[Glide64] Make old_style_adither private
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@ -78,7 +78,7 @@ CSettings::CSettings() :
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m_pal230(false), //set special scale for PAL games
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m_correct_viewport(false), //correct viewport values
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m_zmode_compare_less(false), //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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old_style_adither(0), //apply alpha dither regardless of alpha_dither_mode
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m_old_style_adither(false), //apply alpha dither regardless of alpha_dither_mode
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n64_z_scale(0), //scale vertex z value before writing to depth buffer, as N64 does.
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m_hacks((hacks_t)0),
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@ -177,7 +177,7 @@ void CSettings::RegisterSettings(void)
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game_setting(Set_fast_crc, "fast_crc", true);
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game_setting(Set_adjust_aspect, "adjust_aspect", true);
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game_setting(Set_zmode_compare_less, "zmode_compare_less", false);
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game_setting(Set_old_style_adither, "old_style_adither", 0);
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game_setting(Set_old_style_adither, "old_style_adither", false);
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game_setting(Set_n64_z_scale, "n64_z_scale", 0);
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game_setting_default(Set_optimize_texrect, "optimize_texrect", Set_optimize_texrect_default);
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game_setting(Set_ignore_aux_copy, "ignore_aux_copy", false);
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@ -730,7 +730,7 @@ void CSettings::ReadGameSettings(const char * name)
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m_fast_crc = GetSetting(Set_fast_crc) != 0;
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m_adjust_aspect = GetSetting(Set_adjust_aspect);
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m_zmode_compare_less = GetSetting(Set_zmode_compare_less);
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g_settings->old_style_adither = GetSetting(Set_old_style_adither);
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m_old_style_adither = GetSetting(Set_old_style_adither);
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g_settings->n64_z_scale = GetSetting(Set_n64_z_scale);
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m_ScreenRes = GetSetting(Set_Resolution);
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@ -252,7 +252,7 @@ public:
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inline bool pal230(void) const { return m_pal230; } //use spheric mapping only, Ridge Racer 64
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inline bool correct_viewport(void) const { return m_correct_viewport; } //correct viewport values
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inline bool zmode_compare_less(void) const { return m_zmode_compare_less; } //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
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int old_style_adither; //apply alpha dither regardless of alpha_dither_mode
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inline bool old_style_adither(void) const { return m_old_style_adither; } //apply alpha dither regardless of alpha_dither_mode
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int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does.
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inline bool hacks(hacks_t hack) const { return (m_hacks & hack) == hack; } //Special game hacks
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@ -371,6 +371,7 @@ private:
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bool m_pal230;
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bool m_correct_viewport;
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bool m_zmode_compare_less;
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bool m_old_style_adither;
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hacks_t m_hacks;
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};
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@ -1876,13 +1876,16 @@ void update()
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}
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if (rdp.acmp == 3 && rdp.cycle_mode < 2)
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{
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if (g_settings->old_style_adither || rdp.alpha_dither_mode != 3) {
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if (g_settings->old_style_adither() || rdp.alpha_dither_mode != 3)
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{
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WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: dither");
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grStippleMode(g_settings->stipple_mode());
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}
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else
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{
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grStippleMode(GR_STIPPLE_DISABLE);
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}
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}
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else
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{
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//WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: dither disabled");
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