[Project64] Clean up FramePerSecondClass.cpp
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58c125d337
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@ -13,12 +13,12 @@
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#include <Project64-core/N64System/N64Types.h>
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#include <Windows.h>
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CFramePerSecond::CFramePerSecond ()
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CFramePerSecond::CFramePerSecond()
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{
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m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
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m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
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g_Settings->RegisterChangeCB(UserInterface_FrameDisplayType,this,(CSettings::SettingChangedFunc)FrameRateTypeChanged);
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g_Settings->RegisterChangeCB(GameRunning_ScreenHertz,this,(CSettings::SettingChangedFunc)ScreenHertzChanged);
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g_Settings->RegisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
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g_Settings->RegisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
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if (m_ScreenHertz == 0)
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{
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@ -33,16 +33,16 @@ CFramePerSecond::CFramePerSecond ()
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CFramePerSecond::~CFramePerSecond()
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{
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g_Settings->UnregisterChangeCB(UserInterface_FrameDisplayType,this,(CSettings::SettingChangedFunc)FrameRateTypeChanged);
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g_Settings->UnregisterChangeCB(GameRunning_ScreenHertz,this,(CSettings::SettingChangedFunc)ScreenHertzChanged);
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g_Settings->UnregisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
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g_Settings->UnregisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
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}
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void CFramePerSecond::Reset (bool ClearDisplay)
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void CFramePerSecond::Reset(bool ClearDisplay)
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{
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m_CurrentFrame = 0;
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m_LastFrame = 0;
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for (int count = 0; count < NoOfFrames; count ++)
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for (int count = 0; count < NoOfFrames; count++)
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{
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m_Frames[count] = 0;
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}
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@ -58,7 +58,7 @@ void CFramePerSecond::Reset (bool ClearDisplay)
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}
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}
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void CFramePerSecond::UpdateViCounter ( void )
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void CFramePerSecond::UpdateViCounter(void)
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{
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if (m_iFrameRateType != FR_VIs && m_iFrameRateType != FR_PERCENT)
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{
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@ -90,7 +90,7 @@ void CFramePerSecond::DisplayViCounter(uint32_t FrameRate)
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__int64 Total;
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Total = 0;
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for (int count = 0; count < NoOfFrames; count ++)
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for (int count = 0; count < NoOfFrames; count++)
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{
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Total += m_Frames[count];
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}
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@ -116,7 +116,7 @@ void CFramePerSecond::DisplayViCounter(uint32_t FrameRate)
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__int64 Total;
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Total = 0;
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for (int count = 0; count < NoOfFrames; count ++)
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for (int count = 0; count < NoOfFrames; count++)
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{
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Total += m_Frames[count];
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}
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@ -128,23 +128,23 @@ void CFramePerSecond::DisplayViCounter(uint32_t FrameRate)
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return;
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}
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}
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g_Notify->DisplayMessage2(stdstr_f("%.1f %%",Percent * 100).ToUTF16().c_str());
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g_Notify->DisplayMessage2(stdstr_f("%.1f %%", Percent * 100).ToUTF16().c_str());
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}
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}
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void CFramePerSecond::FrameRateTypeChanged (CFramePerSecond * _this)
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void CFramePerSecond::FrameRateTypeChanged(CFramePerSecond * _this)
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{
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_this->m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
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_this->Reset(true);
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}
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void CFramePerSecond::ScreenHertzChanged (CFramePerSecond * _this)
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void CFramePerSecond::ScreenHertzChanged(CFramePerSecond * _this)
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{
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_this->m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
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_this->Reset(true);
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}
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void CFramePerSecond::UpdateDlCounter ( void )
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void CFramePerSecond::UpdateDlCounter(void)
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{
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if (m_iFrameRateType != FR_DLs)
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{
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@ -177,7 +177,7 @@ void CFramePerSecond::DisplayDlCounter(uint32_t FrameRate)
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__int64 Total;
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Total = 0;
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for (int count = 0; count < NoOfFrames; count ++)
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for (int count = 0; count < NoOfFrames; count++)
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{
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Total += m_Frames[count];
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}
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@ -13,15 +13,15 @@
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class CFramePerSecond
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{
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public:
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CFramePerSecond ( void );
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~CFramePerSecond ( void );
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CFramePerSecond(void);
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~CFramePerSecond(void);
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void Reset ( bool ClearDisplay );
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void Reset(bool ClearDisplay);
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void UpdateDlCounter ( void );
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void UpdateViCounter ( void );
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void DisplayDlCounter ( uint32_t FrameRate );
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void DisplayViCounter ( uint32_t FrameRate );
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void UpdateDlCounter(void);
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void UpdateViCounter(void);
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void DisplayDlCounter(uint32_t FrameRate);
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void DisplayViCounter(uint32_t FrameRate);
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private:
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static void FrameRateTypeChanged(CFramePerSecond * _this);
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