diff --git a/Source/Glide64/Config.cpp b/Source/Glide64/Config.cpp index 8386bb8c1..42ec08d73 100644 --- a/Source/Glide64/Config.cpp +++ b/Source/Glide64/Config.cpp @@ -328,6 +328,7 @@ public: LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { TTInit(); + TTSize(400); m_WindowRes.Attach(GetDlgItem(IDC_CMB_WINDOW_RES)); m_WindowRes.SetItemData(m_WindowRes.AddString("320x200"), 0); m_WindowRes.SetItemData(m_WindowRes.AddString("320x240"), 1); @@ -519,6 +520,7 @@ public: LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { TTInit(); + TTSize(400); if (g_romopen) { @@ -676,6 +678,7 @@ public: LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { TTInit(); + TTSize(400); std::string tooltip = "Filters:\nApply a filter to either smooth or sharpen textures.\nThere are 4 different smoothing filters and 2 different sharpening filters.\nThe higher the number, the stronger the effect,\ni.e. \"Smoothing filter 4\" will have a much more noticeable effect than \"Smoothing filter 1\".\nBe aware that performance may have an impact depending on the game and/or the PC.\n[Recommended: your preference]"; TTSetTxt(IDC_TXT_ENH_FILTER, tooltip.c_str());