From 7bc1e3c48c8e901a52ab59ed0a3a02abd3ff873e Mon Sep 17 00:00:00 2001 From: AmbientMalice Date: Mon, 5 Oct 2015 08:28:34 +0800 Subject: [PATCH] (Glide64) Fix Bug's Life\Toy Story 2 depth issues. I was reading https://github.com/gonetz/GLideN64/issues/743 and stumbled across the hack needed to fix the issue(s) affecting these two titles. Toy Story 2's laser charge bar not rendering may seem minor, but it was a niggle nonetheless. Kudos to @oddMLan for pointing out the functionality of the zmode_compare_less hack. --- Config/Glide64.rdb | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/Config/Glide64.rdb b/Config/Glide64.rdb index 059c3faad..fcac45371 100644 --- a/Config/Glide64.rdb +++ b/Config/Glide64.rdb @@ -205,26 +205,31 @@ use_sts1_only=1 Good Name=A Bug's Life (E) Internal Name=A Bug's Life depthmode=0 +zmode_compare_less=1 [2B38AEC0-6350B810-C:46] Good Name=A Bug's Life (F) Internal Name=A Bug's Life depthmode=0 +zmode_compare_less=1 [DFF227D9-0D4D8169-C:44] Good Name=A Bug's Life (G) Internal Name=A Bug's Life depthmode=0 +zmode_compare_less=1 [F63B89CE-4582D57D-C:49] Good Name=A Bug's Life (I) Internal Name=A Bug's Life depthmode=0 +zmode_compare_less=1 [82DC04FD-CF2D82F4-C:45] Good Name=A Bug's Life (U) Internal Name=A Bug's Life depthmode=0 +zmode_compare_less=1 [62F6BE95-F102D6D6-C:50] Good Name=AeroFighters Assault (E) (M3) @@ -3624,6 +3629,30 @@ depthmode=1 filtering=1 swapmode=2 +[CCEB3858-26952D97-C:50] +Good Name=Toy Story 2 (E) +zmode_compare_less=1 + +[CB93DB97-7F5C63D5-C:46] +Good Name=Toy Story 2 (F) +zmode_compare_less=1 + +[782A9075-E552631D-C:44] +Good Name=Toy Story 2 (G) +zmode_compare_less=1 + +[BC4F2AB8-AA99E32E-C:44] +Good Name=Toy Story 2 (G) (V1.1) +zmode_compare_less=1 + +[A150743E-CF2522CD-C:45] +Good Name=Toy Story 2 (U) +zmode_compare_less=1 + +[C151AD61-280FFF22-C:45] +Good Name=Toy Story 2 (U) (V1.1) +zmode_compare_less=1 + [FE4B6B43-081D29A7-C:45] Good Name=Triple Play 2000 (U) Internal Name=TRIPLE PLAY 2000