[Glide64] Make old_style_adither private

This commit is contained in:
zilmar 2017-03-13 17:23:56 +11:00
parent d6fc37fdda
commit 799fa6700d
3 changed files with 9 additions and 5 deletions

View File

@ -78,7 +78,7 @@ CSettings::CSettings() :
m_pal230(false), //set special scale for PAL games
m_correct_viewport(false), //correct viewport values
m_zmode_compare_less(false), //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
old_style_adither(0), //apply alpha dither regardless of alpha_dither_mode
m_old_style_adither(false), //apply alpha dither regardless of alpha_dither_mode
n64_z_scale(0), //scale vertex z value before writing to depth buffer, as N64 does.
m_hacks((hacks_t)0),
@ -177,7 +177,7 @@ void CSettings::RegisterSettings(void)
game_setting(Set_fast_crc, "fast_crc", true);
game_setting(Set_adjust_aspect, "adjust_aspect", true);
game_setting(Set_zmode_compare_less, "zmode_compare_less", false);
game_setting(Set_old_style_adither, "old_style_adither", 0);
game_setting(Set_old_style_adither, "old_style_adither", false);
game_setting(Set_n64_z_scale, "n64_z_scale", 0);
game_setting_default(Set_optimize_texrect, "optimize_texrect", Set_optimize_texrect_default);
game_setting(Set_ignore_aux_copy, "ignore_aux_copy", false);
@ -730,7 +730,7 @@ void CSettings::ReadGameSettings(const char * name)
m_fast_crc = GetSetting(Set_fast_crc) != 0;
m_adjust_aspect = GetSetting(Set_adjust_aspect);
m_zmode_compare_less = GetSetting(Set_zmode_compare_less);
g_settings->old_style_adither = GetSetting(Set_old_style_adither);
m_old_style_adither = GetSetting(Set_old_style_adither);
g_settings->n64_z_scale = GetSetting(Set_n64_z_scale);
m_ScreenRes = GetSetting(Set_Resolution);

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@ -252,7 +252,7 @@ public:
inline bool pal230(void) const { return m_pal230; } //use spheric mapping only, Ridge Racer 64
inline bool correct_viewport(void) const { return m_correct_viewport; } //correct viewport values
inline bool zmode_compare_less(void) const { return m_zmode_compare_less; } //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
int old_style_adither; //apply alpha dither regardless of alpha_dither_mode
inline bool old_style_adither(void) const { return m_old_style_adither; } //apply alpha dither regardless of alpha_dither_mode
int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does.
inline bool hacks(hacks_t hack) const { return (m_hacks & hack) == hack; } //Special game hacks
@ -371,6 +371,7 @@ private:
bool m_pal230;
bool m_correct_viewport;
bool m_zmode_compare_less;
bool m_old_style_adither;
hacks_t m_hacks;
};

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@ -1876,13 +1876,16 @@ void update()
}
if (rdp.acmp == 3 && rdp.cycle_mode < 2)
{
if (g_settings->old_style_adither || rdp.alpha_dither_mode != 3) {
if (g_settings->old_style_adither() || rdp.alpha_dither_mode != 3)
{
WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: dither");
grStippleMode(g_settings->stipple_mode());
}
else
{
grStippleMode(GR_STIPPLE_DISABLE);
}
}
else
{
//WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: dither disabled");