[sdl] add HAVE_LIBC to PreprocessorDefinitions, include SDL_windows_main.c to project
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@ -37,6 +37,7 @@
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<PrecompiledHeader />
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<PrecompiledHeader />
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<AdditionalIncludeDirectories>include;$(Root)Source/3rd Party/directx/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>include;$(Root)Source/3rd Party/directx/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>HAVE_LIBC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Lib>
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<Lib>
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<AdditionalDependencies>version.lib;imm32.lib;winmm.lib</AdditionalDependencies>
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<AdditionalDependencies>version.lib;imm32.lib;winmm.lib</AdditionalDependencies>
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@ -226,6 +227,7 @@
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<ClCompile Include="src\libm\s_scalbn.c" />
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<ClCompile Include="src\libm\s_scalbn.c" />
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<ClCompile Include="src\libm\s_sin.c" />
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<ClCompile Include="src\libm\s_sin.c" />
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<ClCompile Include="src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="src\main\windows\SDL_windows_main.c" />
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<ClCompile Include="src\power\SDL_power.c" />
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<ClCompile Include="src\power\SDL_power.c" />
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<ClCompile Include="src\power\windows\SDL_syspower.c" />
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<ClCompile Include="src\power\windows\SDL_syspower.c" />
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<ClCompile Include="src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="src\render\direct3d11\SDL_render_d3d11.c" />
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@ -369,6 +369,7 @@
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<ClCompile Include="src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="src\render\SDL_yuv_sw.c" />
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<ClCompile Include="src\render\SDL_yuv_sw.c" />
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<ClCompile Include="src\main\windows\SDL_windows_main.c" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="src\main\windows\version.rc" />
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<ResourceCompile Include="src\main\windows\version.rc" />
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