Merge pull request #87 from oddMLan/Manifest_generation_fix

Fix manifest file not being embedded into the Project64 executable
This commit is contained in:
zilmar 2015-02-16 17:24:09 +11:00
commit 849de141fb
3 changed files with 370 additions and 346 deletions

View File

@ -1,22 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<assemblyIdentity <trustInfo xmlns='urn:schemas-microsoft-com:asm.v3'>
version="1.0.0.0" <security>
processorArchitecture="x86" <requestedPrivileges>
name="Project64.XP" <requestedExecutionLevel level='asInvoker' uiAccess='false' />
type="win32" </requestedPrivileges>
/> </security>
<description>Project64</description> </trustInfo>
<dependency> <assemblyIdentity
<dependentAssembly> version='2.1.0.1'
<assemblyIdentity processorArchitecture='x86'
type="win32" name='Project64'
name="Microsoft.Windows.Common-Controls" type='win32'
version="6.0.0.0" />
processorArchitecture="X86" <dependency>
publicKeyToken="6595b64144ccf1df" <dependentAssembly>
language="*" <assemblyIdentity
/> type='win32'
</dependentAssembly> name='Microsoft.Windows.Common-Controls'
</dependency> version='6.0.0.0'
processorArchitecture='X86'
publicKeyToken='6595b64144ccf1df'
language='*'
/>
</dependentAssembly>
</dependency>
</assembly> </assembly>

View File

@ -1,326 +1,342 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"> <ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration> <Configuration>Release</Configuration>
<Platform>Win32</Platform> <Platform>Win32</Platform>
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{7E534C8E-1ACE-4A88-8807-39A11ED4DA18}</ProjectGuid> <ProjectGuid>{7E534C8E-1ACE-4A88-8807-39A11ED4DA18}</ProjectGuid>
<RootNamespace>Project64</RootNamespace> <RootNamespace>Project64</RootNamespace>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration"> <PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120_xp</PlatformToolset> <PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)PropertySheets/Win32.Release.props" /> <Import Project="$(SolutionDir)PropertySheets/Win32.Release.props" />
</ImportGroup> </ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)PropertySheets/Win32.Debug.props" /> <Import Project="$(SolutionDir)PropertySheets/Win32.Debug.props" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion> <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Link> <GenerateManifest>false</GenerateManifest>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers> </PropertyGroup>
<DataExecutionPrevention>false</DataExecutionPrevention> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<MinimumRequiredVersion Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <GenerateManifest>false</GenerateManifest>
<SubSystem Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Windows</SubSystem> </PropertyGroup>
</Link> <ItemDefinitionGroup>
</ItemDefinitionGroup> <Link>
<ItemGroup> <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<ClCompile Include="main.cpp" /> <DataExecutionPrevention>false</DataExecutionPrevention>
<ClCompile Include="Plugins\Plugin Base.cpp" /> <MinimumRequiredVersion Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ClCompile Include="stdafx.cpp"> <SubSystem Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Windows</SubSystem>
<PrecompiledHeader>Create</PrecompiledHeader> <ManifestFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
</ClCompile> <AllowIsolation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ClCompile Include="Settings\Debug Settings.cpp" /> <EnableUAC Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ClCompile Include="Settings\Game Settings.cpp" /> <UACExecutionLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ClCompile Include="Settings\Gui Settings.cpp" /> <UACUIAccess Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ClCompile Include="Settings\N64System Settings.cpp" /> <ManifestFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<ClCompile Include="Settings\Notification Settings.cpp" /> <AllowIsolation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<ClCompile Include="Settings\Recompiler Settings.cpp" /> <EnableUAC Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<ClCompile Include="Settings\Settings Class.cpp" /> <UACExecutionLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<ClCompile Include="Settings\SettingType\SettingsType-Application.cpp" /> <UACUIAccess Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<ClCompile Include="Settings\SettingType\SettingsType-ApplicationIndex.cpp" /> </Link>
<ClCompile Include="Settings\SettingType\SettingsType-ApplicationPath.cpp" /> </ItemDefinitionGroup>
<ClCompile Include="Settings\SettingType\SettingsType-Cheats.cpp" /> <ItemGroup>
<ClCompile Include="Settings\SettingType\SettingsType-GameSetting.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-GameSettingIndex.cpp" /> <ClCompile Include="Plugins\Plugin Base.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-RDBCpuType.cpp" /> <ClCompile Include="stdafx.cpp">
<ClCompile Include="Settings\SettingType\SettingsType-RDBOnOff.cpp" /> <PrecompiledHeader>Create</PrecompiledHeader>
<ClCompile Include="Settings\SettingType\SettingsType-RDBRamSize.cpp" /> </ClCompile>
<ClCompile Include="Settings\SettingType\SettingsType-RDBSaveChip.cpp" /> <ClCompile Include="Settings\Debug Settings.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-RDBYesNo.cpp" /> <ClCompile Include="Settings\Game Settings.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-RelativePath.cpp" /> <ClCompile Include="Settings\Gui Settings.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-RomDatabase.cpp" /> <ClCompile Include="Settings\N64System Settings.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-RomDatabaseIndex.cpp" /> <ClCompile Include="Settings\Notification Settings.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-RomDatabaseSetting.cpp" /> <ClCompile Include="Settings\Recompiler Settings.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-SelectedDirectory.cpp" /> <ClCompile Include="Settings\Settings Class.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-TempBool.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-Application.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-TempNumber.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-ApplicationIndex.cpp" />
<ClCompile Include="Settings\SettingType\SettingsType-TempString.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-ApplicationPath.cpp" />
<ClCompile Include="User Interface\Frame Per Second Class.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-Cheats.cpp" />
<ClCompile Include="User Interface\Gui Class.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-GameSetting.cpp" />
<ClCompile Include="User Interface\Main Menu Class.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-GameSettingIndex.cpp" />
<ClCompile Include="User Interface\Menu Class.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RDBCpuType.cpp" />
<ClCompile Include="User Interface\MenuShortCuts.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RDBOnOff.cpp" />
<ClCompile Include="User Interface\Notification Class.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RDBRamSize.cpp" />
<ClCompile Include="User Interface\Rom Browser Class.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RDBSaveChip.cpp" />
<ClCompile Include="User Interface\Settings Config.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RDBYesNo.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Advanced Options.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RelativePath.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Directories.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RomDatabase.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Game - General.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RomDatabaseIndex.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Game - Plugin.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-RomDatabaseSetting.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Game - Recompiler.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-SelectedDirectory.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Game - Status.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-TempBool.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Game Browser.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-TempNumber.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Keyboard Shortcuts.cpp" /> <ClCompile Include="Settings\SettingType\SettingsType-TempString.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Options.cpp" /> <ClCompile Include="User Interface\Frame Per Second Class.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page - Plugin.cpp" /> <ClCompile Include="User Interface\Gui Class.cpp" />
<ClCompile Include="User Interface\Settings\Settings Page.cpp" /> <ClCompile Include="User Interface\Main Menu Class.cpp" />
<ClCompile Include="User Interface\WTL Controls\ModifiedEditBox.cpp" /> <ClCompile Include="User Interface\Menu Class.cpp" />
<ClCompile Include="User Interface\WTL Controls\PartialGroupBox.cpp" /> <ClCompile Include="User Interface\MenuShortCuts.cpp" />
<ClCompile Include="N64 System\Debugger\Debugger - Memory Dump.cpp" /> <ClCompile Include="User Interface\Notification Class.cpp" />
<ClCompile Include="N64 System\Debugger\Debugger - Memory Search.cpp" /> <ClCompile Include="User Interface\Rom Browser Class.cpp" />
<ClCompile Include="N64 System\Debugger\Debugger - TLB.cpp" /> <ClCompile Include="User Interface\Settings Config.cpp" />
<ClCompile Include="N64 System\Debugger\Debugger - View Memory.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Advanced Options.cpp" />
<ClCompile Include="N64 System\Debugger\Debugger.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Directories.cpp" />
<ClCompile Include="Multilanguage\Language Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Game - General.cpp" />
<ClCompile Include="N64 System\Cheat Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Game - Plugin.cpp" />
<ClCompile Include="N64 System\N64 Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Game - Recompiler.cpp" />
<ClCompile Include="N64 System\N64 Rom Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Game - Status.cpp" />
<ClCompile Include="N64 System\Profiling Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Game Browser.cpp" />
<ClCompile Include="N64 System\Rom Information Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Keyboard Shortcuts.cpp" />
<ClCompile Include="N64 System\Speed Limitor Class.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Options.cpp" />
<ClCompile Include="N64 System\System Globals.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page - Plugin.cpp" />
<ClCompile Include="N64 System\Mips\Audio.cpp" /> <ClCompile Include="User Interface\Settings\Settings Page.cpp" />
<ClCompile Include="N64 System\Mips\Dma.cpp" /> <ClCompile Include="User Interface\WTL Controls\ModifiedEditBox.cpp" />
<ClCompile Include="N64 System\Mips\Eeprom.cpp" /> <ClCompile Include="User Interface\WTL Controls\PartialGroupBox.cpp" />
<ClCompile Include="N64 System\Mips\FlashRam.cpp" /> <ClCompile Include="N64 System\Debugger\Debugger - Memory Dump.cpp" />
<ClCompile Include="N64 System\Mips\Memory Labels Class.cpp" /> <ClCompile Include="N64 System\Debugger\Debugger - Memory Search.cpp" />
<ClCompile Include="N64 System\Mips\Memory Virtual Mem.cpp" /> <ClCompile Include="N64 System\Debugger\Debugger - TLB.cpp" />
<ClCompile Include="N64 System\Mips\Mempak.cpp" /> <ClCompile Include="N64 System\Debugger\Debugger - View Memory.cpp" />
<ClCompile Include="N64 System\Mips\Pif Ram.cpp" /> <ClCompile Include="N64 System\Debugger\Debugger.cpp" />
<ClCompile Include="N64 System\Mips\Register Class.cpp" /> <ClCompile Include="Multilanguage\Language Class.cpp" />
<ClCompile Include="N64 System\Mips\Sram.cpp" /> <ClCompile Include="N64 System\Cheat Class.cpp" />
<ClCompile Include="N64 System\Mips\System Events.cpp" /> <ClCompile Include="N64 System\N64 Class.cpp" />
<ClCompile Include="N64 System\Mips\System Timing.cpp" /> <ClCompile Include="N64 System\N64 Rom Class.cpp" />
<ClCompile Include="N64 System\Mips\TLB class.cpp" /> <ClCompile Include="N64 System\Profiling Class.cpp" />
<ClCompile Include="N64 System\C Core\Logging.cpp" /> <ClCompile Include="N64 System\Rom Information Class.cpp" />
<ClCompile Include="N64 System\C Core\r4300i Commands.cpp" /> <ClCompile Include="N64 System\Speed Limitor Class.cpp" />
<ClCompile Include="N64 System\Recompiler\Code Block.cpp" /> <ClCompile Include="N64 System\System Globals.cpp" />
<ClCompile Include="N64 System\Recompiler\Code Section.cpp" /> <ClCompile Include="N64 System\Mips\Audio.cpp" />
<ClCompile Include="N64 System\Recompiler\Function Info.cpp" /> <ClCompile Include="N64 System\Mips\Dma.cpp" />
<ClCompile Include="N64 System\Recompiler\Function Map Class.cpp" /> <ClCompile Include="N64 System\Mips\Eeprom.cpp" />
<ClCompile Include="N64 System\Recompiler\Loop Analysis.cpp" /> <ClCompile Include="N64 System\Mips\FlashRam.cpp" />
<ClCompile Include="N64 System\Recompiler\Recompiler Class.cpp" /> <ClCompile Include="N64 System\Mips\Memory Labels Class.cpp" />
<ClCompile Include="N64 System\Recompiler\Recompiler Memory.cpp" /> <ClCompile Include="N64 System\Mips\Memory Virtual Mem.cpp" />
<ClCompile Include="N64 System\Recompiler\Recompiler Ops.cpp" /> <ClCompile Include="N64 System\Mips\Mempak.cpp" />
<ClCompile Include="N64 System\Recompiler\Reg Info.cpp" /> <ClCompile Include="N64 System\Mips\Pif Ram.cpp" />
<ClCompile Include="N64 System\Recompiler\Section Info.cpp" /> <ClCompile Include="N64 System\Mips\Register Class.cpp" />
<ClCompile Include="N64 System\Recompiler\x86CodeLog.cpp" /> <ClCompile Include="N64 System\Mips\Sram.cpp" />
<ClCompile Include="N64 System\Recompiler\X86ops.cpp" /> <ClCompile Include="N64 System\Mips\System Events.cpp" />
<ClCompile Include="N64 System\Interpreter\Interpreter CPU.cpp" /> <ClCompile Include="N64 System\Mips\System Timing.cpp" />
<ClCompile Include="N64 System\Interpreter\Interpreter Ops 32.cpp" /> <ClCompile Include="N64 System\Mips\TLB class.cpp" />
<ClCompile Include="N64 System\Interpreter\Interpreter Ops.cpp" /> <ClCompile Include="N64 System\C Core\Logging.cpp" />
<ClCompile Include="Plugins\Audio Plugin.cpp" /> <ClCompile Include="N64 System\C Core\r4300i Commands.cpp" />
<ClCompile Include="Plugins\Controller Plugin.cpp" /> <ClCompile Include="N64 System\Recompiler\Code Block.cpp" />
<ClCompile Include="Plugins\GFX plugin.cpp" /> <ClCompile Include="N64 System\Recompiler\Code Section.cpp" />
<ClCompile Include="Plugins\Plugin Class.cpp" /> <ClCompile Include="N64 System\Recompiler\Function Info.cpp" />
<ClCompile Include="Plugins\Plugin List.cpp" /> <ClCompile Include="N64 System\Recompiler\Function Map Class.cpp" />
<ClCompile Include="Plugins\RSP Plugin.cpp" /> <ClCompile Include="N64 System\Recompiler\Loop Analysis.cpp" />
<ClCompile Include="3rd Party\7zip.cpp"> <ClCompile Include="N64 System\Recompiler\Recompiler Class.cpp" />
<PrecompiledHeader>NotUsing</PrecompiledHeader> <ClCompile Include="N64 System\Recompiler\Recompiler Memory.cpp" />
</ClCompile> <ClCompile Include="N64 System\Recompiler\Recompiler Ops.cpp" />
<ClCompile Include="3rd Party\zlib\UNZIP.C"> <ClCompile Include="N64 System\Recompiler\Reg Info.cpp" />
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</ClCompile> <ClCompile Include="N64 System\Recompiler\x86CodeLog.cpp" />
<ClCompile Include="3rd Party\zlib\zip.c"> <ClCompile Include="N64 System\Recompiler\X86ops.cpp" />
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</ClCompile> <ClCompile Include="N64 System\Interpreter\Interpreter Ops 32.cpp" />
</ItemGroup> <ClCompile Include="N64 System\Interpreter\Interpreter Ops.cpp" />
<ItemGroup> <ClCompile Include="Plugins\Audio Plugin.cpp" />
<Image Include="User Interface\Bitmaps\AboutScreenBottom.bmp" /> <ClCompile Include="Plugins\Controller Plugin.cpp" />
<Image Include="User Interface\Bitmaps\AboutScreenMiddle.bmp" /> <ClCompile Include="Plugins\GFX plugin.cpp" />
<Image Include="User Interface\Bitmaps\AboutScreenTop.bmp" /> <ClCompile Include="Plugins\Plugin Class.cpp" />
<Image Include="User Interface\Bitmaps\CloseNormal.bmp" /> <ClCompile Include="Plugins\Plugin List.cpp" />
<Image Include="User Interface\Bitmaps\LangOK.bmp" /> <ClCompile Include="Plugins\RSP Plugin.cpp" />
<Image Include="User Interface\Bitmaps\LangOK_down.bmp" /> <ClCompile Include="3rd Party\7zip.cpp">
<Image Include="User Interface\Icons\left.ico" /> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<Image Include="User Interface\Bitmaps\ListItems.bmp" /> </ClCompile>
<Image Include="User Interface\Icons\PJ64.ICO" /> <ClCompile Include="3rd Party\zlib\UNZIP.C">
<Image Include="User Interface\Icons\right.ico" /> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<Image Include="User Interface\Bitmaps\tri-state.bmp" /> </ClCompile>
</ItemGroup> <ClCompile Include="3rd Party\zlib\zip.c">
<ItemGroup> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<None Include="User Interface\Icons\divider.cur" /> </ClCompile>
<None Include="User Interface\Icons\hand.cur" /> </ItemGroup>
</ItemGroup> <ItemGroup>
<ItemGroup> <Image Include="User Interface\Bitmaps\AboutScreenBottom.bmp" />
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">User Interface;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <Image Include="User Interface\Bitmaps\AboutScreenTop.bmp" />
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<ItemGroup> <Image Include="User Interface\Icons\left.ico" />
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<ClInclude Include="stdafx.h" /> <ItemGroup>
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<ClInclude Include="WTL App.h" /> <None Include="User Interface\Icons\hand.cur" />
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View File

@ -17,6 +17,8 @@
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources // English (U.S.) resources
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "..\Project64.exe.manifest"
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32 #ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US