[Video] Remove ConfigWrapper

This commit is contained in:
zilmar 2017-07-23 08:31:08 +10:00
parent 5c625351e4
commit 7d2d128c24
4 changed files with 10 additions and 96 deletions

View File

@ -202,11 +202,6 @@ void ChangeSize()
WriteTrace(TraceResolution, TraceDebug, "Done");
}
void ConfigWrapper()
{
grConfigWrapperExt(g_settings->wrpVRAM() * 1024 * 1024, g_settings->wrpFBO(), g_settings->wrpAnisotropic());
}
extern int g_width, g_height;
int GetTexAddrUMA(int /*tmu*/, int texsize)
@ -906,7 +901,6 @@ int CALL InitiateGFX(GFX_INFO Gfx_Info)
char name[21] = "DEFAULT";
g_settings->ReadGameSettings(name);
ZLUT_init();
ConfigWrapper();
gfx = Gfx_Info;
@ -920,7 +914,6 @@ int CALL InitiateGFX(GFX_INFO Gfx_Info)
CountCombine();
ZLUT_init();
grConfigWrapperExt(g_settings->wrpVRAM() * 1024 * 1024, g_settings->wrpFBO(), g_settings->wrpAnisotropic());
evoodoo = 1;
voodoo.has_2mb_tex_boundary = 0;
return TRUE;

View File

@ -408,9 +408,9 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
use_fbo = config.fbo && (glFramebufferRenderbufferEXT != NULL);
use_fbo = g_settings->wrpFBO() && (glFramebufferRenderbufferEXT != NULL);
#else
use_fbo = config.fbo;
use_fbo = g_settings->wrpFBO();
#endif // _WIN32
//LOGINFO("use_fbo %d\n", use_fbo);
@ -506,25 +506,6 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
init_textures();
init_combiner();
/*
// Aniso filter check
if (config.anisofilter > 0 )
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
// ATI hack - certain texture formats are slow on ATI?
// Hmm, perhaps the internal format need to be specified explicitly...
{
GLint ifmt;
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt);
if (ifmt != GL_RGB5_A1) {
WriteTrace(TraceGlitch, TraceWarning, "ATI SUCKS %x\n", ifmt);
ati_sucks = 1;
} else
ati_sucks = 0;
}
*/
return 1;
}
@ -1656,15 +1637,6 @@ FxBool gfxLfbWriteRegion(GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbS
}
/* wrapper-specific glide extensions */
void grConfigWrapperExt(FxI32 vram, FxBool fbo, FxBool aniso)
{
WriteTrace(TraceGlitch, TraceDebug, "-");
config.vram_size = vram;
config.fbo = fbo;
config.anisofilter = aniso;
}
void gfxLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
{
}
@ -1672,46 +1644,10 @@ void gfxLoadGammaTable(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
void gfxGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue)
{
return;
//TODO?
/*
LOG("gfxGetGammaTableExt()\r\n");
FxU16 aGammaRamp[3][256];
#ifdef _WIN32
HDC hdc = GetDC(NULL);
if (hdc == NULL)
return;
if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE)
{
ReleaseDC(NULL, hdc);
#else
if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1)
{
#endif
for (int i = 0; i < 256; i++)
{
red[i] = aGammaRamp[0][i] >> 8;
green[i] = aGammaRamp[1][i] >> 8;
blue[i] = aGammaRamp[2][i] >> 8;
}
}
*/
}
void gfxGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
{
//TODO?
/*
LOG("gfxGammaCorrectionRGB()\r\n");
if (!fullscreen)
return;
FxU16 aGammaRamp[3][256];
for (int i = 0; i < 256; i++)
{
aGammaRamp[0][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF;
}
CorrectGamma(aGammaRamp);*/
}
void CHECK_FRAMEBUFFER_STATUS(void)

View File

@ -31,6 +31,7 @@
#include "g3ext.h"
#include "glitchmain.h"
#include <Project64-video/trace.h>
#include <Project64-video/Settings.h>
#include <Common/Util.h>
/*
@ -39,7 +40,6 @@
*/
#include <Settings/Settings.h>
wrapper_config config = { 0, 0, 0 };
int screen_width, screen_height;
static inline void opt_glCopyTexImage2D(GLenum target,
@ -483,7 +483,7 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
WriteTrace(TraceGlitch, TraceDebug, "color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", color_format, origin_location, nColBuffers, nAuxBuffers);
#ifdef _WIN32
TMU_SIZE = (config.vram_size - g_width * g_height * 4 * 3) / 2;
TMU_SIZE = ((g_settings->wrpVRAM() * 1024 * 1024) - g_width * g_height * 4 * 3) / 2;
// save screen resolution for hwfbe, after resolution enumeration
screen_width = g_width;
@ -646,7 +646,7 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)dummy_glFramebufferRenderbuffer;
#endif // _WIN32
use_fbo = config.fbo && glFramebufferRenderbufferEXT;
use_fbo = g_settings->wrpFBO() && glFramebufferRenderbufferEXT;
printf("use_fbo %d\n", use_fbo);
@ -778,8 +778,10 @@ GrContext_t gfxSstWinOpen(GrColorFormat_t color_format, GrOriginLocation_t origi
init_combiner();
// Aniso filter check
if (config.anisofilter > 0)
if (g_settings->wrpAnisotropic())
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
}
// ATI hack - certain texture formats are slow on ATI?
// Hmm, perhaps the internal format need to be specified explicitly...
@ -1921,15 +1923,6 @@ FxBool gfxLfbWriteRegion(GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbS
}
/* wrapper-specific glide extensions */
void grConfigWrapperExt(FxI32 vram, FxBool fbo, FxBool aniso)
{
WriteTrace(TraceGlitch, TraceDebug, "-");
config.vram_size = vram;
config.fbo = fbo;
config.anisofilter = aniso;
}
#ifdef _WIN32
static void CorrectGamma(LPVOID apGammaRamp)
{
@ -1988,7 +1981,7 @@ void gfxGetGammaTableExt(FxU32 /*nentries*/, FxU32 *red, FxU32 *green, FxU32 *bl
blue[i] = aGammaRamp[2][i] >> 8;
}
}
}
}
void gfxGammaCorrectionRGB(FxFloat gammaR, FxFloat gammaG, FxFloat gammaB)
{
@ -2057,7 +2050,7 @@ int grDisplayGLError(const char* message)
fprintf(stderr, "%s\n%s\n\n", GL_errors[error_index], message);
#endif
return (failure);
}
}
#endif
void CHECK_FRAMEBUFFER_STATUS()

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@ -27,14 +27,6 @@ extern int dumping;
#define zscale 1.0f
typedef struct _wrapper_config
{
int fbo;
int anisofilter;
int vram_size;
} wrapper_config;
extern wrapper_config config;
// VP added this utility function
// returns the bytes per pixel of a given GR texture format
int grTexFormatSize(int fmt);