Add a bitmask in FlashRam.cpp to resolve a potential loss of data error being caused in DOUBUTSU NO MORI (Animal Crossing)
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@ -68,7 +68,7 @@ void CFlashram::DmaFromFlashram ( BYTE * dest, int StartOffset, int len)
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#endif
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}
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*((DWORD *)(dest)) = (DWORD)(m_FlashStatus >> 32);
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*((DWORD *)(dest) + 1) = (DWORD)(m_FlashStatus);
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*((DWORD *)(dest) + 1) = (DWORD)(m_FlashStatus &0xFFFFFFFF);
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break;
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#ifndef EXTERNAL_RELEASE
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default:
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