diff --git a/Source/Glide64/rdp.cpp b/Source/Glide64/rdp.cpp index 8e3935415..2208d006d 100644 --- a/Source/Glide64/rdp.cpp +++ b/Source/Glide64/rdp.cpp @@ -1118,8 +1118,8 @@ static void rdp_texrect() // //integer representation of texture coordinate. //needed to detect and avoid overflow after shifting - wxInt32 off_x_i = (rdp.cmd2 >> 16) & 0xFFFF; - wxInt32 off_y_i = rdp.cmd2 & 0xFFFF; + int32_t off_x_i = (rdp.cmd2 >> 16) & 0xFFFF; + int32_t off_y_i = rdp.cmd2 & 0xFFFF; float dsdx = (float)((short)((rdp.cmd3 & 0xFFFF0000) >> 16)) / 1024.0f; float dtdy = (float)((short)(rdp.cmd3 & 0x0000FFFF)) / 1024.0f; if (off_x_i & 0x8000) //check for sign bit @@ -2338,10 +2338,10 @@ static void rdp_fillrect() rdp.scissor.lr_y); // KILL the floating point error with 0.01f - wxInt32 s_ul_x = (uint32_t)minval(maxval(ul_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); - wxInt32 s_lr_x = (uint32_t)minval(maxval(lr_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); - wxInt32 s_ul_y = (uint32_t)minval(maxval(ul_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); - wxInt32 s_lr_y = (uint32_t)minval(maxval(lr_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); + int32_t s_ul_x = (uint32_t)minval(maxval(ul_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); + int32_t s_lr_x = (uint32_t)minval(maxval(lr_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); + int32_t s_ul_y = (uint32_t)minval(maxval(ul_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); + int32_t s_lr_y = (uint32_t)minval(maxval(lr_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); if (s_lr_x < 0) s_lr_x = 0; if (s_lr_y < 0) s_lr_y = 0; @@ -3518,9 +3518,9 @@ void lle_triangle(uint32_t w1, uint32_t w2, int shade, int texture, int zbuffer, int drde = 0, dgde = 0, dbde = 0, dade = 0, dzde = 0, dsde = 0, dtde = 0, dwde = 0; int flip = (w1 & 0x800000) ? 1 : 0; - wxInt32 yl, ym, yh; - wxInt32 xl, xm, xh; - wxInt32 dxldy, dxhdy, dxmdy; + int32_t yl, ym, yh; + int32_t xl, xm, xh; + int32_t dxldy, dxhdy, dxmdy; uint32_t w3, w4, w5, w6, w7, w8; uint32_t * shade_base = rdp_cmd + 8; @@ -3547,12 +3547,12 @@ void lle_triangle(uint32_t w1, uint32_t w2, int shade, int texture, int zbuffer, yl = (w1 & 0x3fff); ym = ((w2 >> 16) & 0x3fff); yh = ((w2 >> 0) & 0x3fff); - xl = (wxInt32)(w3); - xh = (wxInt32)(w5); - xm = (wxInt32)(w7); - dxldy = (wxInt32)(w4); - dxhdy = (wxInt32)(w6); - dxmdy = (wxInt32)(w8); + xl = (int32_t)(w3); + xh = (int32_t)(w5); + xm = (int32_t)(w7); + dxldy = (int32_t)(w4); + dxhdy = (int32_t)(w6); + dxmdy = (int32_t)(w8); if (yl & (0x800 << 2)) yl |= 0xfffff000 << 2; if (ym & (0x800 << 2)) ym |= 0xfffff000 << 2; diff --git a/Source/Glide64/ucode00.h b/Source/Glide64/ucode00.h index 093f853e2..f72dd30d2 100644 --- a/Source/Glide64/ucode00.h +++ b/Source/Glide64/ucode00.h @@ -279,7 +279,7 @@ void load_matrix (float m[4][4], uint32_t addr) for (x=0; x<16; x+=4) { // Adding 4 instead of one, just to remove mult. later for (y=0; y<4; y++) { m[x>>2][y] = (float)( - (((wxInt32)src[(addr+x+y)^1]) << 16) | + (((int32_t)src[(addr+x+y)^1]) << 16) | src[(addr+x+y+16)^1] ) / 65536.0f; } diff --git a/Source/Glide64/ucode09.h b/Source/Glide64/ucode09.h index 279e83892..de79d8664 100644 --- a/Source/Glide64/ucode09.h +++ b/Source/Glide64/ucode09.h @@ -56,7 +56,7 @@ struct ZSORTRDP { static int Calc_invw (int w) { int count, neg; union { - wxInt32 W; + int32_t W; uint32_t UW; wxInt16 HW[2]; uint16_t UHW[2];