[Glide64] Code cleanup of ucode06.h
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@ -244,7 +244,6 @@ void DrawHiresDepthImage (const DRAWIMAGE & d)
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grDepthMask(FXTRUE);
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}
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void DrawDepthImage(const DRAWIMAGE & d)
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{
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if (!fullscreen || !fb_depth_render_enabled)
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@ -411,7 +410,6 @@ void DrawImage (DRAWIMAGE & d)
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int min_256_v = ul_v >> y_shift;
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//int max_256_v = (lr_v-1) >> y_shift;
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// SetTextureImage ()
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rdp.timg.format = d.imageFmt; // RGBA
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rdp.timg.size = d.imageSiz; // 16-bit
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@ -701,12 +699,10 @@ void DrawHiresImage(DRAWIMAGE & d, int screensize = FALSE)
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else
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rdp.tri_n += 2;
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rdp.tbuff_tex = tbuff_tex;
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}
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//****************************************************************
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struct MAT2D {
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float A, B, C, D;
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float X, Y;
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@ -1706,7 +1702,6 @@ void uc6_sprite2d ()
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{
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grFogMode(GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
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}
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}
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a = rdp.pc[rdp.pc_i] & BMASK;
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cmd0 = ((uint32_t*)gfx.RDRAM)[a >> 2]; //check next command
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