Update AudioMain.cpp
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@ -87,15 +87,36 @@ EXPORT void CALL AiDacrateChanged(int SystemType)
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}
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}
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uint32_t Frequency = video_clock / (g_Dacrate + 1);
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uint32_t Frequency = video_clock / (g_Dacrate + 1);
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if ((Frequency > 7000) && (Frequency < 9000)) { Frequency = 8000; }
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if (Frequency < 4000)
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else if ((Frequency > 10000) && (Frequency < 12000)) { Frequency = 11025; }
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{
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else if ((Frequency > 15000) && (Frequency < 17000)) { Frequency = 16000; }
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WriteTrace(TraceAudioDriver, TraceDebug, "Not Audio Data!");
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else if ((Frequency > 21000) && (Frequency < 23000)) { Frequency = 22050; }
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return;
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else if ((Frequency > 31000) && (Frequency < 33000)) { Frequency = 32000; }
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}
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else if ((Frequency > 43000) && (Frequency < 45000)) { Frequency = 44100; }
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else
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else if ((Frequency > 47000) && (Frequency < 49000)) { Frequency = 48000; }
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{
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int32_t BufferSize = 0; double audio_clock = 0;
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double framerate1 = 59.94004; double framerate2 = 64; double framerate = 0;
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g_SoundDriver->AI_SetFrequency(Frequency);
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if (g_settings->FPSBuffer() == true)
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{
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framerate = framerate1;
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}
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else
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{
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framerate = framerate2;
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}
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if (g_settings->TinyBuffer() == true)
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{
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audio_clock = ((video_clock / framerate) * 2);
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}
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else
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{
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audio_clock = ((video_clock / framerate) * 4);
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}
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BufferSize = (int32_t)audio_clock / (g_Dacrate) + 1 & ~0x1;
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g_SoundDriver->AI_SetFrequency(Frequency, BufferSize);
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}
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}
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}
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WriteTrace(TraceAudioInterface, TraceDebug, "Done");
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WriteTrace(TraceAudioInterface, TraceDebug, "Done");
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}
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}
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