commit
6693cb6a2a
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@ -54,8 +54,8 @@ public:
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void StartEmulation ( bool NewThread );
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void StartEmulation ( bool NewThread );
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void SyncToAudio ( void );
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void SyncToAudio ( void );
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bool IsDialogMsg ( MSG * msg );
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bool IsDialogMsg ( MSG * msg );
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void IncreaseSpeed ( void ) { m_Limitor.IncreaeSpeed(); }
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void IncreaseSpeed ( void ) { m_Limitor.IncreaseSpeed(); }
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void DecreaeSpeed ( void ) { m_Limitor.DecreaeSpeed(); }
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void DecreaseSpeed ( void ) { m_Limitor.DecreaseSpeed(); }
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void Reset ( bool bInitReg, bool ClearMenory );
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void Reset ( bool bInitReg, bool ClearMenory );
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void GameReset ( void );
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void GameReset ( void );
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void PluginReset ( void );
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void PluginReset ( void );
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@ -73,7 +73,7 @@ bool CSpeedLimitor::Timer_Process (DWORD * FrameRate ) {
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}
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}
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}
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}
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void CSpeedLimitor::IncreaeSpeed ( void )
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void CSpeedLimitor::IncreaseSpeed ( void )
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{
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{
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if (m_Speed >= 60)
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if (m_Speed >= 60)
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{
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{
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@ -91,7 +91,7 @@ void CSpeedLimitor::IncreaeSpeed ( void )
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FixSpeedRatio();
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FixSpeedRatio();
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}
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}
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void CSpeedLimitor::DecreaeSpeed ( void )
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void CSpeedLimitor::DecreaseSpeed ( void )
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{
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{
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if (m_Speed > 60)
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if (m_Speed > 60)
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{
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{
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@ -19,8 +19,8 @@ public:
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void SetHertz ( const DWORD Hertz );
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void SetHertz ( const DWORD Hertz );
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bool Timer_Process ( DWORD * const FrameRate );
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bool Timer_Process ( DWORD * const FrameRate );
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void IncreaeSpeed ( void );
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void IncreaseSpeed ( void );
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void DecreaeSpeed ( void );
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void DecreaseSpeed ( void );
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private:
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private:
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CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
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CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
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@ -237,7 +237,7 @@ bool CMainMenu::ProcessMessage(HWND hWnd, DWORD /*FromAccelerator*/, DWORD MenuI
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g_BaseSystem->IncreaseSpeed();
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g_BaseSystem->IncreaseSpeed();
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break;
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break;
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case ID_OPTIONS_DECREASE_SPEED:
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case ID_OPTIONS_DECREASE_SPEED:
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g_BaseSystem->DecreaeSpeed();
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g_BaseSystem->DecreaseSpeed();
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break;
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break;
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case ID_OPTIONS_FULLSCREEN:
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case ID_OPTIONS_FULLSCREEN:
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g_BaseSystem->ExternalEvent(SysEvent_ChangingFullScreen);
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g_BaseSystem->ExternalEvent(SysEvent_ChangingFullScreen);
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