[Audio] Read Sync Audio from Audio.rdb

This commit is contained in:
zilmar 2017-10-17 08:34:02 +11:00
parent 3b80425328
commit 4bcb0d10e9
2 changed files with 5 additions and 1 deletions

View File

@ -271,6 +271,10 @@ BufferDivider=60
[0F1FA987-BFC1AFA6-C:45]
Good Name=Re-Volt (U)
[AA18B1A5-07DB6AEB-C:45]
Good Name=Resident Evil 2 (U) (V1.1)
Sync Audio=0
[F050746C-247B820B-C:45]
Good Name=Road Rash 64 (U)
BufferDivider=60

View File

@ -143,7 +143,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", true));
AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true));
AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio", false));
AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Sync Audio", true));
AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Audio-Sync Audio", true));
AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false));
AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", 0));
AddHandler(Rdb_TLB_VAddrLen, new CSettingTypeRomDatabase("TLB: Vaddr Len", 0));