[Project64] Add Debug languages
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@ -501,8 +501,8 @@ void CLanguage::LoadDefaultStrings(void)
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}
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CLanguage::CLanguage() :
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m_emptyString(""),
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m_LanguageLoaded(false)
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m_emptyString(""),
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m_LanguageLoaded(false)
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{
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LoadDefaultStrings();
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if (g_Settings)
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@ -513,12 +513,18 @@ m_LanguageLoaded(false)
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bool CLanguage::LoadCurrentStrings(void)
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{
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LanguageList LangList = GetLangList();
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stdstr Filename;
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//clear all the current strings loaded
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m_CurrentStrings.clear();
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if (g_Settings->LoadBool(Debugger_DebugLanguage))
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{
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m_LanguageLoaded = true;
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return true;
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}
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LanguageList LangList = GetLangList();
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stdstr Filename;
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//Find the file name of the current language
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for (LanguageList::iterator Language = LangList.begin(); Language != LangList.end(); Language++)
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{
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@ -599,6 +605,15 @@ const std::string & CLanguage::GetString(LanguageStringID StringID)
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return CurrentString->second;
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}
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if (g_Settings->LoadBool(Debugger_DebugLanguage))
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{
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std::pair<LANG_STRINGS::iterator, bool> ret = m_CurrentStrings.insert(LANG_STRINGS::value_type(StringID, stdstr_f("#%d#", StringID)));
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if (ret.second)
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{
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return ret.first->second;
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}
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}
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LANG_STRINGS::iterator DefString = m_DefaultStrings.find(StringID);
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if (DefString != m_DefaultStrings.end())
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{
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@ -645,7 +660,7 @@ std::string CLanguage::GetLangString(const char * FileName, LanguageStringID ID)
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LANG_STR CLanguage::GetNextLangString(void * OpenFile)
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{
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enum { MAX_STRING_LEN = 400 };
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enum { MAX_STRING_LEN = 800 };
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int32_t StringID;
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char szString[MAX_STRING_LEN]; //temp store the string from the file
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@ -216,6 +216,7 @@ enum SettingID
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Debugger_AppLogFlush,
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Debugger_ShowDListAListCount,
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Debugger_ShowRecompMemSize,
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Debugger_DebugLanguage,
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//Trace
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Debugger_TraceMD5,
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@ -292,6 +292,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Debugger_DisableGameFixes, new CSettingTypeApplication("Debugger", "Disable Game Fixes", false));
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AddHandler(Debugger_ShowDListAListCount, new CSettingTypeApplication("Debugger", "Show Dlist Alist Count", false));
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AddHandler(Debugger_ShowRecompMemSize, new CSettingTypeApplication("Debugger", "Show Recompiler Memory size", false));
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AddHandler(Debugger_DebugLanguage, new CSettingTypeApplication("Debugger", "Debug Language", false));
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AddHandler(Debugger_ShowDivByZero, new CSettingTypeApplication("Debugger", "Show Div by zero", false));
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AddHandler(Debugger_ProfileCode, new CSettingTypeApplication("Debugger", "Profile Code", (uint32_t)false));
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AddHandler(Debugger_AppLogFlush, new CSettingTypeApplication("Logging", "Log Auto Flush", (uint32_t)false));
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@ -25,6 +25,7 @@ CMainMenu::CMainMenu(CMainGui * hMainWindow) :
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m_ChangeSettingList.push_back(Debugger_ShowUnhandledMemory);
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m_ChangeSettingList.push_back(Debugger_ShowPifErrors);
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m_ChangeSettingList.push_back(Debugger_ShowDListAListCount);
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m_ChangeSettingList.push_back(Debugger_DebugLanguage);
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m_ChangeSettingList.push_back(Debugger_ShowRecompMemSize);
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m_ChangeSettingList.push_back(Debugger_ShowDivByZero);
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m_ChangeSettingList.push_back(Debugger_GenerateLogFiles);
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@ -486,6 +487,10 @@ bool CMainMenu::ProcessMessage(HWND hWnd, DWORD /*FromAccelerator*/, DWORD MenuI
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g_Notify->DisplayMessage(0, "");
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g_Settings->SaveBool(Debugger_ShowDListAListCount, !g_Settings->LoadBool(Debugger_ShowDListAListCount));
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break;
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case ID_DEBUG_LANGUAGE:
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g_Settings->SaveBool(Debugger_DebugLanguage, !g_Settings->LoadBool(Debugger_DebugLanguage));
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g_Lang->LoadCurrentStrings();
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break;
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case ID_DEBUG_SHOW_RECOMP_MEM_SIZE:
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g_Notify->DisplayMessage(0, "");
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g_Settings->SaveBool(Debugger_ShowRecompMemSize, !g_Settings->LoadBool(Debugger_ShowRecompMemSize));
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@ -1205,12 +1210,19 @@ void CMainMenu::FillOutMenu(HMENU hMenu)
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{
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Item.SetItemTicked(true);
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}
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DebugMenu.push_back(Item);
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Item.Reset(ID_DEBUG_SHOW_DLIST_COUNT, EMPTY_STRING, EMPTY_STDSTR, NULL, L"Display Alist/Dlist Count");
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if (g_Settings->LoadBool(Debugger_ShowDListAListCount))
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{
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Item.SetItemTicked(true);
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}
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DebugMenu.push_back(Item);
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Item.Reset(ID_DEBUG_LANGUAGE, EMPTY_STRING, EMPTY_STDSTR, NULL, L"Debug Language");
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if (g_Settings->LoadBool(Debugger_DebugLanguage))
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{
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Item.SetItemTicked(true);
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}
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DebugMenu.push_back(Item);
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Item.Reset(ID_DEBUG_SHOW_RECOMP_MEM_SIZE, EMPTY_STRING, EMPTY_STDSTR, NULL, L"Display Recompiler Code Buffer Size");
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if (g_Settings->LoadBool(Debugger_ShowRecompMemSize))
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{
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@ -35,7 +35,7 @@ enum MainMenuID
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//Debugger Menu
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ID_DEBUG_SHOW_TLB_MISSES, ID_DEBUG_SHOW_UNHANDLED_MEM, ID_DEBUG_SHOW_PIF_ERRORS,
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ID_DEBUG_SHOW_DLIST_COUNT, ID_DEBUG_SHOW_RECOMP_MEM_SIZE, ID_DEBUG_SHOW_DIV_BY_ZERO,
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ID_DEBUG_GENERATE_LOG_FILES, ID_DEBUG_DISABLE_GAMEFIX,
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ID_DEBUG_GENERATE_LOG_FILES, ID_DEBUG_DISABLE_GAMEFIX, ID_DEBUG_LANGUAGE,
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ID_DEBUGGER_LOGOPTIONS, ID_DEBUGGER_GENERATELOG, ID_DEBUGGER_DUMPMEMORY, ID_DEBUGGER_SEARCHMEMORY,
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ID_DEBUGGER_TLBENTRIES, ID_DEBUGGER_BREAKPOINTS, ID_DEBUGGER_MEMORY, ID_DEBUGGER_R4300REGISTERS,
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ID_DEBUGGER_INTERRUPT_SP, ID_DEBUGGER_INTERRUPT_SI, ID_DEBUGGER_INTERRUPT_AI, ID_DEBUGGER_INTERRUPT_VI,
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