From bd21c8ab546ca49321122afab257c8d9e2f47f03 Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 15 Sep 2015 17:47:01 -0400 Subject: [PATCH] Temporarily force interpreter mode when running 64-bit PJ64. --- Source/Project64/N64 System/N64 Class.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Project64/N64 System/N64 Class.cpp b/Source/Project64/N64 System/N64 Class.cpp index 5caf4aff2..f2bdd8c0b 100644 --- a/Source/Project64/N64 System/N64 Class.cpp +++ b/Source/Project64/N64 System/N64 Class.cpp @@ -911,8 +911,11 @@ void CN64System::ExecuteCPU() switch ((CPU_TYPE)g_Settings->LoadDword(Game_CpuType)) { +// Currently the compiler is 32-bit only. We might have to ignore that RDB setting for now. +#ifndef _WIN64 case CPU_Recompiler: ExecuteRecompiler(); break; case CPU_SyncCores: ExecuteSyncCPU(); break; +#endif default: ExecuteInterpret(); break; } g_Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false);