[Project64] Get Display FPS working on non windows system

This commit is contained in:
zilmar 2016-08-10 20:03:25 +10:00
parent 7eccf17c90
commit 4733420dfa
8 changed files with 99 additions and 110 deletions

View File

@ -26,7 +26,7 @@ CDateTime & CDateTime::SetToNow(void)
return *this;
}
std::string CDateTime::Format (const char * format)
std::string CDateTime::Format(const char * format)
{
char buffer[100];
time_t TimeValue = m_time / 1000l;
@ -34,13 +34,18 @@ std::string CDateTime::Format (const char * format)
return std::string(buffer);
}
double CDateTime::DiffernceMilliseconds (const CDateTime & compare)
double CDateTime::DiffernceMilliseconds(const CDateTime & compare)
{
double diff = (double)(m_time - compare.m_time);
return diff / 1000.0;
}
uint64_t CDateTime::Value ( void )
uint64_t CDateTime::Value(void)
{
return m_time;
}
void CDateTime::SetValue(uint64_t value)
{
m_time = value;
}

View File

@ -8,7 +8,8 @@ public:
CDateTime & SetToNow (void);
std::string Format (const char * format);
double DiffernceMilliseconds (const CDateTime & compare);
uint64_t Value ( void );
uint64_t Value(void);
void SetValue(uint64_t value);
private:
uint64_t m_time;

View File

@ -383,6 +383,7 @@ enum LanguageStringID
STR_FR_VIS = 700,
STR_FR_DLS = 701,
STR_FR_PERCENT = 702,
STR_FR_DLS_VIS = 703,
// Increase speed
STR_INSREASE_SPEED = 710,

View File

@ -351,6 +351,7 @@ void CLanguage::LoadDefaultStrings(void)
DEF_STR(STR_FR_VIS, "Vertical interrupts per second");
DEF_STR(STR_FR_DLS, "Display lists per second");
DEF_STR(STR_FR_PERCENT, "Percentage of full speed");
DEF_STR(STR_FR_DLS_VIS, "VI/s & DL/s");
// Increase speed
DEF_STR(STR_INSREASE_SPEED, "Increase Game Speed");
@ -522,7 +523,7 @@ bool CLanguage::LoadCurrentStrings(void)
m_LanguageLoaded = true;
return true;
}
LanguageList LangList = GetLangList();
stdstr Filename;

View File

@ -15,10 +15,13 @@
#include <Windows.h>
#endif
CFramePerSecond::CFramePerSecond()
CFramePerSecond::CFramePerSecond() :
m_CurrentViFrame(0),
m_CurrentDlistFrame(0),
m_iFrameRateType(g_Settings->LoadDword(UserInterface_FrameDisplayType)),
m_ScreenHertz(g_Settings->LoadDword(GameRunning_ScreenHertz)),
m_ViFrameRate(0)
{
m_iFrameRateType = g_Settings->LoadDword(UserInterface_FrameDisplayType);
m_ScreenHertz = g_Settings->LoadDword(GameRunning_ScreenHertz);
g_Settings->RegisterChangeCB(UserInterface_FrameDisplayType, this, (CSettings::SettingChangedFunc)FrameRateTypeChanged);
g_Settings->RegisterChangeCB(GameRunning_ScreenHertz, this, (CSettings::SettingChangedFunc)ScreenHertzChanged);
@ -26,12 +29,6 @@ CFramePerSecond::CFramePerSecond()
{
m_ScreenHertz = 60;
}
#ifdef _WIN32
LARGE_INTEGER Freq;
QueryPerformanceFrequency(&Freq);
m_Frequency = Freq.QuadPart;
#endif
Reset(true);
}
@ -43,18 +40,18 @@ CFramePerSecond::~CFramePerSecond()
void CFramePerSecond::Reset(bool ClearDisplay)
{
m_CurrentFrame = 0;
m_LastFrame = 0;
m_CurrentDlistFrame = 0;
m_CurrentViFrame = 0;
m_LastViFrame.SetValue(0);
for (int count = 0; count < NoOfFrames; count++)
{
m_Frames[count] = 0;
m_ViFrames[count] = 0;
m_FramesDlist[count] = 0;
}
if (ClearDisplay)
{
#ifdef _WIN32
g_Notify->DisplayMessage2("");
#endif
return;
}
@ -66,80 +63,72 @@ void CFramePerSecond::Reset(bool ClearDisplay)
void CFramePerSecond::UpdateViCounter(void)
{
#ifdef _WIN32
if (m_iFrameRateType != FR_VIs && m_iFrameRateType != FR_PERCENT)
if (m_iFrameRateType != FR_VIs &&
m_iFrameRateType != FR_VIs_DLs &&
m_iFrameRateType != FR_PERCENT)
{
return;
}
if ((m_CurrentFrame & 7) == 0)
if ((m_CurrentViFrame & 7) == 0)
{
LARGE_INTEGER Time;
QueryPerformanceCounter(&Time);
m_Frames[(m_CurrentFrame >> 3) % NoOfFrames] = Time.QuadPart - m_LastFrame;
m_LastFrame = Time.QuadPart;
CDateTime Time;
Time.SetToNow();
m_ViFrames[(m_CurrentViFrame >> 3) % NoOfFrames] = Time.Value() - m_LastViFrame.Value();
m_LastViFrame = Time;
DisplayViCounter(0);
}
m_CurrentFrame += 1;
#endif
m_CurrentViFrame += 1;
}
void CFramePerSecond::UpdateDisplay(void)
{
std::string DisplayString;
if (m_iFrameRateType == FR_VIs || m_iFrameRateType == FR_VIs_DLs)
{
DisplayString = stdstr_f(m_ViFrameRate >= 0 ? "VI/s: %.2f" : "VI/s: -.--", m_ViFrameRate);
}
if (m_iFrameRateType == FR_PERCENT && m_ViFrameRate > 0)
{
float Percent = ((float)m_ViFrameRate) / m_ScreenHertz;
DisplayString = stdstr_f("%.1f %%", Percent * 100).c_str();
}
if (m_iFrameRateType == FR_DLs || m_iFrameRateType == FR_VIs_DLs)
{
if (DisplayString.length() > 0) { DisplayString += " "; }
DisplayString += stdstr_f(m_DlistFrameRate >= 0 ? "DL/s: %.1f" : "DL/s: -.--", m_DlistFrameRate);
}
g_Notify->DisplayMessage2(DisplayString.c_str());
}
void CFramePerSecond::DisplayViCounter(uint32_t FrameRate)
{
#ifdef _WIN32
if (m_iFrameRateType == FR_VIs)
if (m_iFrameRateType != FR_VIs && m_iFrameRateType != FR_VIs_DLs && m_iFrameRateType != FR_PERCENT)
{
if (FrameRate != 0)
return;
}
if (FrameRate != 0)
{
m_ViFrameRate = (float)FrameRate;
}
else
{
if (m_CurrentViFrame > (NoOfFrames << 3))
{
g_Notify->DisplayMessage2(stdstr_f("VI/s: %d.00", FrameRate).c_str());
uint64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_ViFrames[count];
}
m_ViFrameRate = ((NoOfFrames << 3) / ((float)Total / 1000));
}
else
{
if (m_CurrentFrame > (NoOfFrames << 3))
{
int64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_Frames[count];
}
g_Notify->DisplayMessage2(stdstr_f("VI/s: %.2f", m_Frequency / ((double)Total / (NoOfFrames << 3))).c_str());
}
else
{
g_Notify->DisplayMessage2("VI/s: -.--");
}
m_ViFrameRate = -1.0;
}
}
if (m_iFrameRateType == FR_PERCENT)
{
float Percent;
if (FrameRate != 0)
{
Percent = ((float)FrameRate) / m_ScreenHertz;
}
else
{
if (m_CurrentFrame > (NoOfFrames << 3))
{
int64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_Frames[count];
}
Percent = ((float)(m_Frequency / ((double)Total / (NoOfFrames << 3)))) / m_ScreenHertz;
}
else
{
g_Notify->DisplayMessage2("");
return;
}
}
g_Notify->DisplayMessage2(stdstr_f("%.1f %%", Percent * 100).c_str());
}
#endif
UpdateDisplay();
}
void CFramePerSecond::FrameRateTypeChanged(CFramePerSecond * _this)
@ -156,50 +145,32 @@ void CFramePerSecond::ScreenHertzChanged(CFramePerSecond * _this)
void CFramePerSecond::UpdateDlCounter(void)
{
#ifdef _WIN32
if (m_iFrameRateType != FR_DLs)
if (m_iFrameRateType != FR_DLs && m_iFrameRateType != FR_VIs_DLs)
{
return;
}
if ((m_CurrentFrame & 3) == 0) {
LARGE_INTEGER Time;
QueryPerformanceCounter(&Time);
m_Frames[(m_CurrentFrame >> 2) % NoOfFrames] = Time.QuadPart - m_LastFrame;
m_LastFrame = Time.QuadPart;
DisplayDlCounter(0);
}
m_CurrentFrame += 1;
#endif
}
void CFramePerSecond::DisplayDlCounter(uint32_t FrameRate)
{
#ifdef _WIN32
if (m_iFrameRateType != FR_DLs)
if ((m_CurrentDlistFrame & 3) == 0)
{
return;
}
if (FrameRate != 0)
{
g_Notify->DisplayMessage2(stdstr_f("DL/s: %d.00", FrameRate).c_str());
}
else
{
if (m_CurrentFrame > (NoOfFrames << 2))
CDateTime Time;
Time.SetToNow();
m_FramesDlist[(m_CurrentDlistFrame >> 2) % NoOfFrames] = Time.Value() - m_LastDlistFrame.Value();
m_LastDlistFrame = Time;
if (m_CurrentDlistFrame > (NoOfFrames << 2))
{
int64_t Total;
Total = 0;
for (int count = 0; count < NoOfFrames; count++)
{
Total += m_Frames[count];
Total += m_FramesDlist[count];
}
g_Notify->DisplayMessage2(stdstr_f("DL/s: %.1f", m_Frequency / ((double)Total / (NoOfFrames << 2))).c_str());
m_DlistFrameRate = ((NoOfFrames << 2) / ((float)Total / 1000));
}
else
{
g_Notify->DisplayMessage2("DL/s: -.--");
m_DlistFrameRate = -1.0;
}
UpdateDisplay();
}
#endif
m_CurrentDlistFrame += 1;
}

View File

@ -9,6 +9,7 @@
* *
****************************************************************************/
#pragma once
#include <Common/DateTimeClass.h>
class CFramePerSecond
{
@ -20,7 +21,6 @@ public:
void UpdateDlCounter(void);
void UpdateViCounter(void);
void DisplayDlCounter(uint32_t FrameRate);
void DisplayViCounter(uint32_t FrameRate);
private:
@ -29,11 +29,20 @@ private:
static void FrameRateTypeChanged(CFramePerSecond * _this);
static void ScreenHertzChanged(CFramePerSecond * _this);
void UpdateDisplay(void);
int32_t m_iFrameRateType, m_ScreenHertz;
enum { NoOfFrames = 7 };
int64_t m_Frequency, m_Frames[NoOfFrames], m_LastFrame;
int32_t m_CurrentFrame;
CDateTime m_LastViFrame;
int64_t m_ViFrames[NoOfFrames];
int32_t m_CurrentViFrame;
float m_ViFrameRate;
//Dlist
CDateTime m_LastDlistFrame;
int64_t m_FramesDlist[NoOfFrames];
int32_t m_CurrentDlistFrame;
float m_DlistFrameRate;
};

View File

@ -43,7 +43,7 @@ enum CPU_TYPE
enum FRAMERATE_TYPE
{
FR_VIs = 0, FR_DLs = 1, FR_PERCENT = 2,
FR_VIs = 0, FR_DLs = 1, FR_PERCENT = 2, FR_VIs_DLs = 3,
};
enum SAVE_CHIP_TYPE

View File

@ -44,6 +44,7 @@ CAdvancedOptionsPage::CAdvancedOptionsPage(HWND hParent, const RECT & rcDispay)
ComboBox->AddItemW(wGS(STR_FR_VIS).c_str(), FR_VIs);
ComboBox->AddItemW(wGS(STR_FR_DLS).c_str(), FR_DLs);
ComboBox->AddItemW(wGS(STR_FR_PERCENT).c_str(), FR_PERCENT);
ComboBox->AddItemW(wGS(STR_FR_DLS_VIS).c_str(), FR_VIs_DLs);
}
m_IplDir.Attach(GetDlgItem(IDC_IPL_DIR));