Merge pull request #946 from death-droid/MempakFix
Change up the way Mempaks are meant to work, use the standard file fu…
This commit is contained in:
commit
5b00932156
|
@ -13,8 +13,9 @@
|
||||||
class Mempak
|
class Mempak
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void Close();
|
|
||||||
static uint8_t CalculateCrc(uint8_t * DataToCrc);
|
static uint8_t CalculateCrc(uint8_t * DataToCrc);
|
||||||
|
static void Load();
|
||||||
|
static void Format(int32_t Control);
|
||||||
static void ReadFrom(int32_t Control, uint8_t * command);
|
static void ReadFrom(int32_t Control, uint8_t * command);
|
||||||
static void WriteTo(int32_t Control, uint8_t * command);
|
static void WriteTo(int32_t Control, uint8_t * command);
|
||||||
};
|
};
|
|
@ -11,90 +11,68 @@
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "Mempak.H"
|
#include "Mempak.H"
|
||||||
#include <Common/path.h>
|
#include <Common/path.h>
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
static uint8_t Mempaks[4][0x8000];
|
uint8_t Mempaks[4][0x8000];
|
||||||
void * hMempakFile[4];
|
CPath MempakNames[4];
|
||||||
|
|
||||||
void Mempak::Close()
|
void Mempak::Load()
|
||||||
{
|
{
|
||||||
for (int32_t i = 0; i < 4; i++)
|
stdstr MempakName;
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
if (hMempakFile[i])
|
MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), i + 1);
|
||||||
|
|
||||||
|
MempakNames[i].SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
|
||||||
|
MempakNames[i].SetName(MempakName.c_str());
|
||||||
|
MempakNames[i].SetExtension("mpk");
|
||||||
|
|
||||||
|
if (!MempakNames[i].DirectoryExists())
|
||||||
{
|
{
|
||||||
CloseHandle(hMempakFile[i]);
|
MempakNames[i].DirectoryCreate();
|
||||||
hMempakFile[i] = NULL;
|
}
|
||||||
|
|
||||||
|
if (MempakNames[i].Exists())
|
||||||
|
{
|
||||||
|
FILE *mempak = fopen(MempakNames[i], "rb");
|
||||||
|
fread(Mempaks[i], 1, 0x8000, mempak);
|
||||||
|
fclose(mempak);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Mempak::Format(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadMempak(int32_t Control)
|
void Mempak::Format(int32_t Control)
|
||||||
{
|
{
|
||||||
CPath FileName;
|
uint8_t Initialize[] = {
|
||||||
DWORD dwRead;
|
0x81, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0C, 0x0D, 0x0E, 0x0F,
|
||||||
stdstr MempakName;
|
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
|
||||||
bool bFormatMempak = false;
|
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||||
|
0x00, 0x71, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
|
||||||
|
};
|
||||||
|
|
||||||
MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Control + 1);
|
memcpy(&Mempaks[Control][0], Initialize, 0x110);
|
||||||
|
|
||||||
FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
|
for (int32_t count = 0x110; count < 0x8000; count += 2)
|
||||||
FileName.SetName(MempakName.c_str());
|
|
||||||
FileName.SetExtension("mpk");
|
|
||||||
|
|
||||||
if (!FileName.Exists())
|
|
||||||
{
|
{
|
||||||
bFormatMempak = true;
|
Mempaks[Control][count] = 0x00;
|
||||||
|
Mempaks[Control][count + 1] = 0x03;
|
||||||
if (!FileName.DirectoryExists())
|
|
||||||
{
|
|
||||||
FileName.DirectoryCreate();
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t Initialize[] = {
|
|
||||||
0x81, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0C, 0x0D, 0x0E, 0x0F,
|
|
||||||
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
||||||
0x00, 0x71, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
|
|
||||||
};
|
|
||||||
|
|
||||||
memcpy(&Mempaks[Control][0], Initialize, 0x110);
|
|
||||||
|
|
||||||
for (int32_t count = 0x110; count < 0x8000; count += 2)
|
|
||||||
{
|
|
||||||
Mempaks[Control][count] = 0x00;
|
|
||||||
Mempaks[Control][count + 1] = 0x03;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
hMempakFile[Control] = CreateFile(FileName, GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
|
|
||||||
|
|
||||||
if (hMempakFile[Control] == INVALID_HANDLE_VALUE)
|
|
||||||
{
|
|
||||||
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), lastError = %X", (LPCTSTR)FileName, GetLastError());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN);
|
|
||||||
if (bFormatMempak)
|
|
||||||
{
|
|
||||||
WriteFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ReadFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -137,10 +115,6 @@ void Mempak::ReadFrom(int32_t Control, uint8_t * command)
|
||||||
|
|
||||||
if (address < 0x8000)
|
if (address < 0x8000)
|
||||||
{
|
{
|
||||||
if (hMempakFile[Control] == NULL)
|
|
||||||
{
|
|
||||||
LoadMempak(Control);
|
|
||||||
}
|
|
||||||
memcpy(&command[5], &Mempaks[Control][address], 0x20);
|
memcpy(&command[5], &Mempaks[Control][address], 0x20);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -152,19 +126,15 @@ void Mempak::ReadFrom(int32_t Control, uint8_t * command)
|
||||||
|
|
||||||
void Mempak::WriteTo(int32_t Control, uint8_t * command)
|
void Mempak::WriteTo(int32_t Control, uint8_t * command)
|
||||||
{
|
{
|
||||||
DWORD dwWritten;
|
|
||||||
uint32_t address = (command[3] << 8) | (command[4] & 0xE0);
|
uint32_t address = (command[3] << 8) | (command[4] & 0xE0);
|
||||||
|
|
||||||
if (address < 0x8000)
|
if (address < 0x8000)
|
||||||
{
|
{
|
||||||
if (hMempakFile[Control] == NULL)
|
|
||||||
{
|
|
||||||
LoadMempak(Control);
|
|
||||||
}
|
|
||||||
memcpy(&Mempaks[Control][address], &command[5], 0x20);
|
memcpy(&Mempaks[Control][address], &command[5], 0x20);
|
||||||
|
|
||||||
SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN);
|
FILE* mempak = fopen(MempakNames[Control], "wb");
|
||||||
WriteFile(hMempakFile[Control], &Mempaks[Control][0], 0x8000, &dwWritten, NULL);
|
fwrite(Mempaks[Control], 1, 0x8000, mempak);
|
||||||
|
fclose(mempak);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -65,12 +65,12 @@ m_CheatsSlectionChanged(false)
|
||||||
m_Limiter.SetHertz(gameHertz);
|
m_Limiter.SetHertz(gameHertz);
|
||||||
g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz);
|
g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz);
|
||||||
m_Cheats.LoadCheats(!g_Settings->LoadDword(Setting_RememberCheats), Plugins);
|
m_Cheats.LoadCheats(!g_Settings->LoadDword(Setting_RememberCheats), Plugins);
|
||||||
|
Mempak::Load();
|
||||||
}
|
}
|
||||||
|
|
||||||
CN64System::~CN64System()
|
CN64System::~CN64System()
|
||||||
{
|
{
|
||||||
SetActiveSystem(false);
|
SetActiveSystem(false);
|
||||||
Mempak::Close();
|
|
||||||
if (m_SyncCPU)
|
if (m_SyncCPU)
|
||||||
{
|
{
|
||||||
m_SyncCPU->CpuStopped();
|
m_SyncCPU->CpuStopped();
|
||||||
|
@ -552,7 +552,6 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
|
||||||
RefreshGameSettings();
|
RefreshGameSettings();
|
||||||
m_Audio.Reset();
|
m_Audio.Reset();
|
||||||
m_MMU_VM.Reset(ClearMenory);
|
m_MMU_VM.Reset(ClearMenory);
|
||||||
Mempak::Close();
|
|
||||||
|
|
||||||
m_CyclesToSkip = 0;
|
m_CyclesToSkip = 0;
|
||||||
m_AlistCount = 0;
|
m_AlistCount = 0;
|
||||||
|
|
Loading…
Reference in New Issue