PluginRSP: declare windows.h before asset.h
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41fa1fd5dd
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703ad4049a
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@ -7,6 +7,9 @@
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include "stdafx.h"
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#include "stdafx.h"
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#if defined (_WIN32) && defined(_DEBUG)
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#include <Windows.h>
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#endif
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#include "mem.h"
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#include "mem.h"
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#include "ucodes.h"
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#include "ucodes.h"
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#include <memory.h>
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#include <memory.h>
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@ -317,10 +320,6 @@ void CHle::non_task_dispatching(void)
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#endif
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#endif
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}
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}
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#if defined(_WIN32) && defined(_DEBUG)
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#include <Windows.h>
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#endif
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void CHle::VerboseMessage(const char *message, ...)
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void CHle::VerboseMessage(const char *message, ...)
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{
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{
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#if defined(_WIN32) && defined(_DEBUG)
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#if defined(_WIN32) && defined(_DEBUG)
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@ -336,4 +335,4 @@ void CHle::WarnMessage(const char *message, ...)
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#if defined(_WIN32) && defined(_DEBUG)
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#if defined(_WIN32) && defined(_DEBUG)
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MessageBoxA(NULL, message, "HLE warning message", MB_OK);
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MessageBoxA(NULL, message, "HLE warning message", MB_OK);
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#endif
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#endif
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}
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}
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