Merge pull request #833 from cxd4/include-path-fixes
[core] fixed almost all fatal compile errors for Unix build
This commit is contained in:
commit
53b1db1b5c
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@ -1,6 +1,6 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include <Common/path.h>
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#include <Common/path.h>
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#include <Common/trace.h>
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#include <Common/Trace.h>
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#include <Common/Util.h>
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#include <Common/Util.h>
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#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
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#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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@ -9,7 +9,7 @@
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "logging.h"
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#include "Logging.h"
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#include <Common/path.h>
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#include <Common/path.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/N64System/Mips/TranslateVaddr.h>
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#include <Project64-core/N64System/Mips/TranslateVaddr.h>
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@ -14,7 +14,7 @@
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#include <string> //stl string
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#include <string> //stl string
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#include <map> //stl map
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#include <map> //stl map
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#include <list> //stl list
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#include <list> //stl list
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#include <common/stdtypes.h>
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#include <Common/stdtypes.h>
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typedef std::map<int32_t, std::wstring, std::less<int32_t> > LANG_STRINGS;
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typedef std::map<int32_t, std::wstring, std::less<int32_t> > LANG_STRINGS;
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typedef LANG_STRINGS::value_type LANG_STR;
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typedef LANG_STRINGS::value_type LANG_STR;
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@ -12,7 +12,7 @@
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#include "CheatClass.h"
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#include "CheatClass.h"
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#include <Project64-core/Settings/SettingType/SettingsType-Cheats.h>
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#include <Project64-core/Settings/SettingType/SettingsType-Cheats.h>
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#include <Project64-core/Plugins/GFXplugin.h>
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#include <Project64-core/Plugins/GFXPlugin.h>
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#include <Project64-core/Plugins/AudioPlugin.h>
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#include <Project64-core/Plugins/AudioPlugin.h>
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#include <Project64-core/Plugins/RSPPlugin.h>
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#include <Project64-core/Plugins/RSPPlugin.h>
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#include <Project64-core/Plugins/ControllerPlugin.h>
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#include <Project64-core/Plugins/ControllerPlugin.h>
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@ -11,7 +11,7 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include <Project64-core/N64System/N64Class.h>
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#include <Project64-core/N64System/N64Class.h>
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#include <Project64-core/Notification.h>
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#include <Project64-core/Notification.h>
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#include <common/Util.h>
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#include <Common/Util.h>
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#include <Windows.h>
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#include <Windows.h>
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#include <Objbase.h>
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#include <Objbase.h>
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#include <Project64-core/N64System/Mips/OpcodeName.h>
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#include <Project64-core/N64System/Mips/OpcodeName.h>
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#include <Project64-core/N64System/Interpreter/InterpreterOps32.h>
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#include <Project64-core/N64System/Interpreter/InterpreterOps32.h>
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#include <Project64-core/Plugins/PluginClass.h>
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#include <Project64-core/Plugins/PluginClass.h>
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#include <Project64-core/Plugins/GFXplugin.h>
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#include <Project64-core/Plugins/GFXPlugin.h>
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#include <Project64-core/ExceptionHandler.h>
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#include <Project64-core/ExceptionHandler.h>
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R4300iOp::Func * CInterpreterCPU::m_R4300i_Opcode = NULL;
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R4300iOp::Func * CInterpreterCPU::m_R4300i_Opcode = NULL;
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@ -10,7 +10,7 @@
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****************************************************************************/
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****************************************************************************/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "Mempak.H"
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#include "Mempak.H"
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#include <common/path.h>
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#include <Common/path.h>
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#include <Windows.h>
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#include <Windows.h>
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static uint8_t Mempaks[4][0x8000];
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static uint8_t Mempaks[4][0x8000];
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****************************************************************************/
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****************************************************************************/
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#pragma once
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#pragma once
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#include <common/CriticalSection.h>
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#include <Common/CriticalSection.h>
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enum SystemEvent
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enum SystemEvent
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{
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{
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "N64class.h"
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#include "N64Class.h"
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#include <Project64-core/3rdParty/zip.h>
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#include <Project64-core/3rdParty/zip.h>
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#include <Project64-core/N64System/Recompiler/x86CodeLog.h>
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#include <Project64-core/N64System/Recompiler/x86CodeLog.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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#pragma once
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#pragma once
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#include <common/md5.h>
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#include <Common/md5.h>
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#include "RecompilerOps.h"
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#include "RecompilerOps.h"
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#include "ExitInfo.h"
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#include "ExitInfo.h"
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#include "CodeSection.h"
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#include "CodeSection.h"
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****************************************************************************/
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****************************************************************************/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "SpeedLimiterClass.h"
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#include "SpeedLimiterClass.h"
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#include <common/util.h>
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#include <Common/Util.h>
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#include <Windows.h>
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#include <Windows.h>
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#include <Mmsystem.h>
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#include <Mmsystem.h>
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#include <Project64-core/N64System/N64RomClass.h>
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#include <Project64-core/N64System/N64RomClass.h>
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#include <Project64-core/N64System/Mips/MemoryClass.h>
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#include <Project64-core/N64System/Mips/MemoryClass.h>
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#include <Project64-core/N64System/Mips/RegisterClass.h>
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#include <Project64-core/N64System/Mips/RegisterClass.h>
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#include "GFXplugin.h"
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#include "GFXPlugin.h"
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#include <Windows.h>
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#include <Windows.h>
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CGfxPlugin::CGfxPlugin() :
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CGfxPlugin::CGfxPlugin() :
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#include <Project64-core/N64System/Mips/MemoryClass.h>
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#include <Project64-core/N64System/Mips/MemoryClass.h>
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#include <Project64-core/N64System/Mips/RegisterClass.h>
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#include <Project64-core/N64System/Mips/RegisterClass.h>
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#include "RSPPlugin.h"
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#include "RSPPlugin.h"
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#include "GFXplugin.h"
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#include "GFXPlugin.h"
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#include "AudioPlugin.h"
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#include "AudioPlugin.h"
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#include <Windows.h>
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#include <Windows.h>
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****************************************************************************/
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****************************************************************************/
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#pragma once
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#pragma once
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#include <common/IniFileClass.h>
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#include <Common/IniFileClass.h>
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#include "SettingsType-Base.h"
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#include "SettingsType-Base.h"
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class CSettingTypeApplication :
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class CSettingTypeApplication :
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#include "stdafx.h"
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#include "stdafx.h"
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#include "SettingsType-Application.h"
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#include "SettingsType-Application.h"
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#include "SettingsType-ApplicationPath.h"
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#include "SettingsType-ApplicationPath.h"
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#include <common/path.h>
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#include <Common/path.h>
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CSettingTypeApplicationPath::CSettingTypeApplicationPath(const char * Section, const char * Name, SettingID DefaultSetting ) :
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CSettingTypeApplicationPath::CSettingTypeApplicationPath(const char * Section, const char * Name, SettingID DefaultSetting ) :
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CSettingTypeApplication(Section,Name,DefaultSetting)
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CSettingTypeApplication(Section,Name,DefaultSetting)
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#pragma once
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#pragma once
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#include "SettingsType-Base.h"
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#include "SettingsType-Base.h"
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#include <common/IniFileClass.h>
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#include <Common/IniFileClass.h>
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class CSettingTypeCheats :
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class CSettingTypeCheats :
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public CSettingType
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public CSettingType
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****************************************************************************/
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****************************************************************************/
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#pragma once
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#pragma once
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#include <common/IniFileClass.h>
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#include <Common/IniFileClass.h>
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#include "SettingsType-Base.h"
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#include "SettingsType-Base.h"
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class CSettingTypeRomDatabase :
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class CSettingTypeRomDatabase :
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#include "Multilanguage.h"
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#include "Multilanguage.h"
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#include "Notification.h"
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#include "Notification.h"
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#include "version.h"
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#include "Version.h"
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#include "Settings/SettingsClass.h"
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#include "Settings/SettingsClass.h"
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#include "TraceModulesProject64.h"
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#include "TraceModulesProject64.h"
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