[Glide64] Make wfmode private
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0c24c4e12b
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@ -57,7 +57,7 @@ CSettings::CSettings() :
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m_ucode(ucode_Fast3D),
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m_unk_as_red(false),
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m_wireframe(false),
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wfmode(0),
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m_wfmode(wfmode_VertexColors),
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// Special fixes
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offset_x(0),
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@ -131,7 +131,7 @@ void CSettings::RegisterSettings(void)
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general_setting(Set_autodetect_ucode, "autodetect_ucode", true);
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general_setting(Set_ucode, "ucode", ucode_F3DEX2);
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general_setting(Set_wireframe, "wireframe", false);
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general_setting(Set_wfmode, "wfmode", 1);
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general_setting(Set_wfmode, "wfmode", wfmode_VertexColors);
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general_setting(Set_unk_as_red, "unk_as_red", false);
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general_setting(Set_ghq_fltr, "ghq_fltr", TextureFilter_None);
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general_setting(Set_ghq_cmpr, "ghq_cmpr", TextureCompression_S3TC);
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@ -553,11 +553,7 @@ void CSettings::ReadSettings()
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m_autodetect_ucode = GetSetting(Set_autodetect_ucode) != 0;
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m_unk_as_red = GetSetting(Set_unk_as_red) != 0;
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m_wireframe = GetSetting(Set_wireframe) != 0;
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#ifndef _ENDUSER_RELEASE_
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this->wfmode = GetSetting(Set_wfmode);
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#else
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this->wfmode = 0;
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#endif
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m_wfmode = (wfmode_t)GetSetting(Set_wfmode);
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m_ucode = ucode_F3DEX2;
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char texture_dir[260];
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@ -826,10 +822,10 @@ void CSettings::WriteSettings(void)
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SetSetting(Set_autodetect_ucode, m_autodetect_ucode);
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SetSetting(Set_wireframe, m_wireframe);
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SetSetting(Set_wfmode, m_wfmode);
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SetSetting(Set_unk_as_red, m_unk_as_red);
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#ifndef _ENDUSER_RELEASE_
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SetSetting(Set_ucode, (int)g_settings->ucode);
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SetSetting(Set_wfmode, g_settings->wfmode);
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#endif //_ENDUSER_RELEASE_
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SetSetting(Set_ghq_fltr, m_ghq_fltr);
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@ -157,6 +157,12 @@ public:
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ucode_Turbo3d = 21,
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};
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enum wfmode_t
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{
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wfmode_NormalColors = 0,
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wfmode_VertexColors = 1,
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wfmode_RedOnly = 2,
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};
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enum FBCRCMODE_t
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{
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@ -226,7 +232,7 @@ public:
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inline ucode_t ucode(void) const { return m_ucode; }
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inline bool unk_as_red(void) const { return m_unk_as_red; }
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inline bool wireframe(void) const { return m_wireframe; }
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int wfmode;
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inline wfmode_t wfmode(void) const { return m_wfmode; }
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// Special fixes
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int offset_x, offset_y;
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@ -348,6 +354,7 @@ private:
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bool m_autodetect_ucode;
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bool m_unk_as_red;
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bool m_wireframe;
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wfmode_t m_wfmode;
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ucode_t m_ucode;
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StippleMode_t m_stipple_mode;
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hacks_t m_hacks;
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@ -2970,10 +2970,10 @@ static void rsp_reserved3()
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void SetWireframeCol()
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{
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switch (g_settings->wfmode)
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switch (g_settings->wfmode())
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{
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//case 0: // normal colors, don't do anything
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case 1: // vertex colors
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//case CSettings::wfmode_NormalColors: // normal colors, don't do anything
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case CSettings::wfmode_VertexColors:
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grColorCombine(GR_COMBINE_FUNCTION_LOCAL,
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GR_COMBINE_FACTOR_NONE,
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GR_COMBINE_LOCAL_ITERATED,
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@ -3001,7 +3001,7 @@ void SetWireframeCol()
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GR_COMBINE_FACTOR_NONE,
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FXFALSE, FXFALSE);
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break;
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case 2: // red only
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case CSettings::wfmode_RedOnly:
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grColorCombine(GR_COMBINE_FUNCTION_LOCAL,
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GR_COMBINE_FACTOR_NONE,
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GR_COMBINE_LOCAL_CONSTANT,
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