[Glide64]rename wrpResolution to m_FullScreenRes
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30fc06152f
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7a43073eef
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@ -306,7 +306,7 @@ public:
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{
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m_cmbFSResolution.AddString(aRes[r]);
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}
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m_cmbFSResolution.SetCurSel(g_settings->wrpResolution < size ? g_settings->wrpResolution : 0);
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m_cmbFSResolution.SetCurSel(g_settings->FullScreenRes() < size ? g_settings->FullScreenRes() : 0);
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}
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TTSetTxt(IDC_CMB_FS_RESOLUTION, "Full screen resolution:\n\nThis sets the full screen resolution.\nAll the resolutions that your video card / monitor support should be displayed.\n\n[Recommended:native(max) resolution of your monitor - unless performance becomes an issue]");
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@ -337,7 +337,7 @@ public:
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g_settings->SetScreenRes(m_WindowRes.GetCurSel());
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g_settings->SetVsync(m_cbxVSync.GetCheck() == BST_CHECKED);
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g_settings->SetTexenhOptions(m_cbxTextureSettings.GetCheck() == BST_CHECKED);
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g_settings->wrpResolution = m_cmbFSResolution.GetCurSel();
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g_settings->SetFullScreenRes(m_cmbFSResolution.GetCurSel());
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g_settings->wrpAnisotropic = m_cbxAnisotropic.GetCheck() == BST_CHECKED;
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g_settings->wrpVRAM = m_cbxVRAM.GetCheck() == BST_CHECKED ? 0 : atoi(spinVRAM);
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g_settings->wrpFBO = m_cbxFBO.GetCheck() == BST_CHECKED;
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@ -393,7 +393,7 @@ void SetWindowDisplaySize(HWND hWnd)
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g_windowedStyle = GetWindowLong(hWnd, GWL_STYLE);
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// primary monitor only
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if (!EnterFullScreen(g_settings->wrpResolution))
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if (!EnterFullScreen(g_settings->FullScreenRes()))
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{
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WriteTrace(TraceGlitch, TraceWarning, "can't change to fullscreen mode");
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}
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@ -331,7 +331,7 @@ char ** grQueryResolutionsExt(int32_t * Size)
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uint32_t grWrapperFullScreenResolutionExt(uint32_t * width, uint32_t * height)
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{
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WriteTrace(TraceGlitch, TraceDebug, "-");
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g_FullScreenResolutions.getResolution(g_settings->wrpResolution, width, height);
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return g_settings->wrpResolution;
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g_FullScreenResolutions.getResolution(g_settings->FullScreenRes(), width, height);
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return g_settings->FullScreenRes();
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}
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#endif
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@ -85,7 +85,7 @@ CSettings::CSettings() :
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//wrapper settings
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#ifndef ANDROID
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wrpResolution(0),
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m_FullScreenRes(0),
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#endif
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wrpVRAM(0),
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wrpFBO(0),
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@ -232,8 +232,8 @@ void CSettings::UpdateScreenSize(bool fullscreen)
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#ifndef ANDROID
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if (fullscreen)
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{
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g_width = GetFullScreenResWidth(wrpResolution);
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g_height = GetFullScreenResHeight(wrpResolution);
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g_width = GetFullScreenResWidth(m_FullScreenRes);
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g_height = GetFullScreenResHeight(m_FullScreenRes);
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}
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else
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{
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@ -490,6 +490,17 @@ void CSettings::SetUcode(ucode_t value)
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m_ucode = value;
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}
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#ifndef ANDROID
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void CSettings::SetFullScreenRes(uint32_t value)
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{
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if (value != m_FullScreenRes)
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{
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m_FullScreenRes = value;
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m_dirty = true;
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}
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}
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#endif
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void CSettings::UpdateAspectRatio(void)
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{
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switch (m_aspectmode)
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@ -531,7 +542,7 @@ void CSettings::ReadSettings()
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{
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SetScreenRes(GetSetting(Set_Resolution));
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#ifndef ANDROID
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this->wrpResolution = GetSetting(Set_FullScreenRes);
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SetFullScreenRes(GetSetting(Set_FullScreenRes));
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#endif
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m_vsync = GetSetting(Set_vsync) != 0;
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m_rotate = (ScreenRotate_t)GetSetting(Set_Rotate);
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@ -801,8 +812,8 @@ void CSettings::ReadGameSettings(const char * name)
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void CSettings::WriteSettings(void)
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{
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SetSetting(Set_Resolution, g_settings->m_ScreenRes);
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#ifdef _WIN32
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SetSetting(Set_FullScreenRes, g_settings->wrpResolution);
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#ifndef ANDROID
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SetSetting(Set_FullScreenRes, m_FullScreenRes);
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#endif
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SetSetting(Set_vsync, m_vsync ? 1 : 0);
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SetSetting(Set_Rotate, m_rotate);
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@ -259,7 +259,7 @@ public:
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//wrapper settings
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#ifndef ANDROID
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int wrpResolution;
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inline uint32_t FullScreenRes(void) const { return m_FullScreenRes; }
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#endif
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int wrpVRAM;
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int wrpFBO;
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@ -294,7 +294,9 @@ public:
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void UpdateFrameBufferBits(uint32_t BitsToAdd, uint32_t BitsToRemove);
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ucode_t DetectUCode(uint32_t uc_crc);
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void SetUcode(ucode_t value);
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#ifndef ANDROID
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void SetFullScreenRes(uint32_t value);
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#endif
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void ReadSettings();
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void ReadGameSettings(const char * name);
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void WriteSettings(void);
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@ -313,6 +315,9 @@ private:
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short m_Set_texture_dir;
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bool m_dirty;
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#ifndef ANDROID
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uint32_t m_FullScreenRes;
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#endif
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bool m_FlushLogs;
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char m_log_dir[260];
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uint32_t m_ScreenRes;
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