[Audio] Change how sleep works in DirectSoundDriver::AudioThreadProc

This commit is contained in:
zilmar 2017-10-17 08:50:32 +11:00
parent 8829076f80
commit 8e71e8bea9
1 changed files with 5 additions and 6 deletions

View File

@ -211,12 +211,6 @@ void DirectSoundDriver::AudioThreadProc()
{
break;
}
// Check to see if the audio pointer moved on to the next segment
if (write_pos == 0)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Sleep");
Sleep(1);
}
uint32_t play_pos = 0;
if (lpdsbuff == NULL || FAILED(lpdsbuff->GetCurrentPosition((unsigned long*)&play_pos, NULL)))
{
@ -226,6 +220,11 @@ void DirectSoundDriver::AudioThreadProc()
}
write_pos = play_pos < m_LOCK_SIZE ? (m_LOCK_SIZE * DS_SEGMENTS) - m_LOCK_SIZE : ((play_pos / m_LOCK_SIZE) * m_LOCK_SIZE) - m_LOCK_SIZE;
WriteTrace(TraceAudioDriver, TraceVerbose, "play_pos: 0x%08X m_write_pos: 0x%08X next_pos: 0x%08X m_LOCK_SIZE: 0x%08X", play_pos, write_pos, next_pos, m_LOCK_SIZE);
if (last_pos == write_pos)
{
WriteTrace(TraceAudioDriver, TraceVerbose, "Sleep");
Sleep(1);
}
}
// This means we had a buffer segment skipped
if (next_pos != write_pos)