[Project64-Audio] Fix some games running slow

This commit is contained in:
Frank-74 2019-01-21 08:37:17 +00:00
parent 473fea7e4a
commit 47c37e7398
1 changed files with 1 additions and 1 deletions

View File

@ -123,7 +123,7 @@ void DirectSoundDriver::SetFrequency(uint32_t Frequency, uint32_t BufferSize)
{ {
WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency); WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency);
StopAudio(); StopAudio();
m_LOCK_SIZE = (BufferSize * 4); m_LOCK_SIZE = (BufferSize * 2);
SetSegmentSize(m_LOCK_SIZE, Frequency); SetSegmentSize(m_LOCK_SIZE, Frequency);
StartAudio(); StartAudio();