Merge pull request #946 from death-droid/MempakFix

Change up the way Mempaks are meant to work, use the standard file fu…
This commit is contained in:
zilmar 2016-01-28 17:43:35 +11:00
commit 5b00932156
3 changed files with 164 additions and 194 deletions

View File

@ -13,8 +13,9 @@
class Mempak class Mempak
{ {
public: public:
static void Close();
static uint8_t CalculateCrc(uint8_t * DataToCrc); static uint8_t CalculateCrc(uint8_t * DataToCrc);
static void Load();
static void Format(int32_t Control);
static void ReadFrom(int32_t Control, uint8_t * command); static void ReadFrom(int32_t Control, uint8_t * command);
static void WriteTo(int32_t Control, uint8_t * command); static void WriteTo(int32_t Control, uint8_t * command);
}; };

View File

@ -11,90 +11,68 @@
#include "stdafx.h" #include "stdafx.h"
#include "Mempak.H" #include "Mempak.H"
#include <Common/path.h> #include <Common/path.h>
#include <Windows.h>
static uint8_t Mempaks[4][0x8000]; uint8_t Mempaks[4][0x8000];
void * hMempakFile[4]; CPath MempakNames[4];
void Mempak::Close() void Mempak::Load()
{ {
for (int32_t i = 0; i < 4; i++) stdstr MempakName;
for (int i = 0; i < 3; i++)
{ {
if (hMempakFile[i]) MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), i + 1);
MempakNames[i].SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
MempakNames[i].SetName(MempakName.c_str());
MempakNames[i].SetExtension("mpk");
if (!MempakNames[i].DirectoryExists())
{ {
CloseHandle(hMempakFile[i]); MempakNames[i].DirectoryCreate();
hMempakFile[i] = NULL; }
if (MempakNames[i].Exists())
{
FILE *mempak = fopen(MempakNames[i], "rb");
fread(Mempaks[i], 1, 0x8000, mempak);
fclose(mempak);
}
else
{
Mempak::Format(i);
} }
} }
} }
void LoadMempak(int32_t Control) void Mempak::Format(int32_t Control)
{ {
CPath FileName; uint8_t Initialize[] = {
DWORD dwRead; 0x81, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0C, 0x0D, 0x0E, 0x0F,
stdstr MempakName; 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
bool bFormatMempak = false; 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x71, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
};
MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Control + 1); memcpy(&Mempaks[Control][0], Initialize, 0x110);
FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str()); for (int32_t count = 0x110; count < 0x8000; count += 2)
FileName.SetName(MempakName.c_str());
FileName.SetExtension("mpk");
if (!FileName.Exists())
{ {
bFormatMempak = true; Mempaks[Control][count] = 0x00;
Mempaks[Control][count + 1] = 0x03;
if (!FileName.DirectoryExists())
{
FileName.DirectoryCreate();
}
uint8_t Initialize[] = {
0x81, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x71, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
};
memcpy(&Mempaks[Control][0], Initialize, 0x110);
for (int32_t count = 0x110; count < 0x8000; count += 2)
{
Mempaks[Control][count] = 0x00;
Mempaks[Control][count + 1] = 0x03;
}
}
hMempakFile[Control] = CreateFile(FileName, GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
if (hMempakFile[Control] == INVALID_HANDLE_VALUE)
{
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), lastError = %X", (LPCTSTR)FileName, GetLastError());
return;
}
SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN);
if (bFormatMempak)
{
WriteFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL);
}
else
{
ReadFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL);
} }
} }
@ -137,10 +115,6 @@ void Mempak::ReadFrom(int32_t Control, uint8_t * command)
if (address < 0x8000) if (address < 0x8000)
{ {
if (hMempakFile[Control] == NULL)
{
LoadMempak(Control);
}
memcpy(&command[5], &Mempaks[Control][address], 0x20); memcpy(&command[5], &Mempaks[Control][address], 0x20);
} }
else else
@ -152,19 +126,15 @@ void Mempak::ReadFrom(int32_t Control, uint8_t * command)
void Mempak::WriteTo(int32_t Control, uint8_t * command) void Mempak::WriteTo(int32_t Control, uint8_t * command)
{ {
DWORD dwWritten;
uint32_t address = (command[3] << 8) | (command[4] & 0xE0); uint32_t address = (command[3] << 8) | (command[4] & 0xE0);
if (address < 0x8000) if (address < 0x8000)
{ {
if (hMempakFile[Control] == NULL)
{
LoadMempak(Control);
}
memcpy(&Mempaks[Control][address], &command[5], 0x20); memcpy(&Mempaks[Control][address], &command[5], 0x20);
SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN); FILE* mempak = fopen(MempakNames[Control], "wb");
WriteFile(hMempakFile[Control], &Mempaks[Control][0], 0x8000, &dwWritten, NULL); fwrite(Mempaks[Control], 1, 0x8000, mempak);
fclose(mempak);
} }
else else
{ {

View File

@ -65,12 +65,12 @@ m_CheatsSlectionChanged(false)
m_Limiter.SetHertz(gameHertz); m_Limiter.SetHertz(gameHertz);
g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz); g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz);
m_Cheats.LoadCheats(!g_Settings->LoadDword(Setting_RememberCheats), Plugins); m_Cheats.LoadCheats(!g_Settings->LoadDword(Setting_RememberCheats), Plugins);
Mempak::Load();
} }
CN64System::~CN64System() CN64System::~CN64System()
{ {
SetActiveSystem(false); SetActiveSystem(false);
Mempak::Close();
if (m_SyncCPU) if (m_SyncCPU)
{ {
m_SyncCPU->CpuStopped(); m_SyncCPU->CpuStopped();
@ -552,7 +552,6 @@ void CN64System::Reset(bool bInitReg, bool ClearMenory)
RefreshGameSettings(); RefreshGameSettings();
m_Audio.Reset(); m_Audio.Reset();
m_MMU_VM.Reset(ClearMenory); m_MMU_VM.Reset(ClearMenory);
Mempak::Close();
m_CyclesToSkip = 0; m_CyclesToSkip = 0;
m_AlistCount = 0; m_AlistCount = 0;