From 48db44710acb65d3548646d22a1177b7acccc455 Mon Sep 17 00:00:00 2001 From: zilmar Date: Mon, 25 Jul 2022 17:56:33 +0930 Subject: [PATCH] Video: Fix windows compiling from android tweaks --- Source/Project64-video/Renderer/OGLglitchmain.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Project64-video/Renderer/OGLglitchmain.cpp b/Source/Project64-video/Renderer/OGLglitchmain.cpp index 828b12d77..9380a38eb 100644 --- a/Source/Project64-video/Renderer/OGLglitchmain.cpp +++ b/Source/Project64-video/Renderer/OGLglitchmain.cpp @@ -285,9 +285,9 @@ int buffer_cleared; // Comment by Ziggy // To allocate a new static texture name, take the value (free_texture++) int free_texture; -int default_texture; // The infamous "32*1024*1024" is now configurable +GLuint default_texture; // The infamous "32*1024*1024" is now configurable int current_texture; -int depth_texture, color_texture; +GLuint depth_texture, color_texture; int glsl_support = 1; int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0; int save_w, save_h;