[Video] Remove gfxVertexLayout
This commit is contained in:
parent
4ca6ea5657
commit
7c9545cbca
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@ -514,19 +514,11 @@ int InitGfx()
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voodoo.sup_mirroring = 1;
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#endif
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gfxVertexLayout(GR_PARAM_XY, offsetof(VERTEX, x), GR_PARAM_ENABLE);
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gfxVertexLayout(GR_PARAM_Q, offsetof(VERTEX, q), GR_PARAM_ENABLE);
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gfxVertexLayout(GR_PARAM_Z, offsetof(VERTEX, z), GR_PARAM_ENABLE);
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gfxVertexLayout(GR_PARAM_ST0, offsetof(VERTEX, coord[0]), GR_PARAM_ENABLE);
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gfxVertexLayout(GR_PARAM_ST1, offsetof(VERTEX, coord[2]), GR_PARAM_ENABLE);
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gfxVertexLayout(GR_PARAM_PARGB, offsetof(VERTEX, b), GR_PARAM_ENABLE);
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gfxCullMode(GFX_CULL_NEGATIVE);
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if (g_settings->fog()) //"FOGCOORD" extension
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{
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gfxFogGenerateLinear(0.0f, 255.0f);
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gfxVertexLayout(GR_PARAM_FOG_EXT, offsetof(VERTEX, f), GR_PARAM_ENABLE);
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}
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gfxDepthBufferMode(GFX_DEPTHBUFFER_ZBUFFER);
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@ -25,21 +25,6 @@
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#define Z_MAX (65536.0f)
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#define VERTEX_SIZE sizeof(VERTEX) //Size of vertex struct
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static int xy_off;
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static int xy_en;
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static int z_en;
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static int z_off;
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static int q_off;
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static int q_en;
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static int pargb_off;
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static int pargb_en;
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static int st0_off;
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static int st0_en;
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static int st1_off;
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static int st1_en;
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static int fog_ext_off;
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static int fog_ext_en;
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int w_buffer_mode;
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int inverted_culling;
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gfxCullMode_t culling_mode;
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@ -112,7 +97,7 @@ void vbo_disable()
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}
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inline float ZCALC(const float & z, const float & q) {
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float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f;
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float res = ((z) / Z_MAX) / (q);
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return res;
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}
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@ -135,7 +120,6 @@ static inline float ytex(int tmu, float y) {
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void init_geometry()
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{
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xy_en = q_en = pargb_en = st0_en = st1_en = z_en = 0;
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w_buffer_mode = 0;
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inverted_culling = 0;
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@ -143,44 +127,6 @@ void init_geometry()
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glDisable(GL_DEPTH_TEST);
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}
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void gfxVertexLayout(uint32_t param, int32_t offset, uint32_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "param: %d offset: %d mode: %d", param, offset, mode);
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switch (param)
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{
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case GR_PARAM_XY:
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xy_en = mode;
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xy_off = offset;
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break;
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case GR_PARAM_Z:
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z_en = mode;
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z_off = offset;
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break;
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case GR_PARAM_Q:
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q_en = mode;
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q_off = offset;
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break;
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case GR_PARAM_FOG_EXT:
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fog_ext_en = mode;
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fog_ext_off = offset;
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break;
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case GR_PARAM_PARGB:
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pargb_en = mode;
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pargb_off = offset;
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break;
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case GR_PARAM_ST0:
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st0_en = mode;
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st0_off = offset;
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break;
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case GR_PARAM_ST1:
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st1_en = mode;
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st1_off = offset;
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown gfxVertexLayout parameter : %x", param);
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}
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}
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void gfxCullMode(gfxCullMode_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
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@ -12,6 +12,8 @@
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* *
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****************************************************************************/
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#include <Project64-video/Renderer/Renderer.h>
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#include <Project64-video/rdp.h>
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#include <Project64-video/Settings.h>
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#include <stdio.h>
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#ifdef _WIN32
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#include <windows.h>
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@ -22,20 +24,13 @@
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#define Z_MAX (65536.0f)
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static int xy_off;
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static int xy_en;
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static int z_en;
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static int z_off;
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static int q_off;
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static int q_en;
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static int pargb_off;
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static int pargb_en;
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static int st0_off;
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static int st0_en;
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static int st1_off;
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static int st1_en;
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static int fog_ext_off;
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static int fog_ext_en;
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static int xy_off = offsetof(VERTEX, x);
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static int z_off = offsetof(VERTEX, z);
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static int q_off = offsetof(VERTEX, q);
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static int pargb_off = offsetof(VERTEX, b);
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static int st0_off = offsetof(VERTEX, coord[0]);
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static int st1_off = offsetof(VERTEX, coord[2]);
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static int fog_ext_off = offsetof(VERTEX, f);
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int w_buffer_mode;
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int inverted_culling;
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@ -43,7 +38,7 @@ gfxCullMode_t culling_mode;
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extern int fog_enabled;
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inline float ZCALC(const float & z, const float & q) {
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float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f;
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float res = ((z) / Z_MAX) / (q);
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return res;
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}
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@ -64,7 +59,6 @@ static inline float ytex(int tmu, float y) {
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void init_geometry()
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{
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xy_en = q_en = pargb_en = st0_en = st1_en = z_en = 0;
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w_buffer_mode = 0;
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inverted_culling = 0;
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@ -73,44 +67,6 @@ void init_geometry()
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grDisplayGLError("init_geometry");
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}
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void gfxVertexLayout(uint32_t param, int32_t offset, uint32_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "param: %d offset: %d mode: %d", param, offset, mode);
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switch (param)
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{
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case GR_PARAM_XY:
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xy_en = mode;
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xy_off = offset;
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break;
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case GR_PARAM_Z:
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z_en = mode;
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z_off = offset;
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break;
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case GR_PARAM_Q:
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q_en = mode;
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q_off = offset;
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break;
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case GR_PARAM_FOG_EXT:
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fog_ext_en = mode;
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fog_ext_off = offset;
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break;
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case GR_PARAM_PARGB:
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pargb_en = mode;
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pargb_off = offset;
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break;
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case GR_PARAM_ST0:
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st0_en = mode;
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st0_off = offset;
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break;
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case GR_PARAM_ST1:
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st1_en = mode;
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st1_off = offset;
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown gfxVertexLayout parameter : %x", param);
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}
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}
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void gfxCullMode(gfxCullMode_t mode)
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{
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WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode);
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@ -358,24 +314,17 @@ void gfxDrawTriangle(const void *a, const void *b, const void *c)
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if (nbTextureUnits > 2)
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{
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if (st0_en)
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width,
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ytex(0, *a_t0 / *a_q / (float)tex1_height));
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if (st1_en)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width,
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ytex(1, *a_t1 / *a_q / (float)tex0_height));
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height));
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height));
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}
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else
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{
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if (st0_en)
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glTexCoord2f(*a_s0 / *a_q / (float)tex0_width,
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ytex(0, *a_t0 / *a_q / (float)tex0_height));
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glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height));
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}
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if (pargb_en)
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glColor4f(a_pargb[2] / 255.0f, a_pargb[1] / 255.0f, a_pargb[0] / 255.0f, a_pargb[3] / 255.0f);
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if (fog_enabled && fog_coord_support)
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{
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if (!fog_ext_en || fog_enabled != 2)
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if (!g_settings->fog() || fog_enabled != 2)
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glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f);
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else
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glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f);
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@ -385,24 +334,17 @@ void gfxDrawTriangle(const void *a, const void *b, const void *c)
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if (nbTextureUnits > 2)
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{
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if (st0_en)
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width,
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ytex(0, *b_t0 / *b_q / (float)tex1_height));
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if (st1_en)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width,
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ytex(1, *b_t1 / *b_q / (float)tex0_height));
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width, ytex(0, *b_t0 / *b_q / (float)tex1_height));
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width, ytex(1, *b_t1 / *b_q / (float)tex0_height));
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}
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else
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{
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if (st0_en)
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glTexCoord2f(*b_s0 / *b_q / (float)tex0_width,
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ytex(0, *b_t0 / *b_q / (float)tex0_height));
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glTexCoord2f(*b_s0 / *b_q / (float)tex0_width, ytex(0, *b_t0 / *b_q / (float)tex0_height));
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}
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if (pargb_en)
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glColor4f(b_pargb[2] / 255.0f, b_pargb[1] / 255.0f, b_pargb[0] / 255.0f, b_pargb[3] / 255.0f);
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if (fog_enabled && fog_coord_support)
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{
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if (!fog_ext_en || fog_enabled != 2)
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if (!g_settings->fog() || fog_enabled != 2)
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glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f);
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else
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glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f);
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@ -413,24 +355,17 @@ void gfxDrawTriangle(const void *a, const void *b, const void *c)
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if (nbTextureUnits > 2)
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{
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if (st0_en)
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *c_s0 / *c_q / (float)tex1_width,
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ytex(0, *c_t0 / *c_q / (float)tex1_height));
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if (st1_en)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *c_s1 / *c_q / (float)tex0_width,
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ytex(1, *c_t1 / *c_q / (float)tex0_height));
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *c_s0 / *c_q / (float)tex1_width, ytex(0, *c_t0 / *c_q / (float)tex1_height));
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *c_s1 / *c_q / (float)tex0_width, ytex(1, *c_t1 / *c_q / (float)tex0_height));
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}
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else
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{
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if (st0_en)
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glTexCoord2f(*c_s0 / *c_q / (float)tex0_width,
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ytex(0, *c_t0 / *c_q / (float)tex0_height));
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glTexCoord2f(*c_s0 / *c_q / (float)tex0_width, ytex(0, *c_t0 / *c_q / (float)tex0_height));
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}
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if (pargb_en)
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glColor4f(c_pargb[2] / 255.0f, c_pargb[1] / 255.0f, c_pargb[0] / 255.0f, c_pargb[3] / 255.0f);
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if (fog_enabled && fog_coord_support)
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{
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if (!fog_ext_en || fog_enabled != 2)
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if (!g_settings->fog() || fog_enabled != 2)
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glSecondaryColor3f((1.0f / *c_q) / 255.0f, 0.0f, 0.0f);
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else
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glSecondaryColor3f((1.0f / *c_fog) / 255.0f, 0.0f, 0.0f);
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@ -481,21 +416,17 @@ void gfxDrawLine(const void *a, const void *b)
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if (nbTextureUnits > 2)
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{
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if (st0_en)
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height));
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if (st1_en)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height));
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}
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else
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{
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if (st0_en)
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glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height));
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}
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if (pargb_en)
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glColor4f(a_pargb[2] / 255.0f, a_pargb[1] / 255.0f, a_pargb[0] / 255.0f, a_pargb[3] / 255.0f);
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if (fog_enabled && fog_coord_support)
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{
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if (!fog_ext_en || fog_enabled != 2)
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if (!g_settings->fog() || fog_enabled != 2)
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glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f);
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else
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glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f);
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@ -505,24 +436,17 @@ void gfxDrawLine(const void *a, const void *b)
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if (nbTextureUnits > 2)
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{
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if (st0_en)
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width,
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ytex(0, *b_t0 / *b_q / (float)tex1_height));
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if (st1_en)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width,
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ytex(1, *b_t1 / *b_q / (float)tex0_height));
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width, ytex(0, *b_t0 / *b_q / (float)tex1_height));
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width, ytex(1, *b_t1 / *b_q / (float)tex0_height));
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}
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else
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{
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if (st0_en)
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glTexCoord2f(*b_s0 / *b_q / (float)tex0_width,
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ytex(0, *b_t0 / *b_q / (float)tex0_height));
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glTexCoord2f(*b_s0 / *b_q / (float)tex0_width, ytex(0, *b_t0 / *b_q / (float)tex0_height));
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}
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if (pargb_en)
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glColor4f(b_pargb[2] / 255.0f, b_pargb[1] / 255.0f, b_pargb[0] / 255.0f, b_pargb[3] / 255.0f);
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if (fog_enabled && fog_coord_support)
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{
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if (!fog_ext_en || fog_enabled != 2)
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if (!g_settings->fog() || fog_enabled != 2)
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glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f);
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else
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glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f);
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@ -576,24 +500,17 @@ void gfxDrawVertexArray(gfxDrawMode_t mode, uint32_t Count, void *pointers2)
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if (nbTextureUnits > 2)
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{
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if (st0_en)
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width,
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ytex(0, *t0 / *q / (float)tex1_height));
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if (st1_en)
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width,
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ytex(1, *t1 / *q / (float)tex0_height));
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glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width, ytex(0, *t0 / *q / (float)tex1_height));
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glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width, ytex(1, *t1 / *q / (float)tex0_height));
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}
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else
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{
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if (st0_en)
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glTexCoord2f(*s0 / *q / (float)tex0_width,
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ytex(0, *t0 / *q / (float)tex0_height));
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glTexCoord2f(*s0 / *q / (float)tex0_width, ytex(0, *t0 / *q / (float)tex0_height));
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}
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if (pargb_en)
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glColor4f(pargb[2] / 255.0f, pargb[1] / 255.0f, pargb[0] / 255.0f, pargb[3] / 255.0f);
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if (fog_enabled && fog_coord_support)
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{
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if (!fog_ext_en || fog_enabled != 2)
|
||||
if (!g_settings->fog() || fog_enabled != 2)
|
||||
glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f);
|
||||
else
|
||||
glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f);
|
||||
|
@ -648,28 +565,19 @@ void gfxDrawVertexArrayContiguous(gfxDrawMode_t mode, uint32_t Count, void *poin
|
|||
t1 = (float*)((unsigned char*)pointers + stride*i) + st1_off / sizeof(float) + 1;
|
||||
fog = (float*)((unsigned char*)pointers + stride*i) + fog_ext_off / sizeof(float);
|
||||
|
||||
//if(*fog == 0.0f) *fog = 1.0f;
|
||||
|
||||
if (nbTextureUnits > 2)
|
||||
{
|
||||
if (st0_en)
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width,
|
||||
ytex(0, *t0 / *q / (float)tex1_height));
|
||||
if (st1_en)
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width,
|
||||
ytex(1, *t1 / *q / (float)tex0_height));
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width, ytex(0, *t0 / *q / (float)tex1_height));
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width, ytex(1, *t1 / *q / (float)tex0_height));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (st0_en)
|
||||
glTexCoord2f(*s0 / *q / (float)tex0_width,
|
||||
ytex(0, *t0 / *q / (float)tex0_height));
|
||||
glTexCoord2f(*s0 / *q / (float)tex0_width, ytex(0, *t0 / *q / (float)tex0_height));
|
||||
}
|
||||
if (pargb_en)
|
||||
glColor4f(pargb[2] / 255.0f, pargb[1] / 255.0f, pargb[0] / 255.0f, pargb[3] / 255.0f);
|
||||
if (fog_enabled && fog_coord_support)
|
||||
{
|
||||
if (!fog_ext_en || fog_enabled != 2)
|
||||
if (!g_settings->fog() || fog_enabled != 2)
|
||||
glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f);
|
||||
else
|
||||
glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f);
|
||||
|
|
|
@ -40,7 +40,6 @@ void gfxAlphaCombineExt(gfxACUColor_t a, gfxCombineMode_t a_mode, gfxACUColor_t
|
|||
void gfxTexColorCombineExt(gfxChipID_t tmu, gfxTCCUColor_t a, gfxCombineMode_t a_mode, gfxTCCUColor_t b, gfxCombineMode_t b_mode, gfxTCCUColor_t c, bool c_invert, gfxTCCUColor_t d, bool d_invert, uint32_t shift, bool invert);
|
||||
void gfxTexAlphaCombineExt(gfxChipID_t tmu, gfxTACUColor_t a, gfxCombineMode_t a_mode, gfxTACUColor_t b, gfxCombineMode_t b_mode, gfxTACUColor_t c, bool c_invert, gfxTACUColor_t d, bool d_invert, uint32_t shift, bool invert);
|
||||
void gfxConstantColorValueExt(gfxChipID_t tmu, gfxColor_t value);
|
||||
void gfxVertexLayout(uint32_t param, int32_t offset, uint32_t mode);
|
||||
void gfxCullMode(gfxCullMode_t mode);
|
||||
void gfxDepthBufferMode(gfxDepthBufferMode_t mode);
|
||||
void gfxDepthBufferFunction(gfxCmpFnc_t function);
|
||||
|
|
Loading…
Reference in New Issue