888;
}
//****************************************************************

View File

@ -564,7 +564,7 @@ uint32_t Load4bCI(uintptr_t dst, uintptr_t src, int wid_64, int height, int line
//in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference.
//Thanks to angrylion for the advice
load4bI((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44;
return /*(0 << 16) | */GFX_TEXFMT_ALPHA_INTENSITY_44;
}
uintptr_t pal = uintptr_t(rdp.pal_8 + (rdp.tiles[tile].palette << 4));
@ -572,12 +572,12 @@ uint32_t Load4bCI(uintptr_t dst, uintptr_t src, int wid_64, int height, int line
{
ext <<= 1;
load4bCI((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, (uint16_t *)pal);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
return (1 << 16) | GFX_TEXFMT_ARGB_1555;
}
ext <<= 1;
load4bIAPal((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, (uint16_t *)pal);
return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88;
return (1 << 16) | GFX_TEXFMT_ALPHA_INTENSITY_88;
}
//****************************************************************
@ -594,7 +594,7 @@ uint32_t Load4bIA(uintptr_t dst, uintptr_t src, int wid_64, int height, int line
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 4));
load4bIA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44;
return /*(0 << 16) | */GFX_TEXFMT_ALPHA_INTENSITY_44;
}
//****************************************************************
@ -610,7 +610,7 @@ uint32_t Load4bI(uintptr_t dst, uintptr_t src, int wid_64, int height, int line,
int ext = (real_width - (wid_64 << 4));
load4bI((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44;
return /*(0 << 16) | */GFX_TEXFMT_ALPHA_INTENSITY_44;
}
//****************************************************************

View File

@ -348,15 +348,15 @@ uint32_t Load8bCI(uintptr_t dst, uintptr_t src, int wid_64, int height, int line
//in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference.
//Thanks to angrylion for the advice
load8bI((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return /*(0 << 16) | */GR_TEXFMT_ALPHA_8;
return /*(0 << 16) | */GFX_TEXFMT_ALPHA_8;
case 2: //color palette
ext <<= 1;
load8bCI((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, pal);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
return (1 << 16) | GFX_TEXFMT_ARGB_1555;
default: //IA palette
ext <<= 1;
load8bIA8((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, pal);
return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88;
return (1 << 16) | GFX_TEXFMT_ALPHA_INTENSITY_88;
}
}
@ -373,7 +373,7 @@ uint32_t Load8bIA(uintptr_t dst, uintptr_t src, int wid_64, int height, int line
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 3));
load8bIA4((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44;
return /*(0 << 16) | */GFX_TEXFMT_ALPHA_INTENSITY_44;
}
//****************************************************************
@ -389,5 +389,5 @@ uint32_t Load8bI(uintptr_t dst, uintptr_t src, int wid_64, int height, int line,
if (height < 1) height = 1;
int ext = (real_width - (wid_64 << 3));
load8bI((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext);
return /*(0 << 16) | */GR_TEXFMT_ALPHA_8;
return /*(0 << 16) | */GFX_TEXFMT_ALPHA_8;
}

View File

@ -64,29 +64,6 @@
#define LET_TEXARTISTS_FLY 0x40000000 /* a little freedom for texture artists */
#define DUMP_TEX 0x80000000
#ifndef __GLIDE_H__ /* GLIDE3 */
/* from 3Dfx Interactive Inc. glide.h */
#define GR_TEXFMT_ALPHA_8 0x2
#define GR_TEXFMT_INTENSITY_8 0x3
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
#define GR_TEXFMT_P_8 0x5
#define GR_TEXFMT_RGB_565 0xa
#define GR_TEXFMT_ARGB_1555 0xb
#define GR_TEXFMT_ARGB_4444 0xc
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
/* from 3Dfx Interactive Inc. g3ext.h */
#define GR_TEXFMT_ARGB_CMP_FXT1 0x11
#define GR_TEXFMT_ARGB_8888 0x12
#define GR_TEXFMT_ARGB_CMP_DXT1 0x16
#define GR_TEXFMT_ARGB_CMP_DXT3 0x18
#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
#endif /* GLIDE3 */
struct GHQTexInfo {
unsigned char *data;
int width;

View File

@ -24,6 +24,7 @@
#include <zlib/zlib.h>
#include <Common/path.h>
#include <Common/StdString.h>
#include <Project64-video/Renderer/types.h>
TxCache::~TxCache()
{
@ -103,7 +104,7 @@ TxCache::add(uint64_t checksum, GHQTexInfo *info, int dataSize)
{
DBG_INFO(80, "zlib compressed: %.02fkb->%.02fkb\n", (float)dataSize / 1000, (float)destLen / 1000);
dataSize = destLen;
format |= GR_TEXFMT_GZ;
format |= GFX_TEXFMT_GZ;
}
}
}
@ -225,7 +226,7 @@ TxCache::get(uint64_t checksum, GHQTexInfo *info)
}
/* zlib decompress it */
if (info->format & GR_TEXFMT_GZ)
if (info->format & GFX_TEXFMT_GZ)
{
uLongf destLen = _gzdestLen;
uint8 *dest = (_gzdest0 == info->data) ? _gzdest1 : _gzdest0;
@ -235,7 +236,7 @@ TxCache::get(uint64_t checksum, GHQTexInfo *info)
return 0;
}
info->data = dest;
info->format &= ~GR_TEXFMT_GZ;
info->format &= ~GFX_TEXFMT_GZ;
DBG_INFO(80, "zlib decompressed: %.02fkb->%.02fkb\n", (float)(((*itMap).second)->size) / 1000, (float)destLen / 1000);
}
return 1;
@ -268,7 +269,7 @@ bool TxCache::save(const char *path, const char *filename, int config)
* texture data in a zlib compressed state. if the GZ_TEXCACHE or GZ_HIRESTEXCACHE
* option is toggled, the cache will need to be rebuilt.
*/
/*if (format & GR_TEXFMT_GZ) {
/*if (format & GFX_TEXFMT_GZ) {
dest = _gzdest0;
destLen = _gzdestLen;
if (dest && destLen) {
@ -276,7 +277,7 @@ bool TxCache::save(const char *path, const char *filename, int config)
dest = NULL;
destLen = 0;
}
format &= ~GR_TEXFMT_GZ;
format &= ~GFX_TEXFMT_GZ;
}
}*/
@ -363,7 +364,7 @@ bool TxCache::load(const char *path, const char *filename, int config)
gzread(gzfp, tmpInfo.data, dataSize);
/* add to memory cache */
add(checksum, &tmpInfo, (tmpInfo.format & GR_TEXFMT_GZ) ? dataSize : 0);
add(checksum, &tmpInfo, (tmpInfo.format & GFX_TEXFMT_GZ) ? dataSize : 0);
free(tmpInfo.data);
}

View File

@ -17,6 +17,7 @@
#include <Common/path.h>
#include <Common/StdString.h>
#include <Project64-video/Renderer/types.h>
#include "TxFilter.h"
#include "TextureFilters.h"
#include "TxDbg.h"
@ -198,25 +199,25 @@ TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint
*/
if ((srcwidth >= 4 && srcheight >= 4) &&
((_options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESSION_MASK)) ||
(srcformat == GR_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)))) {
(srcformat == GFX_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)))) {
#if !_16BPP_HACK
/* convert textures to a format that the compressor accepts (ARGB8888) */
if (_options & COMPRESSION_MASK) {
#endif
if (srcformat != GR_TEXFMT_ARGB_8888) {
if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, srcformat, GR_TEXFMT_ARGB_8888)) {
if (srcformat != GFX_TEXFMT_ARGB_8888) {
if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, srcformat, GFX_TEXFMT_ARGB_8888)) {
DBG_INFO(80, "Error: unsupported format! gfmt:%x\n", srcformat);
return 0;
}
texture = tmptex;
destformat = GR_TEXFMT_ARGB_8888;
destformat = GFX_TEXFMT_ARGB_8888;
}
#if !_16BPP_HACK
}
#endif
switch (destformat) {
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
/*
* prepare texture enhancements (x2, x4 scalers)
@ -301,9 +302,9 @@ TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint
/* XXX: textures that use 8bit alpha channel look bad with the current
* fxt1 library, so we substitute it with dxtn for now. afaik all gfx
* cards that support fxt1 also support dxtn. (3dfx and Intel) */
if ((destformat == GR_TEXFMT_ALPHA_INTENSITY_88) ||
(destformat == GR_TEXFMT_ARGB_8888) ||
(destformat == GR_TEXFMT_ALPHA_8)) {
if ((destformat == GFX_TEXFMT_ALPHA_INTENSITY_88) ||
(destformat == GFX_TEXFMT_ARGB_8888) ||
(destformat == GFX_TEXFMT_ALPHA_8)) {
compressionType = S3TC_COMPRESSION;
}
tmptex = (texture == _tex1) ? _tex2 : _tex1;
@ -321,11 +322,11 @@ TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint
/*
* texture (re)conversions
*/
if (destformat == GR_TEXFMT_ARGB_8888) {
if (srcformat == GR_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)) srcformat = GR_TEXFMT_ARGB_4444;
if (srcformat != GR_TEXFMT_ARGB_8888) {
if (destformat == GFX_TEXFMT_ARGB_8888) {
if (srcformat == GFX_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)) srcformat = GFX_TEXFMT_ARGB_4444;
if (srcformat != GFX_TEXFMT_ARGB_8888) {
tmptex = (texture == _tex1) ? _tex2 : _tex1;
if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, GR_TEXFMT_ARGB_8888, srcformat)) {
if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, GFX_TEXFMT_ARGB_8888, srcformat)) {
DBG_INFO(80, "Error: unsupported format! gfmt:%x\n", srcformat);
return 0;
}
@ -336,7 +337,7 @@ TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint
break;
#if !_16BPP_HACK
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
int scale_shift = 0;
tmptex = (texture == _tex1) ? _tex2 : _tex1;
@ -405,11 +406,11 @@ TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint
}
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
break;
case GR_TEXFMT_ALPHA_8:
case GFX_TEXFMT_ALPHA_8:
break;
#endif /* _16BPP_HACK */
}
@ -492,8 +493,8 @@ TxFilter::hirestex(uint64_t g64crc, uint64_t r_crc64, uint16 *palette, GHQTexInf
* NOTE: the pre-converted palette from Glide64 is in RGBA5551 format.
* A comp comes before RGB comp.
*/
if (palette && info->format == GR_TEXFMT_P_8) {
DBG_INFO(80, "found GR_TEXFMT_P_8 format. Need conversion!!\n");
if (palette && info->format == GFX_TEXFMT_P_8) {
DBG_INFO(80, "found GFX_TEXFMT_P_8 format. Need conversion!!\n");
int width = info->width;
int height = info->height;
@ -505,31 +506,31 @@ TxFilter::hirestex(uint64_t g64crc, uint64_t r_crc64, uint16 *palette, GHQTexInf
/* use palette and convert to 16bit format */
_txQuantize->P8_16BPP((uint32*)texture, (uint32*)tmptex, info->width, info->height, (uint32*)palette);
texture = tmptex;
format = GR_TEXFMT_ARGB_1555;
format = GFX_TEXFMT_ARGB_1555;
#if 1
/* XXX: compressed if memory cache compression is ON */
if (_options & COMPRESSION_MASK) {
tmptex = (texture == _tex1) ? _tex2 : _tex1;
if (_txQuantize->quantize(texture, tmptex, info->width, info->height, format, GR_TEXFMT_ARGB_8888)) {
if (_txQuantize->quantize(texture, tmptex, info->width, info->height, format, GFX_TEXFMT_ARGB_8888)) {
texture = tmptex;
format = GR_TEXFMT_ARGB_8888;
format = GFX_TEXFMT_ARGB_8888;
}
if (format == GR_TEXFMT_ARGB_8888) {
if (format == GFX_TEXFMT_ARGB_8888) {
tmptex = (texture == _tex1) ? _tex2 : _tex1;
if (_txQuantize->compress(texture, tmptex,
info->width, info->height, GR_TEXFMT_ARGB_1555,
info->width, info->height, GFX_TEXFMT_ARGB_1555,
&width, &height, &format,
_options & COMPRESSION_MASK)) {
texture = tmptex;
}
else {
/*if (!_txQuantize->quantize(texture, tmptex, info->width, info->height, GR_TEXFMT_ARGB_8888, GR_TEXFMT_ARGB_1555)) {
/*if (!_txQuantize->quantize(texture, tmptex, info->width, info->height, GFX_TEXFMT_ARGB_8888, GFX_TEXFMT_ARGB_1555)) {
DBG_INFO(80, "Error: unsupported format! gfmt:%x\n", format);
return 0;
}*/
texture = tmptex;
format = GR_TEXFMT_ARGB_1555;
format = GFX_TEXFMT_ARGB_1555;
}
}
}
@ -548,7 +549,7 @@ TxFilter::hirestex(uint64_t g64crc, uint64_t r_crc64, uint16 *palette, GHQTexInf
/* XXX: add to hires texture cache!!! */
_txHiResCache->add(r_crc64, info);
DBG_INFO(80, "GR_TEXFMT_P_8 loaded as gfmt:%x!\n", format);
DBG_INFO(80, "GFX_TEXFMT_P_8 loaded as gfmt:%x!\n", format);
}
return 1;
@ -596,7 +597,7 @@ TxFilter::dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gf
DBG_INFO(80, "hirestex: r_crc64:%08X %08X\n",
(uint32)(r_crc64 >> 32), (uint32)(r_crc64 & 0xffffffff));
if (!_txQuantize->quantize(src, _tex1, rowStridePixel, height, (gfmt & 0x00ff), GR_TEXFMT_ARGB_8888))
if (!_txQuantize->quantize(src, _tex1, rowStridePixel, height, (gfmt & 0x00ff), GFX_TEXFMT_ARGB_8888))
{
return 0;
}

View File

@ -51,6 +51,7 @@
#include <string>
#include <Common/path.h>
#include <Common/StdString.h>
#include <Project64-video/Renderer/types.h>
#ifdef _WIN32
#include <io.h>
#endif
@ -365,7 +366,7 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
if (tmptex) {
/* check if _rgb.* and _a.* have matching size and format. */
if (!tex || width != tmpwidth || height != tmpheight ||
format != GR_TEXFMT_ARGB_8888 || tmpformat != GR_TEXFMT_ARGB_8888) {
format != GFX_TEXFMT_ARGB_8888 || tmpformat != GFX_TEXFMT_ARGB_8888) {
#if !DEBUG
INFO(80, "-----\n");
INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str());
@ -377,7 +378,7 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
else if (width != tmpwidth || height != tmpheight) {
INFO(80, "Error: _rgb.* and _a.* have mismatched width or height!\n");
}
else if (format != GR_TEXFMT_ARGB_8888 || tmpformat != GR_TEXFMT_ARGB_8888) {
else if (format != GFX_TEXFMT_ARGB_8888 || tmpformat != GFX_TEXFMT_ARGB_8888) {
INFO(80, "Error: _rgb.* or _a.* not in 32bit color!\n");
}
if (tex) free(tex);
@ -506,11 +507,11 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
DBG_INFO(80, "read in as %d x %d gfmt:%x\n", tmpwidth, tmpheight, tmpformat);
/* check if size and format are OK */
if (!(format == GR_TEXFMT_ARGB_8888 ||
format == GR_TEXFMT_P_8 ||
format == GR_TEXFMT_ARGB_CMP_DXT1 ||
format == GR_TEXFMT_ARGB_CMP_DXT3 ||
format == GR_TEXFMT_ARGB_CMP_DXT5) ||
if (!(format == GFX_TEXFMT_ARGB_8888 ||
format == GFX_TEXFMT_P_8 ||
format == GFX_TEXFMT_ARGB_CMP_DXT1 ||
format == GFX_TEXFMT_ARGB_CMP_DXT3 ||
format == GFX_TEXFMT_ARGB_CMP_DXT5) ||
(width * height) < 4) { /* TxQuantize requirement: width * height must be 4 or larger. */
free(tex);
tex = NULL;
@ -524,7 +525,7 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
}
/* analyze and determine best format to quantize */
if (format == GR_TEXFMT_ARGB_8888) {
if (format == GFX_TEXFMT_ARGB_8888) {
int i;
int alphabits = 0;
int fullalpha = 0;
@ -632,17 +633,17 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
#if !REDUCE_TEXTURE_FOOTPRINT
if (_maxbpp < 32 || _options & (FORCE16BPP_HIRESTEX | COMPRESSION_MASK)) {
#endif
if (alphabits == 0) destformat = GR_TEXFMT_RGB_565;
else if (alphabits == 1) destformat = GR_TEXFMT_ARGB_1555;
else destformat = GR_TEXFMT_ARGB_8888;
if (alphabits == 0) destformat = GFX_TEXFMT_RGB_565;
else if (alphabits == 1) destformat = GFX_TEXFMT_ARGB_1555;
else destformat = GFX_TEXFMT_ARGB_8888;
#if !REDUCE_TEXTURE_FOOTPRINT
}
else {
destformat = GR_TEXFMT_ARGB_8888;
destformat = GFX_TEXFMT_ARGB_8888;
}
#endif
if (fmt == 4 && alphabits == 0) {
destformat = GR_TEXFMT_ARGB_8888;
destformat = GFX_TEXFMT_ARGB_8888;
/* Rice I format; I = (R + G + B) / 3 */
for (i = 0; i < height * width; i++) {
uint32 texel = ((uint32*)tex)[i];
@ -654,11 +655,11 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
}
if (intensity) {
if (alphabits == 0) {
if (fmt == 4) destformat = GR_TEXFMT_ALPHA_8;
else destformat = GR_TEXFMT_INTENSITY_8;
if (fmt == 4) destformat = GFX_TEXFMT_ALPHA_8;
else destformat = GFX_TEXFMT_INTENSITY_8;
}
else {
destformat = GR_TEXFMT_ALPHA_INTENSITY_88;
destformat = GFX_TEXFMT_ALPHA_INTENSITY_88;
}
}
@ -668,7 +669,7 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
* Rice hi-res textures: end */
/* XXX: only ARGB8888 for now. comeback to this later... */
if (format == GR_TEXFMT_ARGB_8888) {
if (format == GFX_TEXFMT_ARGB_8888) {
#if TEXTURE_TILING
/* Glide64 style texture tiling */
@ -864,40 +865,40 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
switch (_options & COMPRESSION_MASK) {
case S3TC_COMPRESSION:
switch (destformat) {
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
#if GLIDE64_DXTN
case GR_TEXFMT_ARGB_1555: /* for ARGB1555 use DXT5 instead of DXT1 */
case GFX_TEXFMT_ARGB_1555: /* for ARGB1555 use DXT5 instead of DXT1 */
#endif
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
dataSize = width * height;
break;
#if !GLIDE64_DXTN
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
#endif
case GR_TEXFMT_RGB_565:
case GR_TEXFMT_INTENSITY_8:
case GFX_TEXFMT_RGB_565:
case GFX_TEXFMT_INTENSITY_8:
dataSize = (width * height) >> 1;
break;
case GR_TEXFMT_ALPHA_8: /* no size benefit with dxtn */
case GFX_TEXFMT_ALPHA_8: /* no size benefit with dxtn */
;
}
break;
case FXT1_COMPRESSION:
switch (destformat) {
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_RGB_565:
case GR_TEXFMT_INTENSITY_8:
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_RGB_565:
case GFX_TEXFMT_INTENSITY_8:
dataSize = (width * height) >> 1;
break;
/* XXX: textures that use 8bit alpha channel look bad with the current
* fxt1 library, so we substitute it with dxtn for now. afaik all gfx
* cards that support fxt1 also support dxtn. (3dfx and Intel) */
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ARGB_8888:
compressionType = S3TC_COMPRESSION;
dataSize = width * height;
break;
case GR_TEXFMT_ALPHA_8: /* no size benefit with dxtn */
case GFX_TEXFMT_ALPHA_8: /* no size benefit with dxtn */
;
}
}
@ -906,8 +907,8 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
#if 0 /* TEST: dither before compression for better results with gradients */
tmptex = (uint8 *)malloc(_txUtil->sizeofTx(width, height, destformat));
if (tmptex) {
if (_txQuantize->quantize(tex, tmptex, width, height, GR_TEXFMT_ARGB_8888, destformat, 0))
_txQuantize->quantize(tmptex, tex, width, height, destformat, GR_TEXFMT_ARGB_8888, 0);
if (_txQuantize->quantize(tex, tmptex, width, height, GFX_TEXFMT_ARGB_8888, destformat, 0))
_txQuantize->quantize(tmptex, tex, width, height, destformat, GFX_TEXFMT_ARGB_8888, 0);
free(tmptex);
}
#endif
@ -951,40 +952,40 @@ bool TxHiResCache::loadHiResTextures(const char * dir_path, bool replace)
tmptex = (uint8 *)malloc(_txUtil->sizeofTx(width, height, destformat));
if (tmptex) {
switch (destformat) {
case GR_TEXFMT_ARGB_8888:
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_4444:
#if !REDUCE_TEXTURE_FOOTPRINT
if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX)
#endif
destformat = GR_TEXFMT_ARGB_4444;
destformat = GFX_TEXFMT_ARGB_4444;
break;
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
#if !REDUCE_TEXTURE_FOOTPRINT
if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX)
#endif
destformat = GR_TEXFMT_ARGB_1555;
destformat = GFX_TEXFMT_ARGB_1555;
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
#if !REDUCE_TEXTURE_FOOTPRINT
if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX)
#endif
destformat = GR_TEXFMT_RGB_565;
destformat = GFX_TEXFMT_RGB_565;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
#if !REDUCE_TEXTURE_FOOTPRINT
destformat = GR_TEXFMT_ALPHA_INTENSITY_88;
destformat = GFX_TEXFMT_ALPHA_INTENSITY_88;
#else
destformat = GR_TEXFMT_ALPHA_INTENSITY_44;
destformat = GFX_TEXFMT_ALPHA_INTENSITY_44;
#endif
break;
case GR_TEXFMT_ALPHA_8:
destformat = GR_TEXFMT_ALPHA_8; /* yes, this is correct. ALPHA_8 instead of INTENSITY_8 */
case GFX_TEXFMT_ALPHA_8:
destformat = GFX_TEXFMT_ALPHA_8; /* yes, this is correct. ALPHA_8 instead of INTENSITY_8 */
break;
case GR_TEXFMT_INTENSITY_8:
destformat = GR_TEXFMT_INTENSITY_8;
case GFX_TEXFMT_INTENSITY_8:
destformat = GFX_TEXFMT_INTENSITY_8;
}
if (_txQuantize->quantize(tex, tmptex, width, height, GR_TEXFMT_ARGB_8888, destformat, 0)) {
if (_txQuantize->quantize(tex, tmptex, width, height, GFX_TEXFMT_ARGB_8888, destformat, 0)) {
format = destformat;
free(tex);
tex = tmptex;

View File

@ -23,6 +23,7 @@
#include "TxReSample.h"
#include "TxDbg.h"
#include <stdlib.h>
#include <Project64-video/Renderer/types.h>
bool TxImage::getPNGInfo(FILE *fp, png_structp *png_ptr, png_infop *info_ptr)
{
@ -66,7 +67,7 @@ bool TxImage::getPNGInfo(FILE *fp, png_structp *png_ptr, png_infop *info_ptr)
uint8*
TxImage::readPNG(FILE* fp, int* width, int* height, uint16* format)
{
/* NOTE: returned image format is GR_TEXFMT_ARGB_8888 */
/* NOTE: returned image format is GFX_TEXFMT_ARGB_8888 */
png_structp png_ptr;
png_infop info_ptr;
@ -193,7 +194,7 @@ TxImage::readPNG(FILE* fp, int* width, int* height, uint16* format)
*width = (row_bytes >> 2);
*height = o_height;
*format = GR_TEXFMT_ARGB_8888;
*format = GFX_TEXFMT_ARGB_8888;
#if POW2_TEXTURES
/* next power of 2 size conversions */
@ -480,8 +481,8 @@ uint8*
TxImage::readBMP(FILE* fp, int* width, int* height, uint16* format)
{
/* NOTE: returned image format;
* 4, 8bit palette bmp -> GR_TEXFMT_P_8
* 24, 32bit bmp -> GR_TEXFMT_ARGB_8888
* 4, 8bit palette bmp -> GFX_TEXFMT_P_8
* 24, 32bit bmp -> GFX_TEXFMT_ARGB_8888
*/
uint8 *image = NULL;
@ -604,11 +605,11 @@ TxImage::readBMP(FILE* fp, int* width, int* height, uint16* format)
switch (bmp_ihdr.biBitCount) {
case 8:
case 4:
*format = GR_TEXFMT_P_8;
*format = GFX_TEXFMT_P_8;
break;
case 32:
case 24:
*format = GR_TEXFMT_ARGB_8888;
*format = GFX_TEXFMT_ARGB_8888;
}
#if POW2_TEXTURES
@ -764,17 +765,17 @@ TxImage::readDDS(FILE* fp, int* width, int* height, uint16* format)
DBG_INFO(80, "DXT1 format\n");
/* compensate for missing LinearSize */
dds_fhdr.dwLinearSize = (dds_fhdr.dwWidth * dds_fhdr.dwHeight) >> 1;
tmpformat = GR_TEXFMT_ARGB_CMP_DXT1;
tmpformat = GFX_TEXFMT_ARGB_CMP_DXT1;
}
else if (memcmp(&dds_fhdr.ddpf.dwFourCC, "DXT3", 4) == 0) {
DBG_INFO(80, "DXT3 format\n");
dds_fhdr.dwLinearSize = dds_fhdr.dwWidth * dds_fhdr.dwHeight;
tmpformat = GR_TEXFMT_ARGB_CMP_DXT3;
tmpformat = GFX_TEXFMT_ARGB_CMP_DXT3;
}
else if (memcmp(&dds_fhdr.ddpf.dwFourCC, "DXT5", 4) == 0) {
DBG_INFO(80, "DXT5 format\n");
dds_fhdr.dwLinearSize = dds_fhdr.dwWidth * dds_fhdr.dwHeight;
tmpformat = GR_TEXFMT_ARGB_CMP_DXT5;
tmpformat = GFX_TEXFMT_ARGB_CMP_DXT5;
}
else {
DBG_INFO(80, "Error: not DXT1 or DXT3 or DXT5 format!\n");

View File

@ -19,6 +19,7 @@
/* NOTE: The codes are not optimized. They can be made faster. */
#include "TxQuantize.h"
#include <Project64-video/Renderer/types.h>
TxQuantize::TxQuantize()
{
@ -1729,29 +1730,29 @@ TxQuantize::quantize(uint8* src, uint8* dest, int width, int height, uint16 srcf
quantizerFunc quantizer;
int bpp_shift = 0;
if (destformat == GR_TEXFMT_ARGB_8888) {
if (destformat == GFX_TEXFMT_ARGB_8888) {
switch (srcformat) {
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
quantizer = &TxQuantize::ARGB1555_ARGB8888;
bpp_shift = 1;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
quantizer = &TxQuantize::ARGB4444_ARGB8888;
bpp_shift = 1;
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
quantizer = &TxQuantize::RGB565_ARGB8888;
bpp_shift = 1;
break;
case GR_TEXFMT_ALPHA_8:
case GFX_TEXFMT_ALPHA_8:
quantizer = &TxQuantize::A8_ARGB8888;
bpp_shift = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
quantizer = &TxQuantize::AI44_ARGB8888;
bpp_shift = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
quantizer = &TxQuantize::AI88_ARGB8888;
bpp_shift = 1;
break;
@ -1767,30 +1768,30 @@ TxQuantize::quantize(uint8* src, uint8* dest, int width, int height, uint16 srcf
}
(*this.*quantizer)((uint32*)src, (uint32*)dest, width, height);
}
else if (srcformat == GR_TEXFMT_ARGB_8888) {
else if (srcformat == GFX_TEXFMT_ARGB_8888) {
switch (destformat) {
case GR_TEXFMT_ARGB_1555:
case GFX_TEXFMT_ARGB_1555:
quantizer = fastQuantizer ? &TxQuantize::ARGB8888_ARGB1555 : &TxQuantize::ARGB8888_ARGB1555_ErrD;
bpp_shift = 1;
break;
case GR_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_4444:
quantizer = fastQuantizer ? &TxQuantize::ARGB8888_ARGB4444 : &TxQuantize::ARGB8888_ARGB4444_ErrD;
bpp_shift = 1;
break;
case GR_TEXFMT_RGB_565:
case GFX_TEXFMT_RGB_565:
quantizer = fastQuantizer ? &TxQuantize::ARGB8888_RGB565 : &TxQuantize::ARGB8888_RGB565_ErrD;
bpp_shift = 1;
break;
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8:
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8:
quantizer = fastQuantizer ? &TxQuantize::ARGB8888_A8 : &TxQuantize::ARGB8888_I8_Slow;
bpp_shift = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
quantizer = fastQuantizer ? &TxQuantize::ARGB8888_AI44 : &TxQuantize::ARGB8888_AI44_ErrD;
bpp_shift = 2;
break;
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
quantizer = fastQuantizer ? &TxQuantize::ARGB8888_AI88 : &TxQuantize::ARGB8888_AI88_Slow;
bpp_shift = 1;
break;
@ -1846,7 +1847,7 @@ TxQuantize::FXT1(uint8 *src, uint8 *dest,
/* dxtn adjusts width and height to M8 and M4 respectively by replication */
*destwidth = (srcwidth + 7) & ~7;
*destheight = (srcheight + 3) & ~3;
*destformat = GR_TEXFMT_ARGB_CMP_FXT1;
*destformat = GFX_TEXFMT_ARGB_CMP_FXT1;
bRet = 1;
}
@ -1876,33 +1877,33 @@ TxQuantize::DXTn(uint8 *src, uint8 *dest,
*/
/* skip formats that DXTn won't help in size. */
if (srcformat == GR_TEXFMT_ALPHA_8 ||
srcformat == GR_TEXFMT_ALPHA_INTENSITY_44) {
if (srcformat == GFX_TEXFMT_ALPHA_8 ||
srcformat == GFX_TEXFMT_ALPHA_INTENSITY_44) {
; /* shutup compiler */
}
else {
int dstRowStride = ((srcwidth + 3) & ~3) << 2;
int compression = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
*destformat = GR_TEXFMT_ARGB_CMP_DXT5;
*destformat = GFX_TEXFMT_ARGB_CMP_DXT5;
#if !GLIDE64_DXTN
/* okay... we are going to disable DXT1 with 1bit alpha
* for Glide64. some textures have all 0 alpha values.
* see "N64 Kobe Bryant in NBA Courtside"
*/
if (srcformat == GR_TEXFMT_ARGB_1555) {
if (srcformat == GFX_TEXFMT_ARGB_1555) {
dstRowStride >>= 1;
compression = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
*destformat = GR_TEXFMT_ARGB_CMP_DXT1;
*destformat = GFX_TEXFMT_ARGB_CMP_DXT1;
}
else
#endif
if (srcformat == GR_TEXFMT_RGB_565 ||
srcformat == GR_TEXFMT_INTENSITY_8) {
if (srcformat == GFX_TEXFMT_RGB_565 ||
srcformat == GFX_TEXFMT_INTENSITY_8) {
dstRowStride >>= 1;
compression = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
*destformat = GR_TEXFMT_ARGB_CMP_DXT1;
*destformat = GFX_TEXFMT_ARGB_CMP_DXT1;
}
unsigned int numcore = _numcore;

View File

@ -17,6 +17,8 @@
#include <zlib/zlib.h>
#include <malloc.h>
#include <stdlib.h>
#include <Project64-video/Renderer/types.h>
#ifdef _WIN32
#include <windows.h>
#endif
@ -66,29 +68,29 @@ int TxUtil::sizeofTx(int width, int height, uint16 format)
/* a lookup table for the shifts would be better */
switch (format) {
case GR_TEXFMT_ARGB_CMP_FXT1:
case GFX_TEXFMT_ARGB_CMP_FXT1:
dataSize = (((width + 0x7) & ~0x7) * ((height + 0x3) & ~0x3)) >> 1;
break;
case GR_TEXFMT_ARGB_CMP_DXT1:
case GFX_TEXFMT_ARGB_CMP_DXT1:
dataSize = (((width + 0x3) & ~0x3) * ((height + 0x3) & ~0x3)) >> 1;
break;
case GR_TEXFMT_ARGB_CMP_DXT3:
case GR_TEXFMT_ARGB_CMP_DXT5:
case GFX_TEXFMT_ARGB_CMP_DXT3:
case GFX_TEXFMT_ARGB_CMP_DXT5:
dataSize = ((width + 0x3) & ~0x3) * ((height + 0x3) & ~0x3);
break;
case GR_TEXFMT_ALPHA_INTENSITY_44:
case GR_TEXFMT_ALPHA_8:
case GR_TEXFMT_INTENSITY_8:
case GR_TEXFMT_P_8:
case GFX_TEXFMT_ALPHA_INTENSITY_44:
case GFX_TEXFMT_ALPHA_8:
case GFX_TEXFMT_INTENSITY_8:
case GFX_TEXFMT_P_8:
dataSize = width * height;
break;
case GR_TEXFMT_ARGB_4444:
case GR_TEXFMT_ARGB_1555:
case GR_TEXFMT_RGB_565:
case GR_TEXFMT_ALPHA_INTENSITY_88:
case GFX_TEXFMT_ARGB_4444:
case GFX_TEXFMT_ARGB_1555:
case GFX_TEXFMT_RGB_565:
case GFX_TEXFMT_ALPHA_INTENSITY_88:
dataSize = (width * height) << 1;
break;
case GR_TEXFMT_ARGB_8888:
case GFX_TEXFMT_ARGB_8888:
dataSize = (width * height) << 2;
break;
default:

View File

@ -2098,7 +2098,7 @@ void rdp_settile()
if (rdp.aTBuffTex[i]->size == tile->size)
{
rdp.aTBuffTex[i]->tile = rdp.last_tile;
rdp.aTBuffTex[i]->info.format = tile->format == 0 ? GR_TEXFMT_RGB_565 : GR_TEXFMT_ALPHA_INTENSITY_88;
rdp.aTBuffTex[i]->info.format = tile->format == 0 ? GFX_TEXFMT_RGB_565 : GFX_TEXFMT_ALPHA_INTENSITY_88;
WriteTrace(TraceRDP, TraceDebug, "rdp.aTBuffTex[%d] tile=%d, format=%s", i, rdp.last_tile, tile->format == 0 ? "RGB565" : "Alpha88");
}
else
@ -2646,7 +2646,7 @@ void rdp_setcolorimage()
{
GrLOD_t LOD = g_scr_res_x > 1024 ? GR_LOD_LOG2_1024 : GR_LOD_LOG2_2048;
grTextureAuxBufferExt(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
grAuxBufferExt(GR_BUFFER_TEXTUREAUXBUFFER_EXT);
WriteTrace(TraceRDP, TraceDebug, "rdp_setcolorimage - set texture depth buffer to TMU0");
}

View File

@ -32,7 +32,7 @@ float set_sprite_combine_mode()
rdp.allow_combine = 0;
// Now actually combine !
GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL;
if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GFX_TEXFMT_ALPHA_INTENSITY_88)
color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
cmb.tmu1_func = cmb.tmu0_func = color_source;
cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE;
@ -130,7 +130,7 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
dst += (512 - d.imageW);
}
GrTexInfo t_info;
t_info.format = GR_TEXFMT_RGB_565;
t_info.format = GFX_TEXFMT_RGB_565;
t_info.data = image;
t_info.smallLodLog2 = GR_LOD_LOG2_512;
t_info.largeLodLog2 = GR_LOD_LOG2_512;
@ -194,7 +194,7 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
v[i].vc(0) = v[i].vc(1) = v[i].v0;
}
grTextureBufferExt(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
grRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
grAuxBufferExt(GR_BUFFER_AUXBUFFER);
grBufferClear(0, 0, 0xFFFF);
@ -202,7 +202,7 @@ void DrawHiresDepthImage(const DRAWIMAGE & d)
grDrawTriangle(&v[2], &v[3], &v[1]);
grRenderBuffer(GR_BUFFER_BACKBUFFER);
grTextureAuxBufferExt(rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
grAuxBufferExt(GR_BUFFER_TEXTUREAUXBUFFER_EXT);
grDepthMask(FXTRUE);
}