Video: Fix windows compiling from android tweaks
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@ -285,9 +285,9 @@ int buffer_cleared;
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// Comment by Ziggy
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// Comment by Ziggy
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// To allocate a new static texture name, take the value (free_texture++)
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// To allocate a new static texture name, take the value (free_texture++)
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int free_texture;
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int free_texture;
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int default_texture; // The infamous "32*1024*1024" is now configurable
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GLuint default_texture; // The infamous "32*1024*1024" is now configurable
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int current_texture;
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int current_texture;
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int depth_texture, color_texture;
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GLuint depth_texture, color_texture;
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int glsl_support = 1;
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int glsl_support = 1;
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int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0;
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int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0;
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int save_w, save_h;
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int save_w, save_h;
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