[Project64-Audio] Fix some games running slow
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@ -123,7 +123,7 @@ void DirectSoundDriver::SetFrequency(uint32_t Frequency, uint32_t BufferSize)
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{
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{
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WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency);
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WriteTrace(TraceAudioDriver, TraceDebug, "Start (Frequency: 0x%08X)", Frequency);
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StopAudio();
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StopAudio();
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m_LOCK_SIZE = (BufferSize * 4);
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m_LOCK_SIZE = (BufferSize * 2);
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SetSegmentSize(m_LOCK_SIZE, Frequency);
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SetSegmentSize(m_LOCK_SIZE, Frequency);
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StartAudio();
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StartAudio();
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