parent
eecb5350dd
commit
4ee49ce0fc
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@ -7,6 +7,7 @@
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// Copyright(C) 2003 JttL
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// Copyright(C) 2002 Hacktarux
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include "OpenSLES.h"
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#include <Project64-audio/trace.h>
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#include <Project64-audio/SettingsID.h>
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@ -27,76 +28,80 @@ typedef struct threadLock_
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} threadLock;
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#endif
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/* Default start-time size of primary buffer (in equivalent output samples).
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This is the buffer where audio is loaded after it's extracted from n64's memory. */
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// Default start-time size of primary buffer (in equivalent output samples)
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// This is the buffer where audio is loaded after it's extracted from N64's memory
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enum { PRIMARY_BUFFER_SIZE = 16384 };
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/* Size of a single secondary buffer, in output samples. This is the requested size of OpenSLES's
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hardware buffer, this should be a power of two. */
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// Size of a single secondary buffer, in output samples. This is the requested size of OpenSLES's
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// hardware buffer, this should be a power of two.
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enum { SECONDARY_BUFFER_SIZE = 1024 };
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/* This is the requested number of OpenSLES's hardware buffers */
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// This is the requested number of OpenSLES's hardware buffers
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enum { SECONDARY_BUFFER_NBR = 2 };
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/* This sets default frequency what is used if rom doesn't want to change it.
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Probably only game that needs this is Zelda: Ocarina Of Time Master Quest
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*NOTICE* We should try to find out why Demos' frequencies are always wrong
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They tend to rely on a default frequency, apparently, never the same one ;) */
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// This sets default frequency what is used if ROM doesn't want to change it.
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// Probably only game that needs this is Zelda: Ocarina Of Time Master Quest
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// TODO: We should try to find out why Demos' frequencies are always wrong
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// They tend to rely on a default frequency, but apparently never the same one ;)
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enum { DEFAULT_FREQUENCY = 33600 };
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/* number of bytes per sample */
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// Number of bytes per sample
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enum
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{
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N64_SAMPLE_BYTES = 4,
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SLES_SAMPLE_BYTES = 4,
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};
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/* Pointer to the primary audio buffer */
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// Pointer to the primary audio buffer
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uint8_t * g_primaryBuffer = NULL;
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/* Size of the primary buffer */
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// Size of the primary buffer
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uint32_t g_primaryBufferBytes = 0;
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/* Pointer to secondary buffers */
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// Pointer to secondary buffers
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uint8_t ** g_secondaryBuffers = NULL;
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/* Size of a single secondary buffer */
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// Size of a single secondary buffer
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uint32_t g_secondaryBufferBytes = 0;
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/* Position in the primary buffer where next audio chunk should be placed */
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// Position in the primary buffer where next audio chunk should be placed
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uint32_t g_primaryBufferPos = 0;
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/* Index of the next secondary buffer available */
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// Index of the next secondary buffer available
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uint32_t g_secondaryBufferIndex = 0;
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/* Audio frequency, this is usually obtained from the game, but for compatibility we set default value */
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// Audio frequency, this is usually obtained from the game, but for compatibility we set default value
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uint32_t g_GameFreq = DEFAULT_FREQUENCY;
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/* SpeedFactor is used to increase/decrease game playback speed */
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// SpeedFactor is used to increase/decrease game playback speed
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uint32_t g_speed_factor = 100;
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/* Output Audio frequency */
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// Output audio frequency
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int g_OutputFreq = 44100;
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/* Indicate that the audio plugin failed to initialize, so the emulator can keep running without sound */
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// Indicate that the audio plugin failed to initialize, so the emulator can keep running without sound
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bool g_critical_failure = false;
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#ifdef ANDROID
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/* Thread Lock */
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// Thread Lock
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threadLock g_lock;
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/* Engine interfaces */
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// Engine interfaces
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SLObjectItf g_engineObject = NULL;
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SLEngineItf g_engineEngine = NULL;
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/* Output mix interfaces */
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// Output mix interfaces
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SLObjectItf g_outputMixObject = NULL;
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/* Player interfaces */
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// Player interfaces
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SLObjectItf g_playerObject = NULL;
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SLPlayItf g_playerPlay = NULL;
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/* Buffer queue interfaces */
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// Buffer queue interfaces
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SLAndroidSimpleBufferQueueItf g_bufferQueue = NULL;
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#endif
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@ -128,7 +133,7 @@ static void CloseAudio(void)
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g_primaryBufferPos = 0;
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g_secondaryBufferIndex = 0;
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/* Delete Primary buffer */
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// Delete primary buffer
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if (g_primaryBuffer != NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Delete g_primaryBuffer (%p)", g_primaryBuffer);
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@ -137,7 +142,7 @@ static void CloseAudio(void)
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g_primaryBuffer = NULL;
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}
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/* Delete Secondary buffers */
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// Delete secondary buffers
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if (g_secondaryBuffers != NULL)
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{
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for (uint32_t i = 0; i < SECONDARY_BUFFER_NBR; i++)
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@ -155,7 +160,7 @@ static void CloseAudio(void)
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g_secondaryBuffers = NULL;
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}
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#ifdef ANDROID
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/* Destroy buffer queue audio player object, and invalidate all associated interfaces */
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// Destroy buffer queue audio player object, and invalidate all associated interfaces
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if (g_playerObject != NULL)
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{
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SLuint32 state = SL_PLAYSTATE_PLAYING;
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g_bufferQueue = NULL;
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}
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/* Destroy output mix object, and invalidate all associated interfaces */
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// Destroy output mix object, and invalidate all associated interfaces
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if (g_outputMixObject != NULL)
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{
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(*g_outputMixObject)->Destroy(g_outputMixObject);
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g_outputMixObject = NULL;
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}
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/* Destroy engine object, and invalidate all associated interfaces */
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// Destroy engine object, and invalidate all associated interfaces
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if (g_engineObject != NULL)
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{
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(*g_engineObject)->Destroy(g_engineObject);
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g_engineEngine = NULL;
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}
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/* Destroy thread Locks */
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// Destroy thread Locks
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pthread_cond_signal(&(g_lock.cond));
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pthread_mutex_unlock(&(g_lock.mutex));
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pthread_cond_destroy(&(g_lock.cond));
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Allocating memory for %d secondary audio buffers: %i bytes.", SECONDARY_BUFFER_NBR, secondaryBytes);
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/* Allocate number of secondary buffers */
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// Allocate number of secondary buffers
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g_secondaryBuffers = new uint8_t *[SECONDARY_BUFFER_NBR];
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if (g_secondaryBuffers == NULL)
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return false;
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}
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/* Allocate size of each secondary buffers */
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// Allocate size of each secondary buffers
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for (uint32_t i = 0; i < SECONDARY_BUFFER_NBR; i++)
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{
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g_secondaryBuffers[i] = new uint8_t[secondaryBytes];
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if ((error = speex_resampler_process_interleaved_int(spx_state, (const spx_int16_t *)input, &in_len, (spx_int16_t *)output, &out_len)))
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{
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memset(output, 0, output_needed);
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return input_avail; // number of bytes consumed
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return input_avail; // Number of bytes consumed
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}
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return in_len * 4;
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}
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#ifdef USE_SRC
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if (Resample == RESAMPLER_SRC)
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{
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// the high quality resampler needs more input than the samplerate ratio would indicate to work properly
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// The high quality resampler needs more input than the sample rate ratio would indicate to work properly
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if (input_avail > output_needed * 3 / 2)
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input_avail = output_needed * 3 / 2; // just to avoid too much short-float-short conversion time
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input_avail = output_needed * 3 / 2; // Just to avoid too much short-float-short conversion time
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if (_src_len < input_avail * 2 && input_avail > 0)
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{
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if (_src) free(_src);
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if ((error = src_process(src_state, &src_data)))
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{
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memset(output, 0, output_needed);
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return input_avail; // number of bytes consumed
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return input_avail; // Number of bytes consumed
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}
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src_float_to_short_array(_dest, (short *)output, output_needed / 2);
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return src_data.input_frames_used * 4;
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}
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else criteria += const2;
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}
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return j * 4; //number of bytes consumed
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return j * 4; // Number of bytes consumed
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}
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// newsamplerate < oldsamplerate, this only happens when speed_factor > 1
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for (i = 0; i < output_needed / 4; i++)
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j = i * oldsamplerate / newsamplerate;
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pdest[i] = psrc[j];
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}
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return j * 4; //number of bytes consumed
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return j * 4; // Number of bytes consumed
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}
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/* This callback handler is called every time a buffer finishes playing */
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// This callback handler is called every time a buffer finishes playing
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#ifdef ANDROID
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void queueCallback(SLAndroidSimpleBufferQueueItf caller, void *context)
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{
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if (g_GameFreq == freq && g_primaryBuffer != NULL)
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{
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "we are already using this frequency, so ignore it (freq: %d)", freq);
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "We are already using this frequency, so ignore it (freq: %d)", freq);
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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if (g_critical_failure)
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{
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "had a critical failure in setting up plugin, so ignore init");
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "Critical failure in setting up plugin, ignoring init...");
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WriteTrace(TraceAudioInitShutdown, TraceDebug, "Done");
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return;
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}
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/* This is important for the sync */
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// This is important for the sync
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g_GameFreq = freq;
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#ifdef ANDROID
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WriteTrace(TraceAudioInitShutdown, TraceInfo, "Requesting frequency: %iHz.", g_OutputFreq);
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/* Close everything because InitializeAudio can be called more than once */
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// Close everything because InitializeAudio can be called more than once
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CloseAudio();
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/* Create primary buffer */
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// Create primary buffer
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if (!CreatePrimaryBuffer())
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "CreatePrimaryBuffer failed");
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return;
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}
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/* Create secondary buffers */
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// Create secondary buffers
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if (!CreateSecondaryBuffers())
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "CreateSecondaryBuffers failed");
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}
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#ifdef ANDROID
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/* Create thread Locks to ensure synchronization between callback and processing code */
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// Create thread Locks to ensure synchronization between callback and processing code
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if (pthread_mutex_init(&(g_lock.mutex), (pthread_mutexattr_t*)NULL) != 0)
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{
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WriteTrace(TraceAudioInitShutdown, TraceError, "pthread_mutex_init failed");
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g_lock.value = g_lock.limit = SECONDARY_BUFFER_NBR;
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pthread_mutex_unlock(&(g_lock.mutex));
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/* Engine object */
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// Engine object
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SLresult result = slCreateEngine(&g_engineObject, 0, NULL, 0, NULL, NULL);
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if (result != SL_RESULT_SUCCESS)
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{
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if (result == SL_RESULT_SUCCESS)
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{
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/* Output mix object */
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// Output mix object
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result = (*g_engineEngine)->CreateOutputMix(g_engineEngine, &g_outputMixObject, 0, NULL, NULL);
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if (result != SL_RESULT_SUCCESS)
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{
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SLDataSource audioSrc = { &loc_bufq, &format_pcm };
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/* Configure audio sink */
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// Configure audio sink
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SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, g_outputMixObject };
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SLDataSink audioSnk = { &loc_outmix, NULL };
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/* Create audio player */
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// Create audio player
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const SLInterfaceID ids1[] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE };
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const SLboolean req1[] = { SL_BOOLEAN_TRUE };
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result = (*g_engineEngine)->CreateAudioPlayer(g_engineEngine, &(g_playerObject), &audioSrc, &audioSnk, 1, ids1, req1);
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}
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}
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/* Realize the player */
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// Realize the player
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_playerObject)->Realize(g_playerObject, SL_BOOLEAN_FALSE);
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}
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}
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/* Get the play interface */
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// Get the play interface
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_playerObject)->GetInterface(g_playerObject, SL_IID_PLAY, &(g_playerPlay));
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}
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}
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/* Get the buffer queue interface */
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// Get the buffer queue interface
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_playerObject)->GetInterface(g_playerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &(g_bufferQueue));
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}
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}
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/* register callback on the buffer queue */
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// Register callback on the buffer queue
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_bufferQueue)->RegisterCallback(g_bufferQueue, queueCallback, &g_lock);
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}
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}
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/* set the player's state to playing */
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// Set the player's state to playing
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if (result == SL_RESULT_SUCCESS)
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{
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result = (*g_playerPlay)->SetPlayState(g_playerPlay, SL_PLAYSTATE_PLAYING);
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for (i = 0; i < length; i += 4)
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{
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/* Left channel */
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// Left channel
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g_primaryBuffer[g_primaryBufferPos + i] = start[i + 2];
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g_primaryBuffer[g_primaryBufferPos + i + 1] = start[i + 3];
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/* Right channel */
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// Right channel
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g_primaryBuffer[g_primaryBufferPos + i + 2] = start[i];
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g_primaryBuffer[g_primaryBufferPos + i + 3] = start[i + 1];
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}
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#ifdef ANDROID
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pthread_mutex_lock(&(g_lock.mutex));
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/* Wait for the next callback if no more output buffers available */
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// Wait for the next callback if no more output buffers available
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while (g_lock.value == 0)
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{
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pthread_cond_wait(&(g_lock.cond), &(g_lock.mutex));
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#endif
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WriteTrace(TraceAudioInterface, TraceDebug, "Finished with lock");
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// TODO: don't resample if speed_factor = 100 and newsamplerate ~= oldsamplerate
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// TODO: Don't resample if speed_factor = 100 and newsamplerate ~= oldsamplerate
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int input_used = resample(g_primaryBuffer, g_primaryBufferPos, oldsamplerate, g_secondaryBuffers[g_secondaryBufferIndex], g_secondaryBufferBytes, newsamplerate);
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#ifdef ANDROID
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@ -662,4 +667,4 @@ void OpenSLESDriver::AI_LenChanged(uint8_t *start, uint32_t length)
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void OpenSLESDriver::AI_Update(bool Wait)
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{
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m_AiUpdateEvent.IsTriggered(Wait ? SyncEvent::INFINITE_TIMEOUT : 0);
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}
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}
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