CPlugin::GameReset should call RomClose, not RomClosed
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@ -148,7 +148,7 @@ void CPlugin::GameReset()
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{
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{
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if (m_RomOpen)
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if (m_RomOpen)
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{
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{
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RomClosed();
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RomClose();
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if (RomOpen)
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if (RomOpen)
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{
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{
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RomOpen();
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RomOpen();
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