Merge pull request #1390 from Frank-74/AudioSync-BufferChanges

Audio sync buffer changes
This commit is contained in:
zilmar 2017-10-13 16:04:49 +11:00 committed by GitHub
commit 8c7830a037
11 changed files with 87 additions and 70 deletions

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@ -87,15 +87,36 @@ EXPORT void CALL AiDacrateChanged(int SystemType)
} }
uint32_t Frequency = video_clock / (g_Dacrate + 1); uint32_t Frequency = video_clock / (g_Dacrate + 1);
if ((Frequency > 7000) && (Frequency < 9000)) { Frequency = 8000; } if (Frequency < 4000)
else if ((Frequency > 10000) && (Frequency < 12000)) { Frequency = 11025; } {
else if ((Frequency > 15000) && (Frequency < 17000)) { Frequency = 16000; } WriteTrace(TraceAudioDriver, TraceDebug, "Not Audio Data!");
else if ((Frequency > 21000) && (Frequency < 23000)) { Frequency = 22050; } return;
else if ((Frequency > 31000) && (Frequency < 33000)) { Frequency = 32000; } }
else if ((Frequency > 43000) && (Frequency < 45000)) { Frequency = 44100; } else
else if ((Frequency > 47000) && (Frequency < 49000)) { Frequency = 48000; } {
int32_t BufferSize = 0; double audio_clock = 0;
double framerate1 = 59.94004; double framerate2 = 64; double framerate = 0;
g_SoundDriver->AI_SetFrequency(Frequency); if (g_settings->FPSBuffer() == true)
{
framerate = framerate1;
}
else
{
framerate = framerate2;
}
if (g_settings->TinyBuffer() == true)
{
audio_clock = ((video_clock / framerate) * 2);
}
else
{
audio_clock = ((video_clock / framerate) * 4);
}
BufferSize = (int32_t)audio_clock / (g_Dacrate) + 1 & ~0x1;
g_SoundDriver->AI_SetFrequency(Frequency, BufferSize);
}
} }
WriteTrace(TraceAudioInterface, TraceDebug, "Done"); WriteTrace(TraceAudioInterface, TraceDebug, "Done");
} }
@ -135,7 +156,7 @@ EXPORT void CALL AiUpdate(int32_t Wait)
} }
else else
{ {
pjutil::Sleep(1); pjutil::Sleep(1); // TODO: Fixme -- Ai Update appears to be problematic
} }
WriteTrace(TraceAudioInterface, TraceDebug, "Done"); WriteTrace(TraceAudioInterface, TraceDebug, "Done");
} }

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@ -29,8 +29,8 @@ CSettings::CSettings() :
m_advanced_options(false), m_advanced_options(false),
m_debugger_enabled(false), m_debugger_enabled(false),
m_Volume(100), m_Volume(100),
m_BufferDivider(90), m_TinyBuffer(true),
m_BufferLevel(4), m_FPSBuffer(true),
m_SyncAudio(false), m_SyncAudio(false),
m_FullSpeed(true) m_FullSpeed(true)
{ {
@ -94,8 +94,8 @@ void CSettings::RegisterSettings(void)
RegisterSetting(Set_Logging_InitShutdown, Data_DWORD_General, "InitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL); RegisterSetting(Set_Logging_InitShutdown, Data_DWORD_General, "InitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL);
RegisterSetting(Set_Logging_Interface, Data_DWORD_General, "Interface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL); RegisterSetting(Set_Logging_Interface, Data_DWORD_General, "Interface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL);
RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL); RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL);
RegisterSetting(Set_BufferDivider, Data_DWORD_Game, "BufferDivider", "", 90, NULL); RegisterSetting(Set_TinyBuffer, Data_DWORD_Game, "TinyBuffer", "", (bool)true, NULL);
RegisterSetting(Set_BufferLevel, Data_DWORD_Game, "BufferLevel", "", 4, NULL); RegisterSetting(Set_FPSBuffer, Data_DWORD_Game, "FPSBuffer", "", (bool)true, NULL);
LogLevelChanged(); LogLevelChanged();
} }
@ -115,14 +115,14 @@ void CSettings::SetVolume(uint32_t Volume)
} }
} }
void CSettings::SetBufferDivider(uint32_t BufferDivider) void CSettings::SetTinyBuffer(bool TinyBuffer)
{ {
SetSetting(Set_BufferDivider, BufferDivider); SetSetting(Set_TinyBuffer, TinyBuffer ? 1 : 0);
} }
void CSettings::SetBufferLevel(uint32_t BufferLevel) void CSettings::SetFPSBuffer(bool FPSBuffer)
{ {
SetSetting(Set_BufferLevel, BufferLevel); SetSetting(Set_FPSBuffer, FPSBuffer ? 1 : 0);
} }
void CSettings::LogLevelChanged(void) void CSettings::LogLevelChanged(void)
@ -144,8 +144,8 @@ void CSettings::ReadSettings(void)
m_AudioEnabled = m_Set_EnableAudio ? GetSystemSetting(m_Set_EnableAudio) != 0 : true; m_AudioEnabled = m_Set_EnableAudio ? GetSystemSetting(m_Set_EnableAudio) != 0 : true;
m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false; m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false;
m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false; m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
m_BufferDivider = GetSetting(Set_BufferDivider); m_TinyBuffer = GetSetting(Set_TinyBuffer) != 0;
m_BufferLevel = GetSetting(Set_BufferLevel); m_FPSBuffer = GetSetting(Set_FPSBuffer) != 0;
m_FullSpeed = m_Set_FullSpeed ? GetSystemSetting(m_Set_FullSpeed) != 0 : false; m_FullSpeed = m_Set_FullSpeed ? GetSystemSetting(m_Set_FullSpeed) != 0 : false;
m_SyncAudio = ((!m_advanced_options || bLimitFPS) && SyncAudio && m_FullSpeed); m_SyncAudio = ((!m_advanced_options || bLimitFPS) && SyncAudio && m_FullSpeed);

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@ -19,8 +19,8 @@ public:
inline bool AudioEnabled(void) const { return m_AudioEnabled; } inline bool AudioEnabled(void) const { return m_AudioEnabled; }
inline bool debugger_enabled(void) const { return m_debugger_enabled; } inline bool debugger_enabled(void) const { return m_debugger_enabled; }
inline uint32_t GetVolume(void) const { return m_Volume; } inline uint32_t GetVolume(void) const { return m_Volume; }
inline uint32_t BufferDivider(void) const { return m_BufferDivider; } inline bool TinyBuffer(void) const { return m_TinyBuffer; }
inline uint32_t BufferLevel(void) const { return m_BufferLevel; } inline bool FPSBuffer(void) const { return m_FPSBuffer; }
inline bool SyncAudio(void) const { return m_SyncAudio; } inline bool SyncAudio(void) const { return m_SyncAudio; }
inline bool FullSpeed(void) const { return m_FullSpeed; } inline bool FullSpeed(void) const { return m_FullSpeed; }
inline bool FlushLogs(void) const { return m_FlushLogs; } inline bool FlushLogs(void) const { return m_FlushLogs; }
@ -28,8 +28,8 @@ public:
void SetAudioEnabled(bool Enabled); void SetAudioEnabled(bool Enabled);
void SetVolume(uint32_t Volume); void SetVolume(uint32_t Volume);
void SetBufferDivider(uint32_t BufferDivider); void SetTinyBuffer(bool TinyBuffer);
void SetBufferLevel(uint32_t BufferLevel); void SetFPSBuffer(bool FPSBuffer);
void ReadSettings(); void ReadSettings();
private: private:
@ -59,8 +59,8 @@ private:
bool m_advanced_options; bool m_advanced_options;
bool m_debugger_enabled; bool m_debugger_enabled;
uint32_t m_Volume; uint32_t m_Volume;
uint32_t m_BufferDivider; bool m_TinyBuffer;
uint32_t m_BufferLevel; bool m_FPSBuffer;
bool m_SyncAudio; bool m_SyncAudio;
bool m_FullSpeed; bool m_FullSpeed;
}; };

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@ -103,47 +103,37 @@ public:
BEGIN_MSG_MAP(CDebugSettings) BEGIN_MSG_MAP(CDebugSettings)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog) MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
COMMAND_HANDLER(IDC_BUFFER_DIVIDER, EN_CHANGE, ItemChanged) COMMAND_ID_HANDLER_EX(IDC_TINYBUFFER, ItemChanged)
COMMAND_HANDLER(IDC_BUFFER_LEVEL, EN_CHANGE, ItemChanged) COMMAND_ID_HANDLER_EX(IDC_FPSBUFFER, ItemChanged)
CHAIN_MSG_MAP(CPropertyPageImpl<CGameSettings>) CHAIN_MSG_MAP(CPropertyPageImpl<CGameSettings>)
END_MSG_MAP() END_MSG_MAP()
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{ {
m_BufferDivider.Attach(GetDlgItem(IDC_BUFFER_DIVIDER)); m_btnTinyBuffer.Attach(GetDlgItem(IDC_TINYBUFFER));
m_BufferDivider.SetWindowText(stdstr_f("%d", g_settings->BufferDivider()).c_str()); m_btnTinyBuffer.SetCheck(g_settings->TinyBuffer() ? BST_CHECKED : BST_UNCHECKED);
m_btnFPSBuffer.Attach(GetDlgItem(IDC_FPSBUFFER));
m_BufferLevel.Attach(GetDlgItem(IDC_BUFFER_LEVEL)); m_btnFPSBuffer.SetCheck(g_settings->FPSBuffer() ? BST_CHECKED : BST_UNCHECKED);
m_BufferLevel.SetWindowText(stdstr_f("%d", g_settings->BufferLevel()).c_str());
return TRUE; return TRUE;
} }
bool OnApply() bool OnApply()
{ {
char buffer[100]; g_settings->SetTinyBuffer(m_btnTinyBuffer.GetCheck() == BST_CHECKED);
m_BufferDivider.GetWindowText(buffer, sizeof(buffer)); g_settings->SetFPSBuffer(m_btnFPSBuffer.GetCheck() == BST_CHECKED);
g_settings->SetBufferDivider(atoi(buffer));
m_BufferLevel.GetWindowText(buffer, sizeof(buffer));
g_settings->SetBufferLevel(atoi(buffer));
FlushSettings(); FlushSettings();
return true; return true;
} }
private: private:
CEdit m_BufferDivider; CButton m_btnTinyBuffer;
CEdit m_BufferLevel; CButton m_btnFPSBuffer;
LRESULT ItemChangedNotify(NMHDR* /*pNMHDR*/) void ItemChanged(UINT /*Code*/, int /*id*/, HWND /*ctl*/)
{ {
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0); SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
return 0; g_settings->SetTinyBuffer(m_btnTinyBuffer.GetCheck() == BST_CHECKED);
} g_settings->SetFPSBuffer(m_btnFPSBuffer.GetCheck() == BST_CHECKED);
LRESULT ItemChanged(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
SendMessage(GetParent(), PSM_CHANGED, (WPARAM)m_hWnd, 0);
return 0;
} }
}; };

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@ -119,11 +119,11 @@ void DirectSoundDriver::StartAudio()
WriteTrace(TraceAudioDriver, TraceDebug, "Done"); WriteTrace(TraceAudioDriver, TraceDebug, "Done");
} }
void DirectSoundDriver::SetFrequency(uint32_t Frequency) void DirectSoundDriver::SetFrequency(uint32_t Frequency, uint32_t BufferSize)
{ {
WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency); WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency);
StopAudio(); StopAudio();
m_LOCK_SIZE = (uint32_t)((Frequency / g_settings->BufferDivider())) * 4; m_LOCK_SIZE = (BufferSize * 2);
SetSegmentSize(m_LOCK_SIZE, Frequency); SetSegmentSize(m_LOCK_SIZE, Frequency);
StartAudio(); StartAudio();
@ -132,10 +132,16 @@ void DirectSoundDriver::SetFrequency(uint32_t Frequency)
void DirectSoundDriver::SetVolume(uint32_t Volume) void DirectSoundDriver::SetVolume(uint32_t Volume)
{ {
/*DWORD dsVolume = ((DWORD)Volume * -25); LPDIRECTSOUNDBUFFER & lpdsb = (LPDIRECTSOUNDBUFFER &)m_lpdsb;
if (Volume == 100) dsVolume = (DWORD)DSBVOLUME_MIN; int32_t dsVolume = -((100 - (int32_t)Volume) * 25);
if (Volume == 0) dsVolume = DSBVOLUME_MAX; if (Volume == 0)
if (lpdsb != NULL) lpdsb->SetVolume(dsVolume);*/ {
dsVolume = DSBVOLUME_MIN;
}
if (lpdsb != NULL)
{
lpdsb->SetVolume(dsVolume);
}
} }
void DirectSoundDriver::SetSegmentSize(uint32_t length, uint32_t SampleRate) void DirectSoundDriver::SetSegmentSize(uint32_t length, uint32_t SampleRate)

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@ -21,7 +21,7 @@ public:
bool Initialize(); bool Initialize();
void StopAudio(); // Stops the Audio PlayBack (as if paused) void StopAudio(); // Stops the Audio PlayBack (as if paused)
void StartAudio(); // Starts the Audio PlayBack (as if unpaused) void StartAudio(); // Starts the Audio PlayBack (as if unpaused)
void SetFrequency(uint32_t Frequency); void SetFrequency(uint32_t Frequency, uint32_t BufferSize);
void SetVolume(uint32_t Volume); void SetVolume(uint32_t Volume);
private: private:

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@ -34,10 +34,10 @@ bool SoundDriverBase::Initialize()
return true; return true;
} }
void SoundDriverBase::AI_SetFrequency(uint32_t Frequency) void SoundDriverBase::AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize)
{ {
SetFrequency(Frequency); SetFrequency(Frequency, BufferSize);
m_MaxBufferSize = (uint32_t)((Frequency / g_settings->BufferDivider())) * 4 * g_settings->BufferLevel(); m_MaxBufferSize = (BufferSize * 4);
m_BufferRemaining = 0; m_BufferRemaining = 0;
m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0; m_CurrentReadLoc = m_CurrentWriteLoc = m_BufferRemaining = 0;
} }
@ -187,7 +187,7 @@ void SoundDriverBase::BufferAudio()
WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining); WriteTrace(TraceAudioDriver, TraceVerbose, "Done (m_BufferRemaining: 0x%08X)", m_BufferRemaining);
} }
void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/) void SoundDriverBase::SetFrequency(uint32_t /*Frequency*/, uint32_t /*Divider*/)
{ {
} }

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@ -18,14 +18,14 @@ class SoundDriverBase
public: public:
SoundDriverBase(); SoundDriverBase();
void AI_SetFrequency(uint32_t Frequency); void AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize);
void AI_LenChanged(uint8_t *start, uint32_t length); void AI_LenChanged(uint8_t *start, uint32_t length);
void AI_Startup(); void AI_Startup();
void AI_Shutdown(); void AI_Shutdown();
void AI_Update(bool Wait); void AI_Update(bool Wait);
uint32_t AI_ReadLength(); uint32_t AI_ReadLength();
virtual void SetFrequency(uint32_t Frequency); virtual void SetFrequency(uint32_t Frequency, uint32_t BufferSize);
virtual void StartAudio(); virtual void StartAudio();
virtual void StopAudio(); virtual void StopAudio();

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@ -20,6 +20,6 @@ enum
Set_Logging_InitShutdown, Set_Logging_InitShutdown,
Set_Logging_Interface, Set_Logging_Interface,
Set_Logging_Driver, Set_Logging_Driver,
Set_BufferDivider, Set_TinyBuffer,
Set_BufferLevel, Set_FPSBuffer,
}; };

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